// // EntityScriptingInterface.cpp // libraries/entities/src // // Created by Brad Hefta-Gaub on 12/6/13. // Copyright 2013 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "EntityScriptingInterface.h" #include "EntityItemID.h" #include #include #include "EntitiesLogging.h" #include "EntityActionFactoryInterface.h" #include "EntityActionInterface.h" #include "EntitySimulation.h" #include "EntityTree.h" #include "LightEntityItem.h" #include "ModelEntityItem.h" #include "SimulationOwner.h" #include "ZoneEntityItem.h" EntityScriptingInterface::EntityScriptingInterface(bool bidOnSimulationOwnership) : _entityTree(NULL), _bidOnSimulationOwnership(bidOnSimulationOwnership) { auto nodeList = DependencyManager::get(); connect(nodeList.data(), &NodeList::isAllowedEditorChanged, this, &EntityScriptingInterface::canAdjustLocksChanged); connect(nodeList.data(), &NodeList::canRezChanged, this, &EntityScriptingInterface::canRezChanged); connect(nodeList.data(), &NodeList::canRezTmpChanged, this, &EntityScriptingInterface::canRezTmpChanged); } void EntityScriptingInterface::queueEntityMessage(PacketType packetType, EntityItemID entityID, const EntityItemProperties& properties) { getEntityPacketSender()->queueEditEntityMessage(packetType, _entityTree, entityID, properties); } bool EntityScriptingInterface::canAdjustLocks() { auto nodeList = DependencyManager::get(); return nodeList->isAllowedEditor(); } bool EntityScriptingInterface::canRez() { auto nodeList = DependencyManager::get(); return nodeList->getThisNodeCanRez(); } bool EntityScriptingInterface::canRezTmp() { auto nodeList = DependencyManager::get(); return nodeList->getThisNodeCanRezTmp(); } void EntityScriptingInterface::setEntityTree(EntityTreePointer elementTree) { if (_entityTree) { disconnect(_entityTree.get(), &EntityTree::addingEntity, this, &EntityScriptingInterface::addingEntity); disconnect(_entityTree.get(), &EntityTree::deletingEntity, this, &EntityScriptingInterface::deletingEntity); disconnect(_entityTree.get(), &EntityTree::clearingEntities, this, &EntityScriptingInterface::clearingEntities); } _entityTree = elementTree; if (_entityTree) { connect(_entityTree.get(), &EntityTree::addingEntity, this, &EntityScriptingInterface::addingEntity); connect(_entityTree.get(), &EntityTree::deletingEntity, this, &EntityScriptingInterface::deletingEntity); connect(_entityTree.get(), &EntityTree::clearingEntities, this, &EntityScriptingInterface::clearingEntities); } } EntityItemProperties convertLocationToScriptSemantics(const EntityItemProperties& entitySideProperties) { // In EntityTree code, properties.position and properties.rotation are relative to the parent. In javascript, // they are in world-space. The local versions are put into localPosition and localRotation and position and // rotation are converted from local to world space. EntityItemProperties scriptSideProperties = entitySideProperties; scriptSideProperties.setLocalPosition(entitySideProperties.getPosition()); scriptSideProperties.setLocalRotation(entitySideProperties.getRotation()); bool success; glm::vec3 worldPosition = SpatiallyNestable::localToWorld(entitySideProperties.getPosition(), entitySideProperties.getParentID(), entitySideProperties.getParentJointIndex(), success); glm::quat worldRotation = SpatiallyNestable::localToWorld(entitySideProperties.getRotation(), entitySideProperties.getParentID(), entitySideProperties.getParentJointIndex(), success); // TODO -- handle velocity and angularVelocity scriptSideProperties.setPosition(worldPosition); scriptSideProperties.setRotation(worldRotation); return scriptSideProperties; } EntityItemProperties convertLocationFromScriptSemantics(const EntityItemProperties& scriptSideProperties) { // convert position and rotation properties from world-space to local, unless localPosition and localRotation // are set. If they are set, they overwrite position and rotation. EntityItemProperties entitySideProperties = scriptSideProperties; bool success; // TODO -- handle velocity and angularVelocity if (scriptSideProperties.localPositionChanged()) { entitySideProperties.setPosition(scriptSideProperties.getLocalPosition()); } else if (scriptSideProperties.positionChanged()) { glm::vec3 localPosition = SpatiallyNestable::worldToLocal(entitySideProperties.getPosition(), entitySideProperties.getParentID(), entitySideProperties.getParentJointIndex(), success); entitySideProperties.setPosition(localPosition); } if (scriptSideProperties.localRotationChanged()) { entitySideProperties.setRotation(scriptSideProperties.getLocalRotation()); } else if (scriptSideProperties.rotationChanged()) { glm::quat localRotation = SpatiallyNestable::worldToLocal(entitySideProperties.getRotation(), entitySideProperties.getParentID(), entitySideProperties.getParentJointIndex(), success); entitySideProperties.setRotation(localRotation); } return entitySideProperties; } QUuid EntityScriptingInterface::addEntity(const EntityItemProperties& properties, bool clientOnly) { EntityItemProperties propertiesWithSimID = convertLocationFromScriptSemantics(properties); propertiesWithSimID.setDimensionsInitialized(properties.dimensionsChanged()); if (clientOnly) { auto nodeList = DependencyManager::get(); const QUuid myNodeID = nodeList->getSessionUUID(); propertiesWithSimID.setClientOnly(clientOnly); propertiesWithSimID.setOwningAvatarID(myNodeID); } auto dimensions = propertiesWithSimID.getDimensions(); float volume = dimensions.x * dimensions.y * dimensions.z; auto density = propertiesWithSimID.getDensity(); auto newVelocity = propertiesWithSimID.getVelocity().length(); float cost = calculateCost(density * volume, 0, newVelocity); cost *= costMultiplier; if (cost > _currentAvatarEnergy) { return QUuid(); } EntityItemID id = EntityItemID(QUuid::createUuid()); // If we have a local entity tree set, then also update it. bool success = true; if (_entityTree) { _entityTree->withWriteLock([&] { EntityItemPointer entity = _entityTree->addEntity(id, propertiesWithSimID); if (entity) { if (propertiesWithSimID.parentRelatedPropertyChanged()) { // due to parenting, the server may not know where something is in world-space, so include the bounding cube. bool success; AACube queryAACube = entity->getQueryAACube(success); if (success) { propertiesWithSimID.setQueryAACube(queryAACube); } } if (_bidOnSimulationOwnership) { // This Node is creating a new object. If it's in motion, set this Node as the simulator. auto nodeList = DependencyManager::get(); const QUuid myNodeID = nodeList->getSessionUUID(); // and make note of it now, so we can act on it right away. propertiesWithSimID.setSimulationOwner(myNodeID, SCRIPT_POKE_SIMULATION_PRIORITY); entity->setSimulationOwner(myNodeID, SCRIPT_POKE_SIMULATION_PRIORITY); } entity->setLastBroadcast(usecTimestampNow()); propertiesWithSimID.setLastEdited(entity->getLastEdited()); } else { qCDebug(entities) << "script failed to add new Entity to local Octree"; success = false; } }); } // queue the packet if (success) { emit debitEnergySource(cost); queueEntityMessage(PacketType::EntityAdd, id, propertiesWithSimID); return id; } else { return QUuid(); } } QUuid EntityScriptingInterface::addModelEntity(const QString& name, const QString& modelUrl, const glm::vec3& position) { EntityItemProperties properties; properties.setType(EntityTypes::Model); properties.setName(name); properties.setModelURL(modelUrl); properties.setPosition(position); return addEntity(properties); } EntityItemProperties EntityScriptingInterface::getEntityProperties(QUuid identity) { EntityPropertyFlags noSpecificProperties; return getEntityProperties(identity, noSpecificProperties); } EntityItemProperties EntityScriptingInterface::getEntityProperties(QUuid identity, EntityPropertyFlags desiredProperties) { EntityItemProperties results; if (_entityTree) { _entityTree->withReadLock([&] { EntityItemPointer entity = _entityTree->findEntityByEntityItemID(EntityItemID(identity)); if (entity) { if (desiredProperties.getHasProperty(PROP_POSITION) || desiredProperties.getHasProperty(PROP_ROTATION) || desiredProperties.getHasProperty(PROP_LOCAL_POSITION) || desiredProperties.getHasProperty(PROP_LOCAL_ROTATION)) { // if we are explicitly getting position or rotation, we need parent information to make sense of them. desiredProperties.setHasProperty(PROP_PARENT_ID); desiredProperties.setHasProperty(PROP_PARENT_JOINT_INDEX); } if (desiredProperties.isEmpty()) { // these are left out of EntityItem::getEntityProperties so that localPosition and localRotation // don't end up in json saves, etc. We still want them here, though. EncodeBitstreamParams params; // unknown desiredProperties = entity->getEntityProperties(params); desiredProperties.setHasProperty(PROP_LOCAL_POSITION); desiredProperties.setHasProperty(PROP_LOCAL_ROTATION); } results = entity->getProperties(desiredProperties); // TODO: improve sitting points and naturalDimensions in the future, // for now we've included the old sitting points model behavior for entity types that are models // we've also added this hack for setting natural dimensions of models if (entity->getType() == EntityTypes::Model) { const FBXGeometry* geometry = _entityTree->getGeometryForEntity(entity); if (geometry) { results.setSittingPoints(geometry->sittingPoints); Extents meshExtents = geometry->getUnscaledMeshExtents(); results.setNaturalDimensions(meshExtents.maximum - meshExtents.minimum); results.calculateNaturalPosition(meshExtents.minimum, meshExtents.maximum); } } } }); } return convertLocationToScriptSemantics(results); } QUuid EntityScriptingInterface::editEntity(QUuid id, const EntityItemProperties& scriptSideProperties) { EntityItemProperties properties = scriptSideProperties; auto dimensions = properties.getDimensions(); float volume = dimensions.x * dimensions.y * dimensions.z; auto density = properties.getDensity(); auto newVelocity = properties.getVelocity().length(); float oldVelocity = { 0.0f }; EntityItemID entityID(id); if (!