(function() { var _this; function ResetGameButton() { _this = this; } ResetGameButton.prototype = { preload: function(id) { _this.entityID = id }, getEntityFromGroup: function(groupName, entityName) { var props = Entities.getEntityProperties(_this.entityID); var results = Entities.findEntities(props.position, 7.5); var found; results.forEach(function(item) { var itemProps = Entities.getEntityProperties(item); var descriptionSplit = itemProps.description.split(":"); if (descriptionSplit[1] === groupName && descriptionSplit[2] === entityName) { found = item } }); return found; }, clickDownOnEntity: function() { _this.resetGame(); }, startNearTrigger: function() { _this.resetGame(); }, startFarTrigger: function() {}, resetGame: function() { print('reset game button calling resetGame'); var table = _this.getEntityFromGroup('gameTable', 'table'); Entities.callEntityMethod(table, 'resetGame'); } }; return new ResetGameButton(); });