// // RenderDeferredTask.h // render-utils/src/ // // Created by Sam Gateau on 5/29/15. // Copyright 20154 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_RenderDeferredTask_h #define hifi_RenderDeferredTask_h #include #include #include "LightingModel.h" class BeginGPURangeTimer { public: using JobModel = render::Job::ModelO; BeginGPURangeTimer(const std::string& name) : _gpuTimer(std::make_shared(name)) {} void run(const render::RenderContextPointer& renderContext, gpu::RangeTimerPointer& timer); protected: gpu::RangeTimerPointer _gpuTimer; }; using GPURangeTimerConfig = render::GPUJobConfig; class EndGPURangeTimer { public: using Config = GPURangeTimerConfig; using JobModel = render::Job::ModelI; EndGPURangeTimer() {} void configure(const Config& config) {} void run(const render::RenderContextPointer& renderContext, const gpu::RangeTimerPointer& timer); protected: }; class DrawConfig : public render::Job::Config { Q_OBJECT Q_PROPERTY(int numDrawn READ getNumDrawn NOTIFY newStats) Q_PROPERTY(int maxDrawn MEMBER maxDrawn NOTIFY dirty) public: int getNumDrawn() { return _numDrawn; } void setNumDrawn(int numDrawn) { _numDrawn = numDrawn; emit newStats(); } int maxDrawn{ -1 }; signals: void newStats(); void dirty(); protected: int _numDrawn{ 0 }; }; class DrawDeferred { public: using Inputs = render::VaryingSet2 ; using Config = DrawConfig; using JobModel = render::Job::ModelI; DrawDeferred(render::ShapePlumberPointer shapePlumber) : _shapePlumber{ shapePlumber } {} void configure(const Config& config) { _maxDrawn = config.maxDrawn; } void run(const render::RenderContextPointer& renderContext, const Inputs& inputs); protected: render::ShapePlumberPointer _shapePlumber; int _maxDrawn; // initialized by Config }; class DrawStateSortConfig : public render::Job::Config { