// // WindowScriptingInterface.h // interface/src/scripting // // Created by Ryan Huffman on 4/29/14. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_WindowScriptingInterface_h #define hifi_WindowScriptingInterface_h #include #include #include #include #include #include #include /**jsdoc * The Window API provides various facilities not covered elsewhere: window dimensions, window focus, normal or entity camera * view, clipboard, announcements, user connections, common dialog boxes, snapshots, file import, domain changes, domain * physics. * * @namespace Window * * @hifi-interface * @hifi-client-entity * * @property {number} innerWidth - The width of the drawable area of the Interface window (i.e., without borders or other * chrome), in pixels. Read-only. * @property {number} innerHeight - The height of the drawable area of the Interface window (i.e., without borders or other * chrome), in pixels. Read-only. * @property {object} location - Provides facilities for working with your current metaverse location. See {@link location}. * @property {number} x - The x display coordinate of the top left corner of the drawable area of the Interface window. * Read-only. * @property {number} y - The y display coordinate of the top left corner of the drawable area of the Interface window. * Read-only. */ class WindowScriptingInterface : public QObject, public Dependency { Q_OBJECT Q_PROPERTY(int innerWidth READ getInnerWidth) Q_PROPERTY(int innerHeight READ getInnerHeight) Q_PROPERTY(int x READ getX) Q_PROPERTY(int y READ getY) Q_PROPERTY(bool interstitialModeEnabled READ getInterstitialModeEnabled WRITE setInterstitialModeEnabled) public: WindowScriptingInterface(); ~WindowScriptingInterface(); int getInnerWidth(); int getInnerHeight(); int getX(); int getY(); public slots: /**jsdoc * Check if the Interface window has focus. * @function Window.hasFocus * @returns {boolean} true if the Interface window has focus, otherwise false. */ QScriptValue hasFocus(); /**jsdoc * Make the Interface window have focus. On Windows, if Interface doesn't already have focus, the task bar icon flashes to * indicate that Interface wants attention but focus isn't taken away from the application that the user is using. * @function Window.setFocus */ void setFocus(); /**jsdoc * Raise the Interface window if it is minimized. If raised, the window gains focus. * @function Window.raise */ void raise(); /**jsdoc * Display a dialog with the specified message and an "OK" button. The dialog is non-modal; the script continues without * waiting for a user response. * @function Window.alert * @param {string} [message=""] - The message to display. * @example Display a friendly greeting. * Window.alert("Welcome!"); * print("Script continues without waiting"); */ void alert(const QString& message = ""); /**jsdoc * Prompt the user to confirm something. Displays a modal dialog with a message plus "Yes" and "No" buttons. * responds. * @function Window.confirm * @param {string} [message=""] - The question to display. * @returns {boolean} true if the user selects "Yes", otherwise false. * @example Ask the user a question requiring a yes/no answer. * var answer = Window.confirm("Are you sure?"); * print(answer); // true or false */ QScriptValue confirm(const QString& message = ""); /**jsdoc * Prompt the user to enter some text. Displays a modal dialog with a message and a text box, plus "OK" and "Cancel" * buttons. * @function Window.prompt * @param {string} message - The question to display. * @param {string} defaultText - The default answer text. * @returns {string} The text that the user entered if they select "OK", otherwise "". * @example Ask the user a question requiring a text answer. * var answer = Window.prompt("Question", "answer"); * if (answer === "") { * print("User canceled"); * } else { * print("User answer: " + answer); * } */ QScriptValue prompt(const QString& message, const QString& defaultText); /**jsdoc * Prompt the user to enter some text. Displays a non-modal dialog with a message and a text box, plus "OK" and "Cancel" * buttons. A {@link Window.promptTextChanged|promptTextChanged} signal is emitted when the user OKs the dialog; no signal * is emitted if the user cancels the dialog. * @function Window.promptAsync * @param {string} [message=""] - The question to display. * @param {string} [defaultText=""] - The default answer text. * @example Ask the user a question requiring a text answer without waiting for the answer. * function onPromptTextChanged(text) { * print("User answer: " + text); * } * Window.promptTextChanged.connect(onPromptTextChanged); * * Window.promptAsync("Question", "answer"); * print("Script continues without