// // EntityTree.cpp // libraries/entities/src // // Created by Brad Hefta-Gaub on 12/4/13. // Copyright 2013 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include #include #include #include "EntityTree.h" #include "EntitySimulation.h" #include "VariantMapToScriptValue.h" #include "AddEntityOperator.h" #include "MovingEntitiesOperator.h" #include "UpdateEntityOperator.h" #include "QVariantGLM.h" #include "EntitiesLogging.h" #include "RecurseOctreeToMapOperator.h" #include "LogHandler.h" EntityTree::EntityTree(bool shouldReaverage) : Octree(shouldReaverage), _fbxService(NULL), _simulation(NULL) { _rootElement = createNewElement(); resetClientEditStats(); } EntityTree::~EntityTree() { eraseAllOctreeElements(false); } EntityTreeElement* EntityTree::createNewElement(unsigned char * octalCode) { EntityTreeElement* newElement = new EntityTreeElement(octalCode); newElement->setTree(this); return newElement; } void EntityTree::eraseAllOctreeElements(bool createNewRoot) { emit clearingEntities(); // this would be a good place to clean up our entities... if (_simulation) { _simulation->lock(); _simulation->clearEntities(); _simulation->unlock(); } foreach (EntityTreeElement* element, _entityToElementMap) { element->cleanupEntities(); } _entityToElementMap.clear(); Octree::eraseAllOctreeElements(createNewRoot); resetClientEditStats(); } bool EntityTree::handlesEditPacketType(PacketType::Value packetType) const { // we handle these types of "edit" packets switch (packetType) { case PacketType::EntityAdd: case PacketType::EntityEdit: case PacketType::EntityErase: return true; default: return false; } } /// Adds a new entity item to the tree void EntityTree::postAddEntity(EntityItemPointer entity) { assert(entity); // check to see if we need to simulate this entity.. if (_simulation) { _simulation->lock(); _simulation->addEntity(entity); _simulation->unlock(); } _isDirty = true; maybeNotifyNewCollisionSoundURL("", entity->getCollisionSoundURL()); emit addingEntity(entity->getEntityItemID()); } bool EntityTree::updateEntity(const EntityItemID& entityID, const EntityItemProperties& properties, const SharedNodePointer& senderNode) { EntityTreeElement* containingElement = getContainingElement(entityID); if (!containingElement) { return false; } EntityItemPointer existingEntity = containingElement->getEntityWithEntityItemID(entityID); if (!existingEntity) { return false; } return updateEntityWithElement(existingEntity, properties, containingElement, senderNode); } bool EntityTree::updateEntity(EntityItemPointer entity, const EntityItemProperties& properties, const SharedNodePointer& senderNode) { EntityTreeElement* containingElement = getContainingElement(entity->getEntityItemID()); if (!containingElement) { return false; } return updateEntityWithElement(entity, properties, containingElement, senderNode); } bool EntityTree::updateEntityWithElement(EntityItemPointer entity, const EntityItemProperties& origProperties, EntityTreeElement* containingElement, const SharedNodePointer& senderNode) { EntityItemProperties properties = origProperties; bool allowLockChange; QUuid senderID; if (senderNode.isNull()) { auto nodeList = DependencyManager::get(); allowLockChange = nodeList->getThisNodeCanAdjustLocks(); senderID = nodeList->getSessionUUID(); } else { allowLockChange = senderNode->getCanAdjustLocks(); senderID = senderNode->getUUID(); } if (!allowLockChange && (entity->getLocked() != properties.getLocked())) { qCDebug(entities) << "Refusing disallowed lock adjustment."; return false; } // enforce support for locked entities. If an entity is currently locked, then the only // property we allow you to change is the locked property. if (entity->getLocked()) { if (properties.lockedChanged()) { bool wantsLocked = properties.getLocked(); if (!wantsLocked) { EntityItemProperties tempProperties; tempProperties.setLocked(wantsLocked); UpdateEntityOperator theOperator(this, containingElement, entity, tempProperties); recurseTreeWithOperator(&theOperator); _isDirty = true; } } } else { if (getIsServer()) { bool simulationBlocked = !entity->getSimulatorID().isNull(); if (properties.simulationOwnerChanged()) { QUuid submittedID = properties.getSimulationOwner().getID(); // a legit interface will only submit their own ID or NULL: if (submittedID.isNull()) { if (entity->getSimulatorID() == senderID) { // We only allow the simulation owner to clear their own simulationID's. simulationBlocked = false; properties.clearSimulationOwner(); // clear everything } // else: We assume the sender really did believe it was the simulation owner when it sent } else if (submittedID == senderID) { // the sender is trying to take or continue ownership if (entity->getSimulatorID().isNull()) { // the sender it taking ownership properties.promoteSimulationPriority(RECRUIT_SIMULATION_PRIORITY); simulationBlocked = false; } else if (entity->getSimulatorID() == senderID) { // the sender is asserting ownership simulationBlocked = false; } else { // the sender is trying to steal ownership from another simulator // so we apply the rules for ownership change: // (1) higher priority wins // (2) equal priority wins if ownership filter has expired except... uint8_t oldPriority = entity->getSimulationPriority(); uint8_t newPriority = properties.getSimulationOwner().getPriority(); if (newPriority > oldPriority || (newPriority == oldPriority && properties.getSimulationOwner().hasExpired())) { simulationBlocked = false; } } } else { // the entire update is suspect --> ignore it return false; } } else { simulationBlocked = senderID != entity->getSimulatorID(); } if (simulationBlocked) { // squash ownership and physics-related changes. properties.setSimulationOwnerChanged(false); properties.setPositionChanged(false); properties.setRotationChanged(false); properties.setVelocityChanged(false); properties.setAngularVelocityChanged(false); properties.setAccelerationChanged(false); } } // else client accepts what the server says QString entityScriptBefore = entity->getScript(); quint64 entityScriptTimestampBefore = entity->getScriptTimestamp(); QString collisionSoundURLBefore = entity->getCollisionSoundURL(); uint32_t preFlags = entity->getDirtyFlags(); UpdateEntityOperator theOperator(this, containingElement, entity, properties); recurseTreeWithOperator(&theOperator); _isDirty = true; uint32_t newFlags = entity->getDirtyFlags() & ~preFlags; if (newFlags) { if (_simulation) { if (newFlags & DIRTY_SIMULATION_FLAGS) { _simulation->lock(); _simulation->changeEntity(entity); _simulation->unlock(); } } else { // normally the _simulation clears ALL updateFlags, but since there is none we do it explicitly entity->clearDirtyFlags(); } } QString entityScriptAfter = entity->getScript(); quint64 entityScriptTimestampAfter = entity->getScriptTimestamp(); bool reload = entityScriptTimestampBefore != entityScriptTimestampAfter; if (entityScriptBefore != entityScriptAfter || reload) { emitEntityScriptChanging(entity->getEntityItemID(), reload); // the entity script has changed } maybeNotifyNewCollisionSoundURL(collisionSoundURLBefore, entity->getCollisionSoundURL()); } // TODO: this final containingElement check should eventually be removed (or wrapped in an #ifdef DEBUG). containingElement = getContainingElement(entity->getEntityItemID()); if (!containingElement) { qCDebug(entities) << "UNEXPECTED!!!! after updateEntity() we no longer have a containing element??? entityID=" << entity->getEntityItemID(); return false; } return true; } EntityItemPointer EntityTree::addEntity(const EntityItemID& entityID, const EntityItemProperties& properties) { EntityItemPointer result = NULL; if (getIsClient()) { // if our Node isn't allowed to create entities in this domain, don't try. auto nodeList = DependencyManager::get(); if (nodeList && !nodeList->getThisNodeCanRez()) { return NULL; } } bool recordCreationTime = false; if (properties.getCreated() == UNKNOWN_CREATED_TIME) { // the entity's creation time was not specified in properties, which means this is a NEW entity // and we must record its creation time recordCreationTime = true; } // You should not call this on existing entities that are already part of the tree! Call updateEntity() EntityTreeElement* containingElement = getContainingElement(entityID); if (containingElement) { qCDebug(entities) << "UNEXPECTED!!! ----- don't call addEntity() on existing entity items. entityID=" << entityID << "containingElement=" << containingElement; return result; } // construct the instance of the entity EntityTypes::EntityType type = properties.getType(); result = EntityTypes::constructEntityItem(type, entityID, properties); if (result) { if (recordCreationTime) { result->recordCreationTime(); } // Recurse the tree and store