// // Shape.h // // Created by Andrew Meadows on 2014.02.20 // Copyright (c) 2014 High Fidelity, Inc. All rights reserved. // #ifndef __hifi__Shape__ #define __hifi__Shape__ #include #include class Shape { public: enum Type{ UNKNOWN_SHAPE = 0, SPHERE_SHAPE, CAPSULE_SHAPE, BOX_SHAPE, LIST_SHAPE }; Shape() : _type(UNKNOWN_SHAPE), _boundingRadius(0.f), _position(0.f), _rotation() { } int getType() const { return _type; } float getBoundingRadius() const { return _boundingRadius; } const glm::vec3& getPosition() const { return _position; } const glm::quat& getRotation() const { return _rotation; } void setPosition(const glm::vec3& position) { _position = position; } void setRotation(const glm::quat& rotation) { _rotation = rotation; } protected: // these ctors are protected (used by derived classes only) Shape(Type type) : _type(type), _boundingRadius(0.f), _position(0.f), _rotation() {} Shape(Type type, const glm::vec3& position) : _type(type), _boundingRadius(0.f), _position(position), _rotation() {} Shape(Type type, const glm::vec3& position, const glm::quat& rotation) : _type(type), _boundingRadius(0.f), _position(position), _rotation(rotation) {} void setBoundingRadius(float radius) { _boundingRadius = radius; } int _type; float _boundingRadius; glm::vec3 _position; glm::quat _rotation; }; #endif /* defined(__hifi__Shape__) */