//v1 //check if trigger is down xxx //if trigger is down, check if thumb is down xxx //if both are down, enter 'teleport mode' xxx //aim controller to change landing spot xxx //visualize aim + spot (line + circle) xxx //release trigger to teleport then exit teleport mode xxx //if thumb is release, exit teleport mode xxx //v2: show room boundaries when choosing a place to teleport //v2: smooth fade screen in/out? //v2: haptic feedback // alternate notes for philip: // try just thumb to teleport // cancel if destination is within ~1m of current location //try moving to final destination in 4 steps: 50% 75% 90% 100% (arrival) var inTeleportMode = false; var easyMode = true; function ThumbPad(hand) { this.hand = hand; var _this = this; this.buttonPress = function(value) { print('jbp pad press: ' + value + " on: " + _this.hand) _this.buttonValue = value; }; this.down = function() { return _this.buttonValue === 1 ? 1.0 : 0.0; }; } function Trigger(hand) { this.hand = hand; var _this = this; this.buttonPress = function(value) { print('jbp trigger press: ' + value + " on: " + _this.hand) _this.buttonValue = value; }; this.down = function() { return _this.buttonValue === 1 ? 1.0 : 0.0; }; } function Teleporter() { var _this = this; this.targetProps = null; this.rightOverlayLine = null; this.leftOverlayLine = null; this.initialize = function() { print('jbp initialize') this.createMappings(); this.disableGrab(); _this.targetEntity = Entities.addEntity({ name: 'Hifi-Teleporter-Target-Entity', position: MyAvatar.position, type: 'Sphere', dimensions: { x: 0.2, y: 0.2, z: 0.2 }, color: { red: 255, green: 255, blue: 255 }, collisionless: true, collidesWith: '', visible: true }); }; this.createMappings = function() { print('jbp create mappings internal'); // peek at the trigger and thumbs to store their values teleporter.telporterMappingInternalName = 'Hifi-Teleporter-Internal-Dev-' + Math.random(); teleporter.teleportMappingInternal = Controller.newMapping(teleporter.telporterMappingInternalName); Controller.enableMapping(teleporter.telporterMappingInternalName); }; this.disableMappings = function() { print('jbp disable mappings internal') Controller.disableMapping(teleporter.telporterMappingInternalName); }; this.enterTeleportMode = function(hand) { if (inTeleportMode === true) { return } print('jbp hand on entering teleport mode: ' + hand); inTeleportMode = true; this.teleportHand = hand; this.initialize(); this.updateConnected = true; if (easyMode !== true) { Script.update.connect(this.update); } else { Script.update.connect(this.updateEasy); } }; this.exitTeleportMode = function(value) { print('jbp value on exit: ' + value); this.disableMappings(); this.rightOverlayOff(); this.leftOverlayOff(); Entities.deleteEntity(_this.targetEntity); this.enableGrab(); if (easyMode !== true) { Script.update.disconnect(this.update); } else { Script.update.disconnect(this.updateEasy); } this.updateConnected = false; inTeleportMode = false; }; this.update = function() { //print('in teleporter update') if (teleporter.teleportHand === 'left') { teleporter.leftRay(); if (leftPad.buttonValue === 0) { _this.exitTeleportMode(); return; } if (leftTrigger.buttonValue === 0) { _this.teleport(); } } else { teleporter.rightRay(); if (rightPad.buttonValue === 0) { _this.exitTeleportMode(); return; } if (rightTrigger.buttonValue === 0) { _this.teleport(); } } }; this.updateEasy = function() { if (teleporter.teleportHand === 'left') { teleporter.leftRay(); if (leftPad.buttonValue === 0) { _this.teleport(); return; } } else { teleporter.rightRay(); if (rightPad.buttonValue === 0) { _this.teleport(); return; } } }; this.rightRay = function() { var rightPosition = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, Controller.getPoseValue(Controller.Standard.RightHand).translation), MyAvatar.position); var rightRotation = Quat.multiply(MyAvatar.orientation, Controller.getPoseValue(Controller.Standard.RightHand).rotation) var rightPickRay = { origin: rightPosition, direction: Quat.getUp(rightRotation), }; this.rightPickRay = rightPickRay; var location = Vec3.sum(rightPickRay.origin, Vec3.multiply(rightPickRay.direction, 500)); this.rightLineOn(rightPickRay.origin, location, { red: 255, green: 0, blue: 0 }); var rightIntersection = Entities.findRayIntersection(teleporter.rightPickRay, true, [], [this.targetEntity]); if (rightIntersection.intersects) { this.updateTargetEntity(rightIntersection); }; }; this.leftRay = function() { var leftPosition = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, Controller.getPoseValue(Controller.Standard.LeftHand).translation), MyAvatar.position); var leftRotation = Quat.multiply(MyAvatar.orientation, Controller.getPoseValue(Controller.Standard.LeftHand).rotation) var leftPickRay = { origin: leftPosition, direction: Quat.getUp(leftRotation), }; this.leftPickRay = leftPickRay; var location = Vec3.sum(leftPickRay.origin, Vec3.multiply(leftPickRay.direction, 500)); this.leftLineOn(leftPickRay.origin, location, { red: 0, green: 255, blue: 0 }); var leftIntersection = Entities.findRayIntersection(teleporter.leftPickRay, true, [], [this.targetEntity]); if (leftIntersection.intersects) { this.updateTargetEntity(leftIntersection); }; }; this.rightLineOn = function(closePoint, farPoint, color) { // draw