_entityTree) { queueEntityMessage(PacketType::EntityEdit, entityID, properties); //if there is no local entity entity tree, no existing velocity, use 0. float cost = calculateCost(density * volume, oldVelocity, newVelocity); cost *= costMultiplier; if (cost > _currentAvatarEnergy) { return QUuid(); } else { //debit the avatar energy and continue emit debitEnergySource(cost); } return id; } // If we have a local entity tree set, then also update it. bool updatedEntity = false; _entityTree->withWriteLock([&] { EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID); if (!entity) { return; } auto nodeList = DependencyManager::get(); if (entity->getClientOnly() && entity->getOwningAvatarID() != nodeList->getSessionUUID()) { // don't edit other avatar's avatarEntities return; } if (scriptSideProperties.parentRelatedPropertyChanged()) { // All of parentID, parentJointIndex, position, rotation are needed to make sense of any of them. // If any of these changed, pull any missing properties from the entity. //existing entity, retrieve old velocity for check down below oldVelocity = entity->getVelocity().length(); if (!scriptSideProperties.parentIDChanged()) { properties.setParentID(entity->getParentID()); } if (!scriptSideProperties.parentJointIndexChanged()) { properties.setParentJointIndex(entity->getParentJointIndex()); } if (!scriptSideProperties.localPositionChanged() && !scriptSideProperties.positionChanged()) { properties.setPosition(entity->getPosition()); } if (!scriptSideProperties.localRotationChanged() && !scriptSideProperties.rotationChanged()) { properties.setRotation(entity->getOrientation()); } } properties = convertLocationFromScriptSemantics(properties); properties.setClientOnly(entity->getClientOnly()); properties.setOwningAvatarID(entity->getOwningAvatarID()); float cost = calculateCost(density * volume, oldVelocity, newVelocity); cost *= costMultiplier; if (cost > _currentAvatarEnergy) { updatedEntity = false; } else { //debit the avatar energy and continue updatedEntity = _entityTree->updateEntity(entityID, properties); if (updatedEntity) { emit debitEnergySource(cost); } } }); if (!updatedEntity) { return QUuid(); } _entityTree->withReadLock([&] { EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID); if (entity) { // make sure the properties has a type, so that the encode can know which properties to include properties.setType(entity->getType()); bool hasTerseUpdateChanges = properties.hasTerseUpdateChanges(); bool hasPhysicsChanges = properties.hasMiscPhysicsChanges() || hasTerseUpdateChanges; if (_bidOnSimulationOwnership && hasPhysicsChanges) { auto nodeList = DependencyManager::get(); const QUuid myNodeID = nodeList->getSessionUUID(); if (entity->getSimulatorID() == myNodeID) { // we think we already own the simulation, so make sure to send ALL TerseUpdate properties if (hasTerseUpdateChanges) { entity->getAllTerseUpdateProperties(properties); } // TODO: if we knew that ONLY TerseUpdate properties have changed in properties AND the object // is dynamic AND it is active in the physics simulation then we could chose to NOT queue an update // and instead let the physics simulation decide when to send a terse update. This would remove // the "slide-no-rotate" glitch (and typical double-update) that we see during the "poke rolling // balls" test. However, even if we solve this problem we still need to provide a "slerp the visible // proxy toward the true physical position" feature to hide the final glitches in the remote watcher's // simulation. if (entity->getSimulationPriority() < SCRIPT_POKE_SIMULATION_PRIORITY) { // we re-assert our simulation ownership at a higher priority properties.setSimulationOwner(myNodeID, SCRIPT_POKE_SIMULATION_PRIORITY); } } else { // we make a bid for simulation ownership properties.setSimulationOwner(myNodeID, SCRIPT_POKE_SIMULATION_PRIORITY); entity->pokeSimulationOwnership(); } } if (properties.parentRelatedPropertyChanged() && entity->computePuffedQueryAACube()) { properties.setQueryAACube(entity->getQueryAACube()); } entity->setLastBroadcast(usecTimestampNow()); properties.setLastEdited(entity->getLastEdited()); // if we've moved an entity with children, check/update the queryAACube of all descendents and tell the server // if they've changed. entity->forEachDescendant([&](SpatiallyNestablePointer descendant) { if (descendant->getNestableType() == NestableType::Entity) { if (descendant->computePuffedQueryAACube()) { EntityItemPointer entityDescendant = std::static_pointer_cast(descendant); EntityItemProperties