the entity in the correct tree element AddEntityOperator theOperator(this, result); recurseTreeWithOperator(&theOperator); postAddEntity(result); } return result; } void EntityTree::emitEntityScriptChanging(const EntityItemID& entityItemID, const bool reload) { emit entityScriptChanging(entityItemID, reload); } void EntityTree::maybeNotifyNewCollisionSoundURL(const QString& previousCollisionSoundURL, const QString& nextCollisionSoundURL) { if (!nextCollisionSoundURL.isEmpty() && (nextCollisionSoundURL != previousCollisionSoundURL)) { emit newCollisionSoundURL(QUrl(nextCollisionSoundURL)); } } void EntityTree::setSimulation(EntitySimulation* simulation) { if (simulation) { // assert that the simulation's backpointer has already been properly connected assert(simulation->getEntityTree() == this); } if (_simulation && _simulation != simulation) { // It's important to clearEntities() on the simulation since taht will update each // EntityItem::_simulationState correctly so as to not confuse the next _simulation. _simulation->lock(); _simulation->clearEntities(); _simulation->unlock(); } _simulation = simulation; } void EntityTree::deleteEntity(const EntityItemID& entityID, bool force, bool ignoreWarnings) { EntityTreeElement* containingElement = getContainingElement(entityID); if (!containingElement) { if (!ignoreWarnings) { qCDebug(entities) << "UNEXPECTED!!!! EntityTree::deleteEntity() entityID doesn't exist!!! entityID=" << entityID; } return; } EntityItemPointer existingEntity = containingElement->getEntityWithEntityItemID(entityID); if (!existingEntity) { if (!ignoreWarnings) { qCDebug(entities) << "UNEXPECTED!!!! don't call EntityTree::deleteEntity() on entity items that don't exist. " "entityID=" << entityID; } return; } if (existingEntity->getLocked() && !force) { if (!ignoreWarnings) { qCDebug(entities) << "ERROR! EntityTree::deleteEntity() trying to delete locked entity. entityID=" << entityID; } return; } emit deletingEntity(entityID); // NOTE: callers must lock the tree before using this method DeleteEntityOperator theOperator(this, entityID); recurseTreeWithOperator(&theOperator); processRemovedEntities(theOperator); _isDirty = true; } void EntityTree::deleteEntities(QSet entityIDs, bool force, bool ignoreWarnings) { // NOTE: callers must lock the tree before using this method DeleteEntityOperator theOperator(this); foreach(const EntityItemID& entityID, entityIDs) { EntityTreeElement* containingElement = getContainingElement(entityID); if (!containingElement) { if (!ignoreWarnings) { qCDebug(entities) << "UNEXPECTED!!!! EntityTree::deleteEntities() entityID doesn't exist!!! entityID=" << entityID; } continue; } EntityItemPointer existingEntity = containingElement->getEntityWithEntityItemID(entityID); if (!existingEntity) { if (!ignoreWarnings) { qCDebug(entities) << "UNEXPECTED!!!! don't call EntityTree::deleteEntities() on entity items that don't exist. " "entityID=" << entityID; } continue; } if (existingEntity->getLocked() && !force) { if (!ignoreWarnings) { qCDebug(entities) << "ERROR! EntityTree::deleteEntities() trying to delete locked entity. entityID=" << entityID; } continue; } // tell our delete operator about this entityID theOperator.addEntityIDToDeleteList(entityID); emit deletingEntity(entityID); } if (theOperator.getEntities().size() > 0) { recurseTreeWithOperator(&theOperator); processRemovedEntities(theOperator); _isDirty = true; } } void EntityTree::processRemovedEntities(const DeleteEntityOperator& theOperator) { const RemovedEntities& entities = theOperator.getEntities(); if (_simulation) { _simulation->lock(); } foreach(const EntityToDeleteDetails& details, entities) { EntityItemPointer theEntity = details.entity; if (getIsServer()) { // set up the deleted entities ID quint64 deletedAt = usecTimestampNow(); _recentlyDeletedEntitiesLock.lockForWrite(); _recentlyDeletedEntityItemIDs.insert(deletedAt, theEntity->getEntityItemID()); _recentlyDeletedEntitiesLock.unlock(); } if (_simulation) { theEntity->clearActions(_simulation); _simulation->removeEntity(theEntity); } } if (_simulation) { _simulation->unlock(); } } class FindNearPointArgs { public: glm::vec3 position; float targetRadius; bool found; EntityItemPointer closestEntity; float closestEntityDistance; }; bool EntityTree::findNearPointOperation(OctreeElement* element, void* extraData) { FindNearPointArgs* args = static_cast(extraData); EntityTreeElement* entityTreeElement = static_cast(element); glm::vec3 penetration; bool sphereIntersection = entityTreeElement->getAACube().findSpherePenetration(args->position, args->targetRadius, penetration); // If this entityTreeElement contains the point, then search it... if (sphereIntersection) { EntityItemPointer thisClosestEntity = entityTreeElement->getClosestEntity(args->position); // we may have gotten NULL back, meaning no entity was available if (thisClosestEntity) { glm::vec3 entityPosition = thisClosestEntity->getPosition(); float distanceFromPointToEntity = glm::distance(entityPosition, args->position); // If we're within our target radius if (distanceFromPointToEntity <= args->targetRadius) { // we are closer than anything else we've found if (distanceFromPointToEntity < args->closestEntityDistance) { args->closestEntity = thisClosestEntity; args->closestEntityDistance = distanceFromPointToEntity; args->found = true; } } } // we should be able to optimize this... return true; // keep searching in case children have closer entities } // if this element doesn't contain the point, then none of its children can contain the point, so stop searching return false; } EntityItemPointer EntityTree::findClosestEntity(glm::vec3 position, float targetRadius) { FindNearPointArgs args = { position, targetRadius, false, NULL, FLT_MAX }; lockForRead(); // NOTE: This should use recursion, since this is a spatial operation recurseTreeWithOperation(findNearPointOperation, &args); unlock(); return args.closestEntity; } class FindAllNearPointArgs { public: glm::vec3 position; float targetRadius; QVector entities; }; bool EntityTree::findInSphereOperation(OctreeElement* element, void* extraData) { FindAllNearPointArgs* args = static_cast(extraData); glm::vec3 penetration; bool sphereIntersection = element->getAACube().findSpherePenetration(args->position, args->targetRadius, penetration); // If this element contains the point, then search it... if (sphereIntersection) { EntityTreeElement* entityTreeElement = static_cast(element); entityTreeElement->getEntities(args->position, args->targetRadius, args->entities); return true; // keep searching in case children have closer entities } // if this element doesn't contain the point, then none of it's children can contain the point, so stop searching return false; } // NOTE: assumes caller has handled locking void EntityTree::findEntities(const glm::vec3& center, float radius, QVector& foundEntities) { FindAllNearPointArgs args = { center, radius, QVector() }; // NOTE: This should use recursion, since this is a spatial operation recurseTreeWithOperation(findInSphereOperation, &args); // swap the two lists of entity pointers instead of copy foundEntities.swap(args.entities); } class FindEntitiesInCubeArgs { public: FindEntitiesInCubeArgs(const AACube& cube) : _cube(cube), _foundEntities() { } AACube _cube; QVector _foundEntities; }; bool EntityTree::findInCubeOperation(OctreeElement* element, void* extraData) { FindEntitiesInCubeArgs* args = static_cast(extraData); if (element->getAACube().touches(args->_cube)) { EntityTreeElement* entityTreeElement = static_cast(element); entityTreeElement->getEntities(args->_cube, args->_foundEntities); return true; } return false; } // NOTE: assumes caller has handled locking void EntityTree::findEntities(const AACube& cube, QVector& foundEntities) { FindEntitiesInCubeArgs args(cube); // NOTE: This should use recursion, since this is a spatial operation recurseTreeWithOperation(findInCubeOperation, &args); // swap the two lists of entity pointers instead of copy foundEntities.swap(args._foundEntities); } class FindEntitiesInBoxArgs { public: FindEntitiesInBoxArgs(const AABox& box) : _box(box), _foundEntities() { } AABox _box; QVector _foundEntities; }; bool EntityTree::findInBoxOperation(OctreeElement* element, void* extraData) { FindEntitiesInBoxArgs* args = static_cast(extraData); if (element->getAACube().touches(args->_box)) { EntityTreeElement* entityTreeElement = static_cast(element); entityTreeElement->getEntities(args->_box, args->_foundEntities); return true; } return false; } // NOTE: assumes caller has handled locking void EntityTree::findEntities(const AABox& box, QVector& foundEntities) { FindEntitiesInBoxArgs args(box); // NOTE: This should use recursion, since this is a