a line if (this.rightOverlayLine === null) { var lineProperties = { lineWidth: 5, start: closePoint, end: farPoint, color: color, ignoreRayIntersection: true, // always ignore this visible: true, alpha: 1 }; this.rightOverlayLine = Overlays.addOverlay("line3d", lineProperties); } else { var success = Overlays.editOverlay(this.rightOverlayLine, { lineWidth: 5, start: closePoint, end: farPoint, color: color, visible: true, ignoreRayIntersection: true, // always ignore this alpha: 1 }); } }; this.leftLineOn = function(closePoint, farPoint, color) { // draw a line if (this.leftOverlayLine === null) { var lineProperties = { lineWidth: 5, start: closePoint, end: farPoint, color: color, ignoreRayIntersection: true, // always ignore this visible: true, alpha: 1 }; this.leftOverlayLine = Overlays.addOverlay("line3d", lineProperties); } else { var success = Overlays.editOverlay(this.leftOverlayLine, { lineWidth: 5, start: closePoint, end: farPoint, color: color, visible: true, ignoreRayIntersection: true, // always ignore this alpha: 1 }); } }; this.rightOverlayOff = function() { if (this.rightOverlayLine !== null) { Overlays.deleteOverlay(this.rightOverlayLine); this.rightOverlayLine = null; } }; this.leftOverlayOff = function() { if (this.leftOverlayLine !== null) { Overlays.deleteOverlay(this.leftOverlayLine); this.leftOverlayLine = null; } }; this.updateTargetEntity = function(intersection) { var targetProps = Entities.getEntityProperties(this.targetEntity); var position = { x: intersection.intersection.x, y: intersection.intersection.y + targetProps.dimensions.y / 2, z: intersection.intersection.z } Entities.editEntity(this.targetEntity, { position: position }); }; this.disableGrab = function() { Messages.sendLocalMessage('Hifi-Hand-Disabler', 'both'); }; this.enableGrab = function() { Messages.sendLocalMessage('Hifi-Hand-Disabler', 'none'); }; this.teleport = function(value) { //todo //get the y position of the teleport landing spot print('value on teleport: ' + value) var properties = Entities.getEntityProperties(teleporter.targetEntity); var offset = getAvatarFootOffset(); properties.position.y += offset; print('OFFSET IS::: ' + JSON.stringify(offset)) print('TELEPORT POSITION IS:: ' + JSON.stringify(properties.position)); MyAvatar.position = properties.position; this.exitTeleportMode(); }; } //related to repositioning the avatar after you teleport function getAvatarFootOffset() { var data = getJointData(); var upperLeg, lowerLeg, foot, toe, toeTop; data.forEach(function(d) { var jointName = d.joint; if (jointName === "RightUpLeg") { upperLeg = d.translation.y; } if (jointName === "RightLeg") { lowerLeg = d.translation.y; } if (jointName === "RightFoot") { foot = d.translation.y; } if (jointName === "RightToeBase") { toe = d.translation.y; } if (jointName === "RightToe_End") { toeTop = d.translation.y } }) var myPosition = MyAvatar.position; var offset = upperLeg + lowerLeg + foot + toe + toeTop; offset = offset / 100; return offset }; function getJointData() { var allJointData = []; var jointNames = MyAvatar.jointNames; jointNames.forEach(function(joint, index) { var translation = MyAvatar.getJointTranslation(index); var rotation = MyAvatar.getJointRotation(index) allJointData.push({ joint: joint, index: index, translation: translation, rotation: rotation }); }); return allJointData; } var leftPad = new ThumbPad('left'); var rightPad = new ThumbPad('right'); var leftTrigger = new Trigger('left'); var rightTrigger = new Trigger('right'); //create a controller mapping and make sure to disable it when the script is stopped var mappingName, teleportMapping; function registerMappings() { mappingName = 'Hifi-Teleporter-Dev-' + Math.random(); teleportMapping = Controller.newMapping(mappingName); teleportMapping.from(Controller.Standard.RT).peek().to(rightTrigger.buttonPress); teleportMapping.from(Controller.Standard.LT).peek().to(leftTrigger.buttonPress); teleportMapping.from(Controller.Standard.RightPrimaryThumb).peek().to(rightPad.buttonPress); teleportMapping.from(Controller.Standard.LeftPrimaryThumb).peek().to(leftPad.buttonPress); teleportMapping.from(leftPad.down).when(leftTrigger.down).to(function() { teleporter.enterTeleportMode('left') }); teleportMapping.from(rightPad.down).when(rightTrigger.down).to(function() { teleporter.enterTeleportMode('right') }); } function registerMappingsEasy() { mappingName = 'Hifi-Teleporter-Dev-' + Math.random(); teleportMapping = Controller.newMapping(mappingName); teleportMapping.from(Controller.Standard.RightPrimaryThumb).peek().to(rightPad.buttonPress); teleportMapping.from(Controller.Standard.LeftPrimaryThumb).peek().to(leftPad.buttonPress); teleportMapping.from(leftPad.down).to(function() { teleporter.enterTeleportMode('left') }); teleportMapping.from(rightPad.down).to(function() { teleporter.enterTeleportMode('right') }); } registerMappingsEasy(); var teleporter = new Teleporter(); Controller.enableMapping(mappingName); Script.scriptEnding.connect(cleanup); function cleanup() { teleportMapping.disable(); teleporter.disableMappings(); teleporter.rightOverlayOff(); teleporter.leftOverlayOff(); Entities.deleteEntity(teleporter.targetEntity); if (teleporter.updateConnected !== null) { Script.update.disconnect(teleporter.update); } }