newQueryCubeProperties; newQueryCubeProperties.setQueryAACube(descendant->getQueryAACube()); newQueryCubeProperties.setLastEdited(properties.getLastEdited()); queueEntityMessage(PacketType::EntityEdit, descendant->getID(), newQueryCubeProperties); entityDescendant->setLastBroadcast(usecTimestampNow()); } } }); } }); queueEntityMessage(PacketType::EntityEdit, entityID, properties); return id; } void EntityScriptingInterface::deleteEntity(QUuid id) { EntityItemID entityID(id); bool shouldDelete = true; // If we have a local entity tree set, then also update it. if (_entityTree) { _entityTree->withWriteLock([&] { EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID); if (entity) { auto nodeList = DependencyManager::get(); const QUuid myNodeID = nodeList->getSessionUUID(); if (entity->getClientOnly() && entity->getOwningAvatarID() != myNodeID) { // don't delete other avatar's avatarEntities shouldDelete = false; return; } auto dimensions = entity->getDimensions(); float volume = dimensions.x * dimensions.y * dimensions.z; auto density = entity->getDensity(); auto velocity = entity->getVelocity().length(); float cost = calculateCost(density * volume, velocity, 0); cost *= costMultiplier; if (cost > _currentAvatarEnergy) { shouldDelete = false; return; } else { //debit the avatar energy and continue emit debitEnergySource(cost); } if (entity->getLocked()) { shouldDelete = false; } else { _entityTree->deleteEntity(entityID); } } }); } // if at this point, we know the id, and we should still delete the entity, send the update to the entity server if (shouldDelete) { getEntityPacketSender()->queueEraseEntityMessage(entityID); } } void EntityScriptingInterface::setEntitiesScriptEngine(EntitiesScriptEngineProvider* engine) { std::lock_guard lock(_entitiesScriptEngineLock); _entitiesScriptEngine = engine; } void EntityScriptingInterface::callEntityMethod(QUuid id, const QString& method, const QStringList& params) { std::lock_guard lock(_entitiesScriptEngineLock); if (_entitiesScriptEngine) { EntityItemID entityID{ id }; _entitiesScriptEngine->callEntityScriptMethod(entityID, method, params); } } QUuid EntityScriptingInterface::findClosestEntity(const glm::vec3& center, float radius) const { EntityItemID result; if (_entityTree) { EntityItemPointer closestEntity; _entityTree->withReadLock([&] { closestEntity = _entityTree->findClosestEntity(center, radius); }); if (closestEntity) { result = closestEntity->getEntityItemID(); } } return result; } void EntityScriptingInterface::dumpTree() const { if (_entityTree) { _entityTree->withReadLock([&] { _entityTree->dumpTree(); }); } } QVector EntityScriptingInterface::findEntities(const glm::vec3& center, float radius) const { QVector result; if (_entityTree) { QVector entities; _entityTree->withReadLock([&] { _entityTree->findEntities(center, radius, entities); }); foreach (EntityItemPointer entity, entities) { result << entity->getEntityItemID(); } } return result; } QVector EntityScriptingInterface::findEntitiesInBox(const glm::vec3& corner, const glm::vec3& dimensions) const { QVector result; if (_entityTree) { QVector entities; _entityTree->withReadLock([&] { AABox box(corner, dimensions); _entityTree->findEntities(box, entities); }); foreach (EntityItemPointer entity, entities) { result << entity->getEntityItemID(); } } return result; } RayToEntityIntersectionResult EntityScriptingInterface::findRayIntersection(const PickRay& ray, bool precisionPicking, const QScriptValue& entityIdsToInclude, const QScriptValue& entityIdsToDiscard) { QVector entitiesToInclude = qVectorEntityItemIDFromScriptValue(entityIdsToInclude); QVector entitiesToDiscard = qVectorEntityItemIDFromScriptValue(entityIdsToDiscard); return findRayIntersectionWorker(ray, Octree::Lock, precisionPicking, entitiesToInclude, entitiesToDiscard); } // FIXME - we should remove this API and encourage all users to use findRayIntersection() instead. We've changed // findRayIntersection() to be blocking because it never makes sense for a script to get back a non-answer RayToEntityIntersectionResult EntityScriptingInterface::findRayIntersectionBlocking(const PickRay& ray, bool precisionPicking, const QScriptValue& entityIdsToInclude, const QScriptValue& entityIdsToDiscard) { qWarning() << "Entities.findRayIntersectionBlocking() is obsolete, use Entities.findRayIntersection() instead."; const QVector& entitiesToInclude = qVectorEntityItemIDFromScriptValue(entityIdsToInclude); const QVector entitiesToDiscard = qVectorEntityItemIDFromScriptValue(entityIdsToDiscard); return findRayIntersectionWorker(ray, Octree::Lock, precisionPicking, entitiesToInclude, entitiesToDiscard); } RayToEntityIntersectionResult EntityScriptingInterface::findRayIntersectionWorker(const PickRay& ray, Octree::lockType lockType, bool precisionPicking, const QVector& entityIdsToInclude, const QVector& entityIdsToDiscard) { RayToEntityIntersectionResult result; if (_entityTree) { OctreeElementPointer element; EntityItemPointer intersectedEntity = NULL; result.intersects = _entityTree->findRayIntersection(ray.origin, ray.direction, element, result.distance, result.face, result.surfaceNormal, entityIdsToInclude, entityIdsToDiscard, (void**)&intersectedEntity, lockType, &result.accurate, precisionPicking); if (result.intersects && intersectedEntity) { result.entityID = intersectedEntity->getEntityItemID(); result.properties = intersectedEntity->getProperties(); result.intersection = ray.origin + (ray.direction * result.distance); } } return result; } void EntityScriptingInterface::setLightsArePickable(bool value) { LightEntityItem::setLightsArePickable(value); } bool EntityScriptingInterface::getLightsArePickable() const { return LightEntityItem::getLightsArePickable(); } void EntityScriptingInterface::setZonesArePickable(bool value) { ZoneEntityItem::setZonesArePickable(value); } bool EntityScriptingInterface::getZonesArePickable() const { return ZoneEntityItem::getZonesArePickable(); } void EntityScriptingInterface::setDrawZoneBoundaries(bool value) { ZoneEntityItem::setDrawZoneBoundaries(value); } bool EntityScriptingInterface::getDrawZoneBoundaries() const { return ZoneEntityItem::getDrawZoneBoundaries(); } RayToEntityIntersectionResult::RayToEntityIntersectionResult() : intersects(false), accurate(true), // assume it's accurate entityID(), properties(), distance(0), face(), entity(NULL) { } QScriptValue RayToEntityIntersectionResultToScriptValue(QScriptEngine* engine, const RayToEntityIntersectionResult& value) { QScriptValue obj = engine->newObject(); obj.setProperty("intersects", value.intersects); obj.setProperty("accurate", value.accurate); QScriptValue entityItemValue = EntityItemIDtoScriptValue(engine, value.entityID); obj.setProperty("entityID", entityItemValue); QScriptValue propertiesValue = EntityItemPropertiesToScriptValue(engine, value.properties); obj.setProperty("properties", propertiesValue); obj.setProperty("distance", value.distance); QString faceName = ""; // handle BoxFace switch (value.face) { case MIN_X_FACE: faceName = "MIN_X_FACE"; break; case MAX_X_FACE: faceName = "MAX_X_FACE"; break; case MIN_Y_FACE: faceName = "MIN_Y_FACE"; break; case MAX_Y_FACE: faceName = "MAX_Y_FACE"; break; case MIN_Z_FACE: faceName = "MIN_Z_FACE"; break; case MAX_Z_FACE: faceName = "MAX_Z_FACE"; break; case UNKNOWN_FACE: faceName = "UNKNOWN_FACE"; break; } obj.setProperty("face", faceName); QScriptValue intersection = vec3toScriptValue(engine, value.intersection); obj.setProperty("intersection", intersection); QScriptValue surfaceNormal = vec3toScriptValue(engine, value.surfaceNormal); obj.setProperty("surfaceNormal", surfaceNormal); return obj; } void RayToEntityIntersectionResultFromScriptValue(const QScriptValue& object, RayToEntityIntersectionResult& value) { value.intersects = object.property("intersects").toVariant().toBool(); value.accurate = object.property("accurate").toVariant().toBool(); QScriptValue entityIDValue = object.property("entityID"); // EntityItemIDfromScriptValue(entityIDValue, value.entityID); quuidFromScriptValue(entityIDValue, value.entityID); QScriptValue entityPropertiesValue = object.property("properties"); if (entityPropertiesValue.isValid()) { EntityItemPropertiesFromScriptValueHonorReadOnly(entityPropertiesValue, value.properties); } value.distance = object.property("distance").toVariant().toFloat(); QString faceName = object.property("face").toVariant().toString(); if (faceName == "MIN_X_FACE") { value.face = MIN_X_FACE; } else if (faceName == "MAX_X_FACE") { value.face = MAX_X_FACE; } else if (faceName == "MIN_Y_FACE") { value.face = MIN_Y_FACE; } else if (faceName == "MAX_Y_FACE") { value.face = MAX_Y_FACE; } else if (faceName == "MIN_Z_FACE") { value.face = MIN_Z_FACE; } else { value.face = MAX_Z_FACE; }; QScriptValue intersection = object.property("intersection"); if (intersection.isValid()) { vec3FromScriptValue(intersection, value.intersection); } QScriptValue surfaceNormal = object.property("surfaceNormal"); if (surfaceNormal.isValid()) { vec3FromScriptValue(surfaceNormal, value.surfaceNormal); } } bool EntityScriptingInterface::setVoxels(QUuid entityID, std::function actor) { if (!_entityTree) { return false; } EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID); if (!entity) { qCDebug(entities) << "EntityScriptingInterface::setVoxelSphere no entity with ID" << entityID; return false; } EntityTypes::EntityType entityType = entity->getType(); if (entityType != EntityTypes::PolyVox) { return false; } auto polyVoxEntity = std::dynamic_pointer_cast(entity); bool result; _entityTree->withWriteLock([&] { result = actor(*polyVoxEntity); }); return result; } bool EntityScriptingInterface::setPoints(QUuid entityID, std::function actor) { if (!