waiting"); */ void promptAsync(const QString& message = "", const QString& defaultText = ""); /**jsdoc * Prompt the user to choose a directory. Displays a modal dialog that navigates the directory tree. * @function Window.browseDir * @param {string} [title=""] - The title to display at the top of the dialog. * @param {string} [directory=""] - The initial directory to start browsing at. * @returns {string} The path of the directory if one is chosen, otherwise null. * @example Ask the user to choose a directory. * var directory = Window.browseDir("Select Directory", Paths.resources); * print("Directory: " + directory); */ QScriptValue browseDir(const QString& title = "", const QString& directory = ""); /**jsdoc * Prompt the user to choose a directory. Displays a non-modal dialog that navigates the directory tree. A * {@link Window.browseDirChanged|browseDirChanged} signal is emitted when a directory is chosen; no signal is emitted if * the user cancels the dialog. * @function Window.browseDirAsync * @param {string} [title=""] - The title to display at the top of the dialog. * @param {string} [directory=""] - The initial directory to start browsing at. * @example Ask the user to choose a directory without waiting for the answer. * function onBrowseDirChanged(directory) { * print("Directory: " + directory); * } * Window.browseDirChanged.connect(onBrowseDirChanged); * * Window.browseDirAsync("Select Directory", Paths.resources); * print("Script continues without waiting"); */ void browseDirAsync(const QString& title = "", const QString& directory = ""); /**jsdoc * Prompt the user to choose a file. Displays a modal dialog that navigates the directory tree. * @function Window.browse * @param {string} [title=""] - The title to display at the top of the dialog. * @param {string} [directory=""] - The initial directory to start browsing at. * @param {string} [nameFilter=""] - The types of files to display. Examples: "*.json" and * "Images (*.png *.jpg *.svg)". All files are displayed if a filter isn't specified. * @returns {string} The path and name of the file if one is chosen, otherwise null. * @example Ask the user to choose an image file. * var filename = Window.browse("Select Image File", Paths.resources, "Images (*.png *.jpg *.svg)"); * print("File: " + filename); */ QScriptValue browse(const QString& title = "", const QString& directory = "", const QString& nameFilter = ""); /**jsdoc * Prompt the user to choose a file. Displays a non-modal dialog that navigates the directory tree. A * {@link Window.browseChanged|browseChanged} signal is emitted when a file is chosen; no signal is emitted if the user * cancels the dialog. * @function Window.browseAsync * @param {string} [title=""] - The title to display at the top of the dialog. * @param {string} [directory=""] - The initial directory to start browsing at. * @param {string} [nameFilter=""] - The types of files to display. Examples: "*.json" and * "Images (*.png *.jpg *.svg)". All files are displayed if a filter isn't specified. * @example Ask the user to choose an image file without waiting for the answer. * function onBrowseChanged(filename) { * print("File: " + filename); * } * Window.browseChanged.connect(onBrowseChanged); * * Window.browseAsync("Select Image File", Paths.resources, "Images (*.png *.jpg *.svg)"); * print("Script continues without waiting"); */ void browseAsync(const QString& title = "", const QString& directory = "", const QString& nameFilter = ""); /**jsdoc * Prompt the user to specify the path and name of a file to save to. Displays a model dialog that navigates the directory * tree and allows the user to type in a file name. * @function Window.save * @param {string} [title=""] - The title to display at the top of the dialog. * @param {string} [directory=""] - The initial directory to start browsing at. * @param {string} [nameFilter=""] - The types of files to display. Examples: "*.json" and * "Images (*.png *.jpg *.svg)". All files are displayed if a filter isn't specified. * @returns {string} The path and name of the file if one is specified, otherwise null. If a single file type * is specified in the nameFilter, that file type extension is automatically appended to the result when appropriate. * @example Ask the user to specify a file to save to. * var filename = Window.save("Save to JSON file", Paths.resources, "*.json"); * print("File: " + filename); */ QScriptValue save(const QString& title = "", const QString& directory = "", const QString& nameFilter = ""); /**jsdoc * Prompt the user to specify the path and name of a file to save to. Displays a non-model dialog that navigates the * directory tree and allows the user to