spatial operation recurseTreeWithOperation(findInBoxOperation, &args); // swap the two lists of entity pointers instead of copy foundEntities.swap(args._foundEntities); } EntityItemPointer EntityTree::findEntityByID(const QUuid& id) { EntityItemID entityID(id); return findEntityByEntityItemID(entityID); } EntityItemPointer EntityTree::findEntityByEntityItemID(const EntityItemID& entityID) /*const*/ { EntityItemPointer foundEntity = NULL; EntityTreeElement* containingElement = getContainingElement(entityID); if (containingElement) { foundEntity = containingElement->getEntityWithEntityItemID(entityID); } return foundEntity; } int EntityTree::processEditPacketData(NLPacket& packet, const unsigned char* editData, int maxLength, const SharedNodePointer& senderNode) { if (!getIsServer()) { qCDebug(entities) << "UNEXPECTED!!! processEditPacketData() should only be called on a server tree."; return 0; } int processedBytes = 0; // we handle these types of "edit" packets switch (packet.getType()) { case PacketType::EntityErase: { QByteArray dataByteArray = QByteArray::fromRawData(reinterpret_cast(editData), maxLength); processedBytes = processEraseMessageDetails(dataByteArray, senderNode); break; } case PacketType::EntityAdd: case PacketType::EntityEdit: { quint64 startDecode = 0, endDecode = 0; quint64 startLookup = 0, endLookup = 0; quint64 startUpdate = 0, endUpdate = 0; quint64 startCreate = 0, endCreate = 0; quint64 startLogging = 0, endLogging = 0; _totalEditMessages++; EntityItemID entityItemID; EntityItemProperties properties; startDecode = usecTimestampNow(); bool validEditPacket = EntityItemProperties::decodeEntityEditPacket(editData, maxLength, processedBytes, entityItemID, properties); endDecode = usecTimestampNow(); // If we got a valid edit packet, then it could be a new entity or it could be an update to // an existing entity... handle appropriately if (validEditPacket) { // search for the entity by EntityItemID startLookup = usecTimestampNow(); EntityItemPointer existingEntity = findEntityByEntityItemID(entityItemID); endLookup = usecTimestampNow(); if (existingEntity && packet.getType() == PacketType::EntityEdit) { // if the EntityItem exists, then update it startLogging = usecTimestampNow(); if (wantEditLogging()) { qCDebug(entities) << "User [" << senderNode->getUUID() << "] editing entity. ID:" << entityItemID; qCDebug(entities) << " properties:" << properties; } endLogging = usecTimestampNow(); startUpdate = usecTimestampNow(); updateEntity(entityItemID, properties, senderNode); existingEntity->markAsChangedOnServer(); endUpdate = usecTimestampNow(); _totalUpdates++; } else if (packet.getType() == PacketType::EntityAdd) { if (senderNode->getCanRez()) { // this is a new entity... assign a new entityID properties.setCreated(properties.getLastEdited()); startCreate = usecTimestampNow(); EntityItemPointer newEntity = addEntity(entityItemID, properties); endCreate = usecTimestampNow(); _totalCreates++; if (newEntity) { newEntity->markAsChangedOnServer(); notifyNewlyCreatedEntity(*newEntity, senderNode); startLogging = usecTimestampNow(); if (wantEditLogging()) { qCDebug(entities) << "User [" << senderNode->getUUID() << "] added entity. ID:" << newEntity->getEntityItemID(); qCDebug(entities) << " properties:" << properties; } endLogging = usecTimestampNow(); } } else { qCDebug(entities) << "User without 'rez rights' [" << senderNode->getUUID() << "] attempted to add an entity."; } } else { static QString repeatedMessage = LogHandler::getInstance().addRepeatedMessageRegex("^Add or Edit failed.*"); qCDebug(entities) << "Add or Edit failed." << packet.getType() << existingEntity.get(); } } _totalDecodeTime += endDecode - startDecode; _totalLookupTime += endLookup - startLookup; _totalUpdateTime += endUpdate - startUpdate; _totalCreateTime += endCreate - startCreate; _totalLoggingTime += endLogging - startLogging; break; } default: processedBytes = 0; break; } return processedBytes; } void EntityTree::notifyNewlyCreatedEntity(const EntityItem& newEntity, const SharedNodePointer& senderNode) { _newlyCreatedHooksLock.lockForRead(); for (int i = 0; i < _newlyCreatedHooks.size(); i++) { _newlyCreatedHooks[i]->entityCreated(newEntity, senderNode); } _newlyCreatedHooksLock.unlock(); } void EntityTree::addNewlyCreatedHook(NewlyCreatedEntityHook* hook) { _newlyCreatedHooksLock.lockForWrite(); _newlyCreatedHooks.push_back(hook); _newlyCreatedHooksLock.unlock(); } void