_entityTree) { return false; } EntityItemPointer entity = static_cast(_entityTree->findEntityByEntityItemID(entityID)); if (!entity) { qCDebug(entities) << "EntityScriptingInterface::setPoints no entity with ID" << entityID; } EntityTypes::EntityType entityType = entity->getType(); if (entityType != EntityTypes::Line) { return false; } auto now = usecTimestampNow(); auto lineEntity = std::static_pointer_cast(entity); bool success; _entityTree->withWriteLock([&] { success = actor(*lineEntity); entity->setLastEdited(now); entity->setLastBroadcast(now); }); EntityItemProperties properties; _entityTree->withReadLock([&] { properties = entity->getProperties(); }); properties.setLinePointsDirty(); properties.setLastEdited(now); queueEntityMessage(PacketType::EntityEdit, entityID, properties); return success; } bool EntityScriptingInterface::setVoxelSphere(QUuid entityID, const glm::vec3& center, float radius, int value) { return setVoxels(entityID, [center, radius, value](PolyVoxEntityItem& polyVoxEntity) { return polyVoxEntity.setSphere(center, radius, value); }); } bool EntityScriptingInterface::setVoxel(QUuid entityID, const glm::vec3& position, int value) { return setVoxels(entityID, [position, value](PolyVoxEntityItem& polyVoxEntity) { return polyVoxEntity.setVoxelInVolume(position, value); }); } bool EntityScriptingInterface::setAllVoxels(QUuid entityID, int value) { return setVoxels(entityID, [value](PolyVoxEntityItem& polyVoxEntity) { return polyVoxEntity.setAll(value); }); } bool EntityScriptingInterface::setVoxelsInCuboid(QUuid entityID, const glm::vec3& lowPosition, const glm::vec3& cuboidSize, int value) { return setVoxels(entityID, [lowPosition, cuboidSize, value](PolyVoxEntityItem& polyVoxEntity) { return polyVoxEntity.setCuboid(lowPosition, cuboidSize, value); }); } bool EntityScriptingInterface::setAllPoints(QUuid entityID, const QVector& points) { EntityItemPointer entity = static_cast(_entityTree->findEntityByEntityItemID(entityID)); if (!entity) { qCDebug(entities) << "EntityScriptingInterface::setPoints no entity with ID" << entityID; } EntityTypes::EntityType entityType = entity->getType(); if (entityType == EntityTypes::Line) { return setPoints(entityID, [points](LineEntityItem& lineEntity) -> bool { return (LineEntityItem*)lineEntity.setLinePoints(points); }); } return false; } bool EntityScriptingInterface::appendPoint(QUuid entityID, const glm::vec3& point) { EntityItemPointer entity = static_cast(_entityTree->findEntityByEntityItemID(entityID)); if (!entity) { qCDebug(entities) << "EntityScriptingInterface::setPoints no entity with ID" << entityID; } EntityTypes::EntityType entityType = entity->getType(); if (entityType == EntityTypes::Line) { return setPoints(entityID, [point](LineEntityItem& lineEntity) -> bool { return (LineEntityItem*)lineEntity.appendPoint(point); }); } return false; } bool EntityScriptingInterface::actionWorker(const QUuid& entityID, std::function actor) { if (!_entityTree) { return false; } auto nodeList = DependencyManager::get(); const QUuid myNodeID = nodeList->getSessionUUID(); EntityItemProperties properties; EntityItemPointer entity; bool doTransmit = false; _entityTree->withWriteLock([&] { EntitySimulationPointer simulation = _entityTree->getSimulation(); entity = _entityTree->findEntityByEntityItemID(entityID); if (!entity) { qDebug() << "actionWorker -- unknown entity" << entityID; return; } if (!simulation) { qDebug() << "actionWorker -- no simulation" << entityID; return; } if (entity->getClientOnly() && entity->getOwningAvatarID() != myNodeID) { return; } doTransmit = actor(simulation, entity); if (doTransmit) { properties.setClientOnly(entity->getClientOnly()); properties.setOwningAvatarID(entity->getOwningAvatarID()); _entityTree->entityChanged(entity); } }); // transmit the change if (doTransmit) { _entityTree->withReadLock([&] { properties = entity->getProperties(); }); properties.setActionDataDirty(); auto now = usecTimestampNow(); properties.setLastEdited(now); queueEntityMessage(PacketType::EntityEdit, entityID, properties); } return doTransmit; } QUuid EntityScriptingInterface::addAction(const QString& actionTypeString, const QUuid& entityID, const QVariantMap& arguments) { QUuid actionID = QUuid::createUuid(); auto actionFactory = DependencyManager::get(); bool success = false; actionWorker(entityID, [&](EntitySimulationPointer simulation, EntityItemPointer entity) { // create this action even if the entity doesn't have physics info. it will often be the // case that a script adds an action immediately after an object is created, and the physicsInfo // is computed asynchronously. // if (!entity->getPhysicsInfo()) { // return false; // } EntityActionType actionType = EntityActionInterface::actionTypeFromString(actionTypeString); if (actionType == ACTION_TYPE_NONE) { return false; } EntityActionPointer action = actionFactory->factory(actionType, actionID, entity, arguments); if (!action) { return false; } action->setIsMine(true); success = entity->addAction(simulation, action); entity->grabSimulationOwnership(); return false; // Physics will cause a packet to be sent, so don't send from here. }); if (success) { return actionID; } return QUuid(); } bool EntityScriptingInterface::updateAction(const QUuid& entityID, const QUuid& actionID, const QVariantMap& arguments) { return actionWorker(entityID, [&](EntitySimulationPointer simulation, EntityItemPointer entity) { bool success = entity->updateAction(simulation, actionID, arguments); if (success) { entity->grabSimulationOwnership(); } return success; }); } bool EntityScriptingInterface::deleteAction(const QUuid& entityID, const QUuid& actionID) { bool success = false; actionWorker(entityID, [&](EntitySimulationPointer simulation, EntityItemPointer entity) { success = entity->removeAction(simulation, actionID); if (success) { // reduce from grab to poke entity->pokeSimulationOwnership(); } return false; // Physics will cause a packet to be sent, so don't send from here. }); return success; } QVector EntityScriptingInterface::getActionIDs(const QUuid& entityID) { QVector result; actionWorker(entityID, [&](EntitySimulationPointer simulation, EntityItemPointer entity) { QList actionIDs = entity->getActionIDs(); result = QVector::fromList(actionIDs); return false; // don't send an edit packet }); return result; } QVariantMap EntityScriptingInterface::getActionArguments(const QUuid& entityID, const QUuid& actionID) { QVariantMap result; actionWorker(entityID, [&](EntitySimulationPointer simulation, EntityItemPointer entity) { result = entity->getActionArguments(actionID); return false; // don't send an edit packet }); return result; } EntityItemPointer EntityScriptingInterface::checkForTreeEntityAndTypeMatch(const QUuid& entityID, EntityTypes::EntityType entityType) { if (!_entityTree) { return EntityItemPointer(); } EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID); if (!entity) { qDebug() << "EntityScriptingInterface::checkForTreeEntityAndTypeMatch - no entity with ID" << entityID; return entity; } if (entityType != EntityTypes::Unknown && entity->getType() != entityType) { return EntityItemPointer(); } return entity; } glm::vec3 EntityScriptingInterface::voxelCoordsToWorldCoords(const QUuid& entityID, glm::vec3 voxelCoords) { if (auto entity = checkForTreeEntityAndTypeMatch(entityID, EntityTypes::PolyVox)) { auto polyVoxEntity = std::dynamic_pointer_cast(entity); return polyVoxEntity->voxelCoordsToWorldCoords(voxelCoords); } else { return glm::vec3(0.0f); } } glm::vec3 EntityScriptingInterface::worldCoordsToVoxelCoords(const QUuid& entityID, glm::vec3 worldCoords) { if (auto entity = checkForTreeEntityAndTypeMatch(entityID, EntityTypes::PolyVox)) { auto polyVoxEntity = std::dynamic_pointer_cast(entity); return polyVoxEntity->worldCoordsToVoxelCoords(worldCoords); } else { return glm::vec3(0.0f); } } glm::vec3 EntityScriptingInterface::voxelCoordsToLocalCoords(const QUuid& entityID, glm::vec3 voxelCoords) { if (auto entity = checkForTreeEntityAndTypeMatch(entityID, EntityTypes::PolyVox)) { auto polyVoxEntity = std::dynamic_pointer_cast(entity); return polyVoxEntity->voxelCoordsToLocalCoords(voxelCoords); } else { return glm::vec3(0.0f); } } glm::vec3 EntityScriptingInterface::localCoordsToVoxelCoords(const QUuid& entityID, glm::vec3 localCoords) { if (auto entity = checkForTreeEntityAndTypeMatch(entityID, EntityTypes::PolyVox)) { auto polyVoxEntity = std::dynamic_pointer_cast(entity); return polyVoxEntity->localCoordsToVoxelCoords(localCoords); } else { return glm::vec3(0.0f); } } glm::vec3 EntityScriptingInterface::getAbsoluteJointTranslationInObjectFrame(const QUuid& entityID, int jointIndex) { if (auto entity = checkForTreeEntityAndTypeMatch(entityID, EntityTypes::Model)) { auto modelEntity = std::dynamic_pointer_cast(entity); return modelEntity->getAbsoluteJointTranslationInObjectFrame(jointIndex); } else { return glm::vec3(0.0f); } } glm::quat EntityScriptingInterface::getAbsoluteJointRotationInObjectFrame(const QUuid& entityID, int jointIndex) { if (auto entity = checkForTreeEntityAndTypeMatch(entityID, EntityTypes::Model)) { auto modelEntity = std::dynamic_pointer_cast(entity); return modelEntity->getAbsoluteJointRotationInObjectFrame(jointIndex); } else { return glm::quat(); } } bool EntityScriptingInterface::setAbsoluteJointTranslationInObjectFrame(const QUuid& entityID, int jointIndex, glm::vec3 translation) { if (auto entity = checkForTreeEntityAndTypeMatch(entityID, EntityTypes::Model)) { auto now = usecTimestampNow(); auto modelEntity = std::dynamic_pointer_cast(entity); bool result = modelEntity->setAbsoluteJointTranslationInObjectFrame(jointIndex, translation); if (result) { EntityItemProperties properties; _entityTree->withWriteLock([&] { properties = entity->getProperties(); entity->setLastBroadcast(now); }); properties.setJointTranslationsDirty(); properties.setLastEdited(now); queueEntityMessage(PacketType::EntityEdit, entityID, properties); return true; } } return false; } bool EntityScriptingInterface::setAbsoluteJointRotationInObjectFrame(const