// createPingPongGun.js // // Script Type: Entity Spawner // Created by James B. Pollack on 9/30/2015 // Copyright 2015 High Fidelity, Inc. // // This script creates a gun that shoots ping pong balls when you pull the trigger on a hand controller. // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // /*global MyAvatar, Entities, AnimationCache, SoundCache, Scene, Camera, Overlays, HMD, AvatarList, AvatarManager, Controller, UndoStack, Window, Account, GlobalServices, Script, ScriptDiscoveryService, LODManager, Menu, Vec3, Quat, AudioDevice, Paths, Clipboard, Settings, XMLHttpRequest, randFloat, randInt */ Script.include("../libraries/utils.js"); var scriptURL = Script.resolvePath('pingPongGun.js'); var MODEL_URL = 'https://hifi-content/DomainContent/Toybox/ping_pong_gun/Pingpong-Gun-New.fbx' var COLLISION_HULL_URL = 'https://hifi-content/DomainContent/Toybox/ping_pong_gun/Pingpong-Gun-New.obj'; var COLLISION_SOUND_URL = 'https://hifi-content/DomainContent/Toybox/ping_pong_gun/plastic_impact.L.wav'; var center = Vec3.sum(Vec3.sum(MyAvatar.position, { x: 0, y: 0.5, z: 0 }), Vec3.multiply(0.5, Quat.getFront(Camera.getOrientation()))); var pingPongGun = Entities.addEntity({ type: "Model", modelURL: MODEL_URL, shapeType: 'compound', compoundShapeURL: COLLISION_HULL_URL, script: scriptURL, position: center, dimensions: { x: 0.125, y: 0.3875, z: 0.9931 }, dynamic: true, collisionSoundURL: COLLISION_SOUND_URL, userData: JSON.stringify({ grabbableKey: { invertSolidWhileHeld: true }, wearable: { joints: { RightHand: [{ x: 0.1177130937576294, y: 0.12922893464565277, z: 0.08307232707738876 }, { x: 0.4934672713279724, y: 0.3605862259864807, z: 0.6394805908203125, w: -0.4664038419723511 }], LeftHand: [{ x: 0.09151676297187805, y: 0.13639454543590546, z: 0.09354984760284424 }, { x: -0.19628101587295532, y: 0.6418180465698242, z: 0.2830369472503662, w: 0.6851521730422974 }] } } }) }); function cleanUp() { Entities.deleteEntity(pingPongGun); } Script.scriptEnding.connect(cleanUp);