EntityTree::removeNewlyCreatedHook(NewlyCreatedEntityHook* hook) { _newlyCreatedHooksLock.lockForWrite(); for (int i = 0; i < _newlyCreatedHooks.size(); i++) { if (_newlyCreatedHooks[i] == hook) { _newlyCreatedHooks.erase(_newlyCreatedHooks.begin() + i); break; } } _newlyCreatedHooksLock.unlock(); } void EntityTree::releaseSceneEncodeData(OctreeElementExtraEncodeData* extraEncodeData) const { foreach(void* extraData, *extraEncodeData) { EntityTreeElementExtraEncodeData* thisExtraEncodeData = static_cast(extraData); delete thisExtraEncodeData; } extraEncodeData->clear(); } void EntityTree::entityChanged(EntityItemPointer entity) { if (_simulation) { _simulation->lock(); _simulation->changeEntity(entity); _simulation->unlock(); } } void EntityTree::update() { if (_simulation) { lockForWrite(); _simulation->lock(); _simulation->updateEntities(); VectorOfEntities pendingDeletes; _simulation->getEntitiesToDelete(pendingDeletes); _simulation->unlock(); if (pendingDeletes.size() > 0) { // translate into list of ID's QSet idsToDelete; for (auto entity : pendingDeletes) { idsToDelete.insert(entity->getEntityItemID()); } // delete these things the roundabout way deleteEntities(idsToDelete, true); } unlock(); } } bool EntityTree::hasEntitiesDeletedSince(quint64 sinceTime) { // we can probably leverage the ordered nature of QMultiMap to do this quickly... bool hasSomethingNewer = false; _recentlyDeletedEntitiesLock.lockForRead(); QMultiMap::const_iterator iterator = _recentlyDeletedEntityItemIDs.constBegin(); while (iterator != _recentlyDeletedEntityItemIDs.constEnd()) { if (iterator.key() > sinceTime) { hasSomethingNewer = true; } ++iterator; } _recentlyDeletedEntitiesLock.unlock(); return hasSomethingNewer; } // sinceTime is an in/out parameter - it will be side effected with the last time sent out std::unique_ptr EntityTree::encodeEntitiesDeletedSince(OCTREE_PACKET_SEQUENCE sequenceNumber, quint64& sinceTime, bool& hasMore) { auto deletesPacket = NLPacket::create(PacketType::EntityErase); // pack in flags OCTREE_PACKET_FLAGS flags = 0; deletesPacket->writePrimitive(flags); // pack in sequence number deletesPacket->writePrimitive(sequenceNumber); // pack in timestamp OCTREE_PACKET_SENT_TIME now = usecTimestampNow(); deletesPacket->writePrimitive(now); // figure out where we are now and pack a temporary number of IDs uint16_t numberOfIDs = 0; qint64 numberOfIDsPos = deletesPacket->pos(); deletesPacket->writePrimitive(numberOfIDs); // we keep a multi map of entity IDs to timestamps, we only want to include the entity IDs that have been // deleted since we last sent to this node _recentlyDeletedEntitiesLock.lockForRead(); bool hasFilledPacket = false; auto it = _recentlyDeletedEntityItemIDs.constBegin(); while (it != _recentlyDeletedEntityItemIDs.constEnd()) { QList values = _recentlyDeletedEntityItemIDs.values(it.key()); for (int valueItem = 0; valueItem < values.size(); ++valueItem) { // if the timestamp is more recent then out last sent time, include it if (it.key() > sinceTime) { QUuid entityID = values.at(valueItem); deletesPacket->write(entityID.toRfc4122()); ++numberOfIDs; // check to make sure we have room for one more ID if (NUM_BYTES_RFC4122_UUID > deletesPacket->bytesAvailableForWrite()) { hasFilledPacket = true; break; } } } // check to see if we're about to return if (hasFilledPacket) { // let our caller know how far we got sinceTime = it.key(); break; } ++it; } // if we got to the end, then we're done sending if (it == _recentlyDeletedEntityItemIDs.constEnd()) { hasMore = false; } _recentlyDeletedEntitiesLock.unlock(); // replace the count for the number of included IDs deletesPacket->seek(numberOfIDsPos); deletesPacket->writePrimitive(numberOfIDs); return deletesPacket; } // called by the server when it knows all nodes have been sent deleted packets void EntityTree::forgetEntitiesDeletedBefore(quint64 sinceTime) { QSet keysToRemove; _recentlyDeletedEntitiesLock.lockForWrite(); QMultiMap::iterator iterator = _recentlyDeletedEntityItemIDs.begin(); // First find all the keys in the map that are older and need to be deleted while (iterator != _recentlyDeletedEntityItemIDs.end()) { if (iterator.key() <= sinceTime) { keysToRemove << iterator.key(); } ++iterator; } // Now run through the keysToRemove and remove them foreach (quint64 value, keysToRemove) { _recentlyDeletedEntityItemIDs.remove(value); } _recentlyDeletedEntitiesLock.unlock(); } // TODO: consider consolidating processEraseMessageDetails() and processEraseMessage() int EntityTree::processEraseMessage(NLPacket& packet, const SharedNodePointer& sourceNode) { lockForWrite(); packet.seek(sizeof(OCTREE_PACKET_FLAGS) + sizeof(OCTREE_PACKET_SEQUENCE) + sizeof(OCTREE_PACKET_SENT_TIME)); uint16_t numberOfIDs = 0; // placeholder for now packet.readPrimitive(&numberOfIDs); if (numberOfIDs > 0) { QSet entityItemIDsToDelete; for (size_t i = 0; i < numberOfIDs; i++) { if (NUM_BYTES_RFC4122_UUID > packet.bytesLeftToRead()) { qCDebug(entities) << "EntityTree::processEraseMessage().... bailing because not enough bytes in buffer"; break; // bail to prevent buffer overflow } QUuid entityID = QUuid::fromRfc4122(packet.read(NUM_BYTES_RFC4122_UUID)); EntityItemID entityItemID(entityID); entityItemIDsToDelete << entityItemID; if (wantEditLogging()) { qCDebug(entities) << "User [" << sourceNode->getUUID() << "] deleting entity. ID:" << entityItemID; } } deleteEntities(entityItemIDsToDelete, true, true); } unlock(); return packet.pos(); } // This version skips over the header // NOTE: Caller must lock the tree before calling this. // TODO: consider consolidating processEraseMessageDetails() and processEraseMessage() int EntityTree::processEraseMessageDetails(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode) { const unsigned char* packetData = (const unsigned char*)dataByteArray.constData(); const unsigned char* dataAt = packetData; size_t packetLength = dataByteArray.size(); size_t processedBytes = 0; uint16_t numberOfIds = 0; // placeholder for now memcpy(&numberOfIds, dataAt, sizeof(numberOfIds)); dataAt += sizeof(numberOfIds); processedBytes += sizeof(numberOfIds); if (numberOfIds > 0) { QSet entityItemIDsToDelete; for (size_t i = 0; i < numberOfIds; i++) { if (processedBytes + NUM_BYTES_RFC4122_UUID > packetLength) { qCDebug(entities) << "EntityTree::processEraseMessageDetails().... bailing because not enough bytes in buffer"; break; // bail to prevent buffer overflow } QByteArray encodedID = dataByteArray.mid(processedBytes, NUM_BYTES_RFC4122_UUID); QUuid entityID = QUuid::fromRfc4122(encodedID); dataAt += encodedID.size(); processedBytes += encodedID.size(); EntityItemID entityItemID(entityID); entityItemIDsToDelete << entityItemID; if (wantEditLogging()) { qCDebug(entities) << "User [" << sourceNode->getUUID() << "] deleting entity. ID:" << entityItemID; } } deleteEntities(entityItemIDsToDelete, true, true); } return processedBytes; } EntityTreeElement* EntityTree::getContainingElement(const EntityItemID& entityItemID) /*const*/ { // TODO: do we need to make this thread safe? Or is it acceptable as is EntityTreeElement* element = _entityToElementMap.value(entityItemID); return element; } void EntityTree::setContainingElement(const EntityItemID& entityItemID, EntityTreeElement* element) { // TODO: do we need to make this thread safe? Or is it acceptable as is if (element) { _entityToElementMap[entityItemID] = element; } else { _entityToElementMap.remove(entityItemID); } } void EntityTree::debugDumpMap() { qCDebug(entities) << "EntityTree::debugDumpMap() --------------------------"; QHashIterator i(_entityToElementMap); while (i.hasNext()) { i.next(); qCDebug(entities) << i.key() << ": " << i.value(); } qCDebug(entities) << "-----------------------------------------------------"; } class ContentsDimensionOperator : public RecurseOctreeOperator { public: virtual bool preRecursion(OctreeElement* element); virtual bool postRecursion(OctreeElement* element) { return true; } float getLargestDimension() const { return _contentExtents.largestDimension(); } private: Extents _contentExtents; }; bool ContentsDimensionOperator::preRecursion(OctreeElement* element) { EntityTreeElement* entityTreeElement = static_cast(element); entityTreeElement->expandExtentsToContents(_contentExtents); return true; } float EntityTree::getContentsLargestDimension() { ContentsDimensionOperator theOperator; recurseTreeWithOperator(&theOperator); return theOperator.getLargestDimension(); } class DebugOperator : public RecurseOctreeOperator { public: virtual bool preRecursion(OctreeElement* element); virtual bool postRecursion(OctreeElement* element) { return true; } }; bool