type in a file name. A {@link Window.saveFileChanged|saveFileChanged} signal is * emitted when a file is specified; no signal is emitted if the user cancels the dialog. * @function Window.saveAsync * @param {string} [title=""] - The title to display at the top of the dialog. * @param {string} [directory=""] - The initial directory to start browsing at. * @param {string} [nameFilter=""] - The types of files to display. Examples: "*.json" and * "Images (*.png *.jpg *.svg)". All files are displayed if a filter isn't specified. * @example Ask the user to specify a file to save to without waiting for an answer. * function onSaveFileChanged(filename) { * print("File: " + filename); * } * Window.saveFileChanged.connect(onSaveFileChanged); * * Window.saveAsync("Save to JSON file", Paths.resources, "*.json"); * print("Script continues without waiting"); */ void saveAsync(const QString& title = "", const QString& directory = "", const QString& nameFilter = ""); /**jsdoc * Prompt the user to choose an Asset Server item. Displays a modal dialog that navigates the tree of assets on the Asset * Server. * @function Window.browseAssets * @param {string} [title=""] - The title to display at the top of the dialog. * @param {string} [directory=""] - The initial directory to start browsing at. * @param {string} [nameFilter=""] - The types of files to display. Examples: "*.json" and * "Images (*.png *.jpg *.svg)". All files are displayed if a filter isn't specified. * @returns {string} The path and name of the asset if one is chosen, otherwise null. * @example Ask the user to select an FBX asset. * var asset = Window.browseAssets("Select FBX File", "/", "*.fbx"); * print("FBX file: " + asset); */ QScriptValue browseAssets(const QString& title = "", const QString& directory = "", const QString& nameFilter = ""); /**jsdoc * Prompt the user to choose an Asset Server item. Displays a non-modal dialog that navigates the tree of assets on the * Asset Server. A {@link Window.assetsDirChanged|assetsDirChanged} signal is emitted when an asset is chosen; no signal is * emitted if the user cancels the dialog. * @function Window.browseAssetsAsync * @param {string} [title=""] - The title to display at the top of the dialog. * @param {string} [directory=""] - The initial directory to start browsing at. * @param {string} [nameFilter=""] - The types of files to display. Examples: "*.json" and * "Images (*.png *.jpg *.svg)". All files are displayed if a filter isn't specified. * @example * function onAssetsDirChanged(asset) { * print("FBX file: " + asset); * } * Window.assetsDirChanged.connect(onAssetsDirChanged); * * Window.browseAssetsAsync("Select FBX File", "/", "*.fbx"); * print("Script continues without waiting"); */ void browseAssetsAsync(const QString& title = "", const QString& directory = "", const QString& nameFilter = ""); /**jsdoc * Open the Asset Browser dialog. If a file to upload is specified, the user is prompted to enter the folder and name to * map the file to on the asset server. * @function Window.showAssetServer * @param {string} [uploadFile=""] - The path and name of a file to upload to the asset server. * @example Upload a file to the asset server. * var filename = Window.browse("Select File to Add to Asset Server", Paths.resources); * print("File: " + filename); * Window.showAssetServer(filename); */ void showAssetServer(const QString& upload = ""); /**jsdoc * Get Interface's build number. * @function Window.checkVersion * @returns {string} Interface's build number. */ QString checkVersion(); /**jsdoc * Get the signature for Interface's protocol version. * @function Window.protocolSignature * @returns {string} A string uniquely identifying the version of the metaverse protocol that Interface is using. */ QString protocolSignature(); /**jsdoc * Copies text to the operating system's clipboard. * @function Window.copyToClipboard * @param {string} text - The text to copy to the operating system's clipboard. */ void copyToClipboard(const QString& text); /**jsdoc * Takes a snapshot of the current Interface view from the primary camera. When a still image only is captured, * {@link Window.stillSnapshotTaken|stillSnapshotTaken} is emitted; when a still image plus moving images are captured, * {@link Window.processingGifStarted|processingGifStarted} and {@link Window.processingGifCompleted|processingGifCompleted} * are emitted. The path to store the snapshots and the length of the animated GIF to capture are specified in Settings > * General > Snapshots. * * If user has supplied a specific filename for the snapshot: * If the user's requested filename has a suffix that's contained within SUPPORTED_IMAGE_FORMATS, * DON'T