// // AudioScriptingInterface.cpp // libraries/audio/src // // Created by Stephen Birarda on 1/2/2014. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "AudioScriptingInterface.h" void registerAudioMetaTypes(QScriptEngine* engine) { qScriptRegisterMetaType(engine, injectorOptionsToScriptValue, injectorOptionsFromScriptValue); qScriptRegisterMetaType(engine, soundSharedPointerToScriptValue, soundSharedPointerFromScriptValue); qScriptRegisterMetaType(engine, soundPointerToScriptValue, soundPointerFromScriptValue); } AudioScriptingInterface& AudioScriptingInterface::getInstance() { static AudioScriptingInterface staticInstance; return staticInstance; } AudioScriptingInterface::AudioScriptingInterface() : _localAudioInterface(NULL) { } AudioInjector* AudioScriptingInterface::playSound(Sound* sound, const AudioInjectorOptions& injectorOptions) { AudioInjector* injector = NULL; QMetaObject::invokeMethod(this, "invokedPlaySound", Qt::BlockingQueuedConnection, Q_RETURN_ARG(AudioInjector*, injector), Q_ARG(Sound*, sound), Q_ARG(const AudioInjectorOptions&, injectorOptions)); return injector; } AudioInjector* AudioScriptingInterface::invokedPlaySound(Sound* sound, const AudioInjectorOptions& injectorOptions) { if (sound) { // stereo option isn't set from script, this comes from sound metadata or filename AudioInjectorOptions optionsCopy = injectorOptions; optionsCopy.stereo = sound->isStereo(); QThread* injectorThread = new QThread(); injectorThread->setObjectName("Audio Injector Thread"); AudioInjector* injector = new AudioInjector(sound, optionsCopy); injector->setLocalAudioInterface(_localAudioInterface); injector->moveToThread(injectorThread); // start injecting when the injector thread starts connect(injectorThread, &QThread::started, injector, &AudioInjector::injectAudio); // connect the right slots and signals for AudioInjector and thread cleanup connect(injector, &AudioInjector::destroyed, injectorThread, &QThread::quit); connect(injectorThread, &QThread::finished, injectorThread, &QThread::deleteLater); injectorThread->start(); return injector; } else { qDebug() << "AudioScriptingInterface::playSound called with null Sound object."; return NULL; } }