DebugOperator::preRecursion(OctreeElement* element) { EntityTreeElement* entityTreeElement = static_cast(element); qCDebug(entities) << "EntityTreeElement [" << entityTreeElement << "]"; entityTreeElement->debugDump(); return true; } void EntityTree::dumpTree() { DebugOperator theOperator; recurseTreeWithOperator(&theOperator); } class PruneOperator : public RecurseOctreeOperator { public: virtual bool preRecursion(OctreeElement* element) { return true; } virtual bool postRecursion(OctreeElement* element); }; bool PruneOperator::postRecursion(OctreeElement* element) { EntityTreeElement* entityTreeElement = static_cast(element); entityTreeElement->pruneChildren(); return true; } void EntityTree::pruneTree() { PruneOperator theOperator; recurseTreeWithOperator(&theOperator); } QVector EntityTree::sendEntities(EntityEditPacketSender* packetSender, EntityTree* localTree, float x, float y, float z) { SendEntitiesOperationArgs args; args.packetSender = packetSender; args.localTree = localTree; args.root = glm::vec3(x, y, z); QVector newEntityIDs; args.newEntityIDs = &newEntityIDs; recurseTreeWithOperation(sendEntitiesOperation, &args); packetSender->releaseQueuedMessages(); return newEntityIDs; } bool EntityTree::sendEntitiesOperation(OctreeElement* element, void* extraData) { SendEntitiesOperationArgs* args = static_cast(extraData); EntityTreeElement* entityTreeElement = static_cast(element); const EntityItems& entities = entityTreeElement->getEntities(); for (int i = 0; i < entities.size(); i++) { EntityItemID newID(QUuid::createUuid()); args->newEntityIDs->append(newID); EntityItemProperties properties = entities[i]->getProperties(); properties.setPosition(properties.getPosition() + args->root); properties.markAllChanged(); // so the entire property set is considered new, since we're making a new entity // queue the packet to send to the server args->packetSender->queueEditEntityMessage(PacketType::EntityAdd, newID, properties); // also update the local tree instantly (note: this is not our tree, but an alternate tree) if (args->localTree) { args->localTree->lockForWrite(); args->localTree->addEntity(newID, properties); args->localTree->unlock(); } } return true; } bool EntityTree::writeToMap(QVariantMap& entityDescription, OctreeElement* element, bool skipDefaultValues) { entityDescription["Entities"] = QVariantList(); QScriptEngine scriptEngine; RecurseOctreeToMapOperator theOperator(entityDescription, element, &scriptEngine, skipDefaultValues); recurseTreeWithOperator(&theOperator); return true; } bool EntityTree::readFromMap(QVariantMap& map) { // map will have a top-level list keyed as "Entities". This will be extracted // and iterated over. Each member of this list is converted to a QVariantMap, then // to a QScriptValue, and then to EntityItemProperties. These properties are used // to add the new entity to the EnitytTree. QVariantList entitiesQList = map["Entities"].toList(); QScriptEngine scriptEngine; foreach (QVariant entityVariant, entitiesQList) { // QVariantMap --> QScriptValue --> EntityItemProperties --> Entity QVariantMap entityMap = entityVariant.toMap(); QScriptValue entityScriptValue = variantMapToScriptValue(entityMap, scriptEngine); EntityItemProperties properties; EntityItemPropertiesFromScriptValueIgnoreReadOnly(entityScriptValue, properties); EntityItemID entityItemID; if (entityMap.contains("id")) { entityItemID = EntityItemID(QUuid(entityMap["id"].toString())); } else { entityItemID = EntityItemID(QUuid::createUuid()); } EntityItemPointer entity = addEntity(entityItemID, properties); if (!entity) { qCDebug(entities) << "adding Entity failed:" << entityItemID << properties.getType(); } } return true; } void EntityTree::resetClientEditStats() { _treeResetTime = usecTimestampNow(); _maxEditDelta = 0; _totalEditDeltas = 0; _totalTrackedEdits = 0; } void EntityTree::trackIncomingEntityLastEdited(quint64 lastEditedTime, int bytesRead) { // we don't want to track all edit deltas, just those edits that have happend // since we connected to this domain. This will filter out all previously created // content and only track new edits if (lastEditedTime > _treeResetTime) { quint64 now = usecTimestampNow(); quint64 sinceEdit = now - lastEditedTime; _totalEditDeltas += sinceEdit; _totalEditBytes += bytesRead; _totalTrackedEdits++; if (sinceEdit > _maxEditDelta) { _maxEditDelta = sinceEdit; } } }