append ".jpg" to the filename. QT will save the image in the format associated with the * filename's suffix. * If you want lossless Snapshots, supply a `.png` filename. Otherwise, use `.jpeg` or `.jpg`. * Otherwise, ".jpg" is appended to the user's requested filename so that the image is saved in JPG format. * If the user hasn't supplied a specific filename for the snapshot: * Save the snapshot in JPG format according to FILENAME_PATH_FORMAT * @function Window.takeSnapshot * @param {boolean} [notify=true] - This value is passed on through the {@link Window.stillSnapshotTaken|stillSnapshotTaken} * signal. * @param {boolean} [includeAnimated=false] - If true, a moving image is captured as an animated GIF in addition * to a still image. * @param {number} [aspectRatio=0] - The width/height ratio of the snapshot required. If the value is 0 the * full resolution is used (window dimensions in desktop mode; HMD display dimensions in HMD mode), otherwise one of the * dimensions is adjusted in order to match the aspect ratio. * @param {string} [filename=""] - If this parameter is not given, the image will be saved as "hifi-snap-by-<user name>-YYYY-MM-DD_HH-MM-SS". * If this parameter is "" then the image will be saved as ".jpg". * Otherwise, the image will be saved to this filename, with an appended ".jpg". * * @example Using the snapshot function and signals. * function onStillSnapshotTaken(path, notify) { * print("Still snapshot taken: " + path); * print("Notify: " + notify); * } * * function onProcessingGifStarted(stillPath) { * print("Still snapshot taken: " + stillPath); * } * * function onProcessingGifCompleted(animatedPath) { * print("Animated snapshot taken: " + animatedPath); * } * * Window.stillSnapshotTaken.connect(onStillSnapshotTaken); * Window.processingGifStarted.connect(onProcessingGifStarted); * Window.processingGifCompleted.connect(onProcessingGifCompleted); * * var notify = true; * var animated = true; * var aspect = 1920 / 1080; * var filename = ""; * Window.takeSnapshot(notify, animated, aspect, filename); */ void takeSnapshot(bool notify = true, bool includeAnimated = false, float aspectRatio = 0.0f, const QString& filename = QString()); /**jsdoc * Takes a still snapshot of the current view from the secondary camera that can be set up through the {@link Render} API. * @function Window.takeSecondaryCameraSnapshot * @param {boolean} [notify=true] - This value is passed on through the {@link Window.stillSnapshotTaken|stillSnapshotTaken} * signal. * @param {string} [filename=""] - If this parameter is not given, the image will be saved as "hifi-snap-by-<user name>-YYYY-MM-DD_HH-MM-SS". * If this parameter is "" then the image will be saved as ".jpg". * Otherwise, the image will be saved to this filename, with an appended ".jpg". */ void takeSecondaryCameraSnapshot(const bool& notify = true, const QString& filename = QString()); /**jsdoc * Takes a 360° snapshot at a given position for the secondary camera. The secondary camera does not need to have been * set up. * @function Window.takeSecondaryCamera360Snapshot * @param {Vec3} cameraPosition - The position of the camera for the snapshot. * @param {boolean} [cubemapOutputFormat=false] - If true then the snapshot is saved as a cube map image, * otherwise is saved as an equirectangular image. * @param {boolean} [notify=true] - This value is passed on through the {@link Window.stillSnapshotTaken|stillSnapshotTaken} * signal. * @param {string} [filename=""] - If this parameter is not supplied, the image will be saved as "hifi-snap-by-<user name>-YYYY-MM-DD_HH-MM-SS". * If this parameter is "" then the image will be saved as ".jpg". * Otherwise, the image will be saved to this filename, with an appended ".jpg". */ void takeSecondaryCamera360Snapshot(const glm::vec3& cameraPosition, const bool& cubemapOutputFormat = false, const bool& notify = true, const QString& filename = QString()); /**jsdoc * Emit a {@link Window.connectionAdded|connectionAdded} or a {@link Window.connectionError|connectionError} signal that * indicates whether or not a user connection was successfully made using the Web API. * @function Window.makeConnection * @param {boolean} success - If true then {@link Window.connectionAdded|connectionAdded} is emitted, otherwise * {@link Window.connectionError|connectionError} is emitted. * @param {string} description - Descriptive text about the connection success or error. This is sent in the signal emitted. */ void makeConnection(bool success, const QString& userNameOrError); /**jsdoc * Display a notification message. Notifications are displayed in panels by the default script, nofications.js. An * {@link Window.announcement|announcement} signal is emitted when this function is called. * @function Window.displayAnnouncement * @param {string} message - The announcement message. * @example Send and capture an announcement message. * function onAnnouncement(message) { * // The message is also displayed as a notification by notifications.js. * print("Announcement: " + message); * } * Window.announcement.connect(onAnnouncement); * * Window.displayAnnouncement("Hello"); */ void displayAnnouncement(const QString& message); /**jsdoc * Prepare a snapshot ready for sharing. A {@link Window.snapshotShared|snapshotShared} signal is emitted when the snapshot * has been prepared. * @function Window.shareSnapshot * @param {string} path - The path and name of the image file to share. * @param {string} [href=""] - The metaverse location where the snapshot was taken. */ void shareSnapshot(const QString& path, const QUrl& href = QUrl("")); /**jsdoc * Check to see if physics is active for you in the domain you're visiting - there is a delay between your arrival at a * domain and physics becoming active for you in that domain. * @function Window.isPhysicsEnabled * @returns {boolean} true if physics is currently active for you, otherwise false. * @example Wait for physics to be enabled when you change domains. * function checkForPhysics() { * var isPhysicsEnabled = Window.isPhysicsEnabled(); * print("Physics enabled: " + isPhysicsEnabled); * if (!isPhysicsEnabled) { * Script.setTimeout(checkForPhysics, 1000); * } * } * * function onDomainChanged(domain) { * print("Domain changed: " + domain); * Script.setTimeout(checkForPhysics, 1000); * } * * Window.domainChanged.connect(onDomainChanged); */ bool isPhysicsEnabled(); /**jsdoc * Set what to show on the PC display: normal view or entity camera view. The entity camera is configured using * {@link Camera.setCameraEntity} and {@link Camera|Camera.mode}. * @function Window.setDisplayTexture * @param {Window.DisplayTexture} texture - The view to display. * @returns {boolean} true if the display texture was successfully set, otherwise false. */ // See spectatorCamera.js for Valid parameter values. /**jsdoc *

The views that may be displayed on the PC display.

* * * * * * * * * * * * * * * * * *
ValueView Displayed
""Normal view.
"resource://spectatorCameraFrame"Entity camera view.
* @typedef {string} Window.DisplayTexture */ bool setDisplayTexture(const QString& name); /**jsdoc * Check if a 2D point is within the desktop window if in desktop mode, or the drawable area of the HUD overlay if in HMD * mode. * @function Window.isPointOnDesktopWindow * @param {Vec2} point - The point to check. * @returns {boolean} true if the point is within the window or HUD, otherwise false. */ bool isPointOnDesktopWindow(QVariant point); /**jsdoc * Get the size of the drawable area of the Interface window if in desktop mode or the HMD rendering surface if in HMD mode. * @function Window.getDeviceSize * @returns {Vec2} The width and height of the Interface window or HMD rendering surface, in pixels. */ glm::vec2 getDeviceSize() const; /**jsdoc * Gets the last domain connection error when a connection is refused. * @function Window.getLastDomainConnectionError * @returns {Window.ConnectionRefusedReason} Integer number that enumerates the last domain connection refused. */ int getLastDomainConnectionError() const; /**jsdoc * Open a non-modal message box that can have a variety of button combinations. See also, * {@link Window.updateMessageBox|updateMessageBox} and {@link Window.closeMessageBox|closeMessageBox}. * @function Window.openMessageBox * @param {string} title - The title to display for the message box. * @param {string} text - Text to display in the message box. * @param {Window.MessageBoxButton} buttons - The buttons to display on the message box; one or more button values added * together. * @param {Window.MessageBoxButton} defaultButton - The button that has focus when the message box is opened. * @returns {number} The ID of the message box created. * @example Ask the user whether that want to reset something. * var messageBox; * var resetButton = 0x4000000; * var cancelButton = 0x400000; * * function onMessageBoxClosed(id, button) { * if (id === messageBox) { * if (button === resetButton) { * print("Reset"); * } else { * print("Don't reset"); * } * } * } * Window.messageBoxClosed.connect(onMessageBoxClosed); * * messageBox = Window.openMessageBox("Reset Something", * "Do you want to reset something?", * resetButton + cancelButton, cancelButton); */ int openMessageBox(QString title, QString text, int buttons, int defaultButton); /**jsdoc * Open a URL in the Interface window or other application, depending on the URL's scheme. If the URL starts with * hifi:// then that URL is navigated to in Interface, otherwise the URL is opened in the application the OS * associates with the URL's scheme (e.g., a Web browser for http://). * @function Window.openUrl * @param {string} url - The URL to open. */ void openUrl(const QUrl& url); /**jsdoc * Open an Android activity and optionally return back to the scene when the activity is completed. Android only. * @function Window.openAndroidActivity * @param {string} activityName - The name of the activity to open: one of "Home", "Login", or * "Privacy Policy". * @param {boolean} backToScene - If true, the user is automatically returned back to the scene when the * activity is completed. */ void openAndroidActivity(const QString& activityName, const bool backToScene); /**jsdoc * Update the content of a message box that was opened with {@link Window.openMessageBox|openMessageBox}. * @function Window.updateMessageBox * @param {number} id - The ID of the message box. * @param {string} title - The title to display for the message box. * @param {string} text - Text to display in the message box. * @param {Window.MessageBoxButton} buttons - The buttons to display on the message box; one or more button values added * together. * @param {Window.MessageBoxButton} defaultButton - The button that has focus when the message box is opened. */ void updateMessageBox(int id, QString title, QString text, int buttons, int defaultButton); /**jsdoc * Close a message box that was opened with {@link Window.openMessageBox|openMessageBox}. * @function Window.closeMessageBox * @param {number} id - The ID of the message box. */ void closeMessageBox(int id); float domainLoadingProgress(); private slots: void onWindowGeometryChanged(const QRect& geometry); void onMessageBoxSelected(int button); void disconnectedFromDomain(); signals: /**jsdoc * Triggered when you change the domain you're visiting. Warning: Is not emitted if you go to a domain * that isn't running. * @function Window.domainChanged * @param {string} domainURL - The domain's URL. * @returns {Signal} * @example Report when you change domains. * function onDomainChanged(domain) { * print("Domain changed: " + domain); * } * * Window.domainChanged.connect(onDomainChanged); */ void domainChanged(QUrl domainURL); /**jsdoc * Triggered when you try to navigate to a *.json, *.svo, or *.svo.json URL in a Web browser within Interface. * @function Window.svoImportRequested * @param {string} url - The URL of the file to import. * @returns {Signal} */ void svoImportRequested(const QString& url); /**jsdoc * Triggered when you try to visit a domain but are refused connection. * @function Window.domainConnectionRefused * @param {string} reasonMessage - A description of the refusal. * @param {Window.ConnectionRefusedReason} reasonCode - Integer number that enumerates the reason for the refusal. * @param {string} extraInfo - Extra information about the refusal. * @returns {Signal} */ void domainConnectionRefused(const QString& reasonMessage, int reasonCode, const QString& extraInfo); /**jsdoc * Triggered when you try to visit a domain but are redirected into the error state. * @function Window.redirectErrorStateChanged * @param {boolean} isInErrorState - If true, the user has been redirected to the error URL. * @returns {Signal} */ void redirectErrorStateChanged(bool isInErrorState); /**jsdoc * Triggered when a still snapshot has been taken by calling {@link Window.takeSnapshot|takeSnapshot} with * includeAnimated = false or {@link Window.takeSecondaryCameraSnapshot|takeSecondaryCameraSnapshot}. * @function Window.stillSnapshotTaken * @param {string} pathStillSnapshot - The path and name of the snapshot image file. * @param {boolean} notify - The value of the notify parameter that {@link Window.takeSnapshot|takeSnapshot} * was called with. * @returns {Signal} */ void stillSnapshotTaken(const QString& pathStillSnapshot, bool notify); /**jsdoc * Triggered when a still 360° snapshot has been taken by calling * {@link Window.takeSecondaryCamera360Snapshot|takeSecondaryCamera360Snapshot}. * @function Window.snapshot360Taken * @param {string} pathStillSnapshot - The path and name of the snapshot image file. * @param {boolean} notify - The value of the notify parameter that {@link Window.takeSecondaryCamera360Snapshot|takeSecondaryCamera360Snapshot} * was called with. * @returns {Signal} */ void snapshot360Taken(const QString& path360Snapshot, bool notify); /**jsdoc * Triggered when a snapshot submitted via {@link Window.shareSnapshot|shareSnapshot} is ready for sharing. The snapshot * may then be shared via the {@link Account.metaverseServerURL} Web API. * @function