#version 120 // // metavoxel_heighfield.vert // vertex shader // // Created by Andrzej Kapolka on 7/28/14. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // the height texture uniform sampler2D heightMap; // the interpolated normal varying vec4 normal; void main(void) { // transform and store the normal for interpolation normal = normalize(gl_ModelViewMatrix * vec4(0.0, 1.0, 0.0, 0.0)); // pass along the vertex color gl_FrontColor = gl_Color; // pass along the texture coordinates gl_TexCoord[0] = gl_MultiTexCoord0; // add the height to the position gl_Position = gl_ModelViewProjectionMatrix * (gl_Vertex + vec4(0.0, texture2D(heightMap, gl_MultiTexCoord0.st).r, 0.0, 0.0)); }