QUuid& entityID, int jointIndex, glm::quat rotation) { if (auto entity = checkForTreeEntityAndTypeMatch(entityID, EntityTypes::Model)) { auto now = usecTimestampNow(); auto modelEntity = std::dynamic_pointer_cast(entity); bool result = modelEntity->setAbsoluteJointRotationInObjectFrame(jointIndex, rotation); if (result) { EntityItemProperties properties; _entityTree->withWriteLock([&] { properties = entity->getProperties(); entity->setLastBroadcast(now); }); properties.setJointRotationsDirty(); properties.setLastEdited(now); queueEntityMessage(PacketType::EntityEdit, entityID, properties); return true; } } return false; } bool EntityScriptingInterface::setAbsoluteJointRotationsInObjectFrame(const QUuid& entityID, const QVector& rotations) { if (auto entity = checkForTreeEntityAndTypeMatch(entityID, EntityTypes::Model)) { auto now = usecTimestampNow(); auto modelEntity = std::dynamic_pointer_cast(entity); bool result = false; for (int index = 0; index < rotations.size(); index++) { result |= modelEntity->setAbsoluteJointRotationInObjectFrame(index, rotations[index]); } if (result) { EntityItemProperties properties; _entityTree->withWriteLock([&] { entity->setLastEdited(now); entity->setLastBroadcast(now); properties = entity->getProperties(); }); properties.setJointRotationsDirty(); properties.setLastEdited(now); queueEntityMessage(PacketType::EntityEdit, entityID, properties); return true; } } return false; } bool EntityScriptingInterface::setAbsoluteJointTranslationsInObjectFrame(const QUuid& entityID, const QVector& translations) { if (auto entity = checkForTreeEntityAndTypeMatch(entityID, EntityTypes::Model)) { auto now = usecTimestampNow(); auto modelEntity = std::dynamic_pointer_cast(entity); bool result = false; for (int index = 0; index < translations.size(); index++) { result |= modelEntity->setAbsoluteJointTranslationInObjectFrame(index, translations[index]); } if (result) { EntityItemProperties properties; _entityTree->withWriteLock([&] { entity->setLastEdited(now); entity->setLastBroadcast(now); properties = entity->getProperties(); }); properties.setJointTranslationsDirty(); properties.setLastEdited(now); queueEntityMessage(PacketType::EntityEdit, entityID, properties); return true; } } return false; } bool EntityScriptingInterface::setAbsoluteJointsDataInObjectFrame(const QUuid& entityID, const QVector& rotations, const QVector& translations) { // for a model with 80 joints, sending both these in one edit packet causes the packet to be too large. return setAbsoluteJointRotationsInObjectFrame(entityID, rotations) || setAbsoluteJointTranslationsInObjectFrame(entityID, translations); } int EntityScriptingInterface::getJointIndex(const QUuid& entityID, const QString& name) { if (!_entityTree) { return -1; } int result; QMetaObject::invokeMethod(_entityTree.get(), "getJointIndex", Qt::BlockingQueuedConnection, Q_RETURN_ARG(int, result), Q_ARG(QUuid, entityID), Q_ARG(QString, name)); return result; } QStringList EntityScriptingInterface::getJointNames(const QUuid& entityID) { if (!_entityTree) { return QStringList(); } QStringList result; QMetaObject::invokeMethod(_entityTree.get(), "getJointNames", Qt::BlockingQueuedConnection, Q_RETURN_ARG(QStringList, result), Q_ARG(QUuid, entityID)); return result; } QVector EntityScriptingInterface::getChildrenIDs(const QUuid& parentID) { QVector result; if (!_entityTree) { return result; } EntityItemPointer entity = _entityTree->findEntityByEntityItemID(parentID); if (!entity) { qDebug() << "EntityScriptingInterface::getChildrenIDs - no entity with ID" << parentID; return result; } _entityTree->withReadLock([&] { entity->forEachChild([&](SpatiallyNestablePointer child) { result.push_back(child->getID()); }); }); return result; } QVector EntityScriptingInterface::getChildrenIDsOfJoint(const QUuid& parentID, int jointIndex) { QVector result; if (!_entityTree) { return result; } _entityTree->withReadLock([&] { QSharedPointer parentFinder = DependencyManager::get(); if (!parentFinder) { return; } bool success; SpatiallyNestableWeakPointer parentWP = parentFinder->find(parentID, success); if (!success) { return; } SpatiallyNestablePointer parent = parentWP.lock(); if (!parent) { return; } parent->forEachChild([&](SpatiallyNestablePointer child) { if (child->getParentJointIndex() == jointIndex) { result.push_back(child->getID()); } }); }); return result; } float EntityScriptingInterface::calculateCost(float mass, float oldVelocity, float newVelocity) { return std::abs(mass * (newVelocity - oldVelocity)); } void EntityScriptingInterface::setCurrentAvatarEnergy(float energy) { // qCDebug(entities) << "NEW AVATAR ENERGY IN ENTITY SCRIPTING INTERFACE: " << energy; _currentAvatarEnergy = energy; } float EntityScriptingInterface::getCostMultiplier() { return costMultiplier; } void EntityScriptingInterface::setCostMultiplier(float value) { costMultiplier = value; }