Window.snapshotShared * @param {boolean} isError - true if an error was encountered preparing the snapshot for sharing, otherwise * false. * @param {string} reply - JSON-formatted information about the snapshot. * @returns {Signal} */ void snapshotShared(bool isError, const QString& reply); /**jsdoc * Triggered when the snapshot images have been captured by {@link Window.takeSnapshot|takeSnapshot} and the GIF is * starting to be processed. * @function Window.processingGifStarted * @param {string} pathStillSnapshot - The path and name of the still snapshot image file. * @returns {Signal} */ void processingGifStarted(const QString& pathStillSnapshot); /**jsdoc * Triggered when a GIF has been prepared of the snapshot images captured by {@link Window.takeSnapshot|takeSnapshot}. * @function Window.processingGifCompleted * @param {string} pathAnimatedSnapshot - The path and name of the moving snapshot GIF file. * @returns {Signal} */ void processingGifCompleted(const QString& pathAnimatedSnapshot); /**jsdoc * Triggered when you've successfully made a user connection. * @function Window.connectionAdded * @param {string} message - A description of the success. * @returns {Signal} */ void connectionAdded(const QString& connectionName); /**jsdoc * Triggered when you failed to make a user connection. * @function Window.connectionError * @param {string} message - A description of the error. * @returns {Signal} */ void connectionError(const QString& errorString); /**jsdoc * Triggered when a message is announced by {@link Window.displayAnnouncement|displayAnnouncement}. * @function Window.announcement * @param {string} message - The message text. * @returns {Signal} */ void announcement(const QString& message); /**jsdoc * Triggered when the user closes a message box that was opened with {@link Window.openMessageBox|openMessageBox}. * @function Window.messageBoxClosed * @param {number} id - The ID of the message box that was closed. * @param {number} button - The button that the user clicked. If the user presses Esc, the Cancel button value is returned, * whether or not the Cancel button is displayed in the message box. * @returns {Signal} */ void messageBoxClosed(int id, int button); /**jsdoc * Triggered when the user chooses a directory in a {@link Window.browseDirAsync|browseDirAsync} dialog. * @function Window.browseDirChanged * @param {string} directory - The directory the user chose in the dialog. * @returns {Signal} */ void browseDirChanged(QString browseDir); /**jsdoc * Triggered when the user chooses an asset in a {@link Window.browseAssetsAsync|browseAssetsAsync} dialog. * @function Window.assetsDirChanged * @param {string} asset - The path and name of the asset the user chose in the dialog. * @returns {Signal} */ void assetsDirChanged(QString assetsDir); /**jsdoc * Triggered when the user specifies a file in a {@link Window.saveAsync|saveAsync} dialog. * @function Window.saveFileChanged * @param {string} filename - The path and name of the file that the user specified in the dialog. * @returns {Signal} */ void saveFileChanged(QString filename); /**jsdoc * Triggered when the user chooses a file in a {@link Window.browseAsync|browseAsync} dialog. * @function Window.browseChanged * @param {string} filename - The path and name of the file the user chose in the dialog. * @returns {Signal} */ void browseChanged(QString filename); /**jsdoc * Triggered when the user OKs a {@link Window.promptAsync|promptAsync} dialog. * @function Window.promptTextChanged * @param {string} text - The text the user entered in the dialog. * @returns {Signal} */ void promptTextChanged(QString text); /**jsdoc * Triggered when the position or size of the Interface window changes. * @function Window.geometryChanged * @param {Rect} geometry - The position and size of the drawable area of the Interface window. * @returns {Signal} * @example Report the position of size of the Interface window when it changes. * function onWindowGeometryChanged(rect) { * print("Window geometry: " + JSON.stringify(rect)); * } * * Window.geometryChanged.connect(onWindowGeometryChanged); */ void geometryChanged(QRect geometry); private: QString getPreviousBrowseLocation() const; void setPreviousBrowseLocation(const QString& location); QString getPreviousBrowseAssetLocation() const; void setPreviousBrowseAssetLocation(const QString& location); bool getInterstitialModeEnabled() const; void setInterstitialModeEnabled(bool enableInterstitialMode); void ensureReticleVisible() const; int createMessageBox(QString title, QString text, int buttons, int defaultButton); QHash _messageBoxes; int _lastMessageBoxID{ -1 }; }; #endif // hifi_WindowScriptingInterface_h