// // util.cpp // interface // // Created by Philip Rosedale on 8/24/12. // Copyright (c) 2012 __MyCompanyName__. All rights reserved. // #ifdef __APPLE__ #include #else #include #endif #include #include "world.h" void render_world_box() { // Show edge of world glColor3f(0.1, 0.1, 0.1); glBegin(GL_LINE_STRIP); glVertex3f(0,0,0); glVertex3f(WORLD_SIZE,0,0); glVertex3f(WORLD_SIZE,WORLD_SIZE,0); glVertex3f(0,WORLD_SIZE,0); glVertex3f(0,0,0); glVertex3f(0,0,WORLD_SIZE); glVertex3f(WORLD_SIZE,0,WORLD_SIZE); glVertex3f(WORLD_SIZE,WORLD_SIZE,WORLD_SIZE); glVertex3f(0,WORLD_SIZE,WORLD_SIZE); glVertex3f(0,0,WORLD_SIZE); glEnd(); glBegin(GL_LINES); glVertex3f(0,WORLD_SIZE,0); glVertex3f(0,WORLD_SIZE,WORLD_SIZE); glVertex3f(WORLD_SIZE,WORLD_SIZE,0); glVertex3f(WORLD_SIZE,WORLD_SIZE,WORLD_SIZE); glVertex3f(WORLD_SIZE,0,0); glVertex3f(WORLD_SIZE,0,WORLD_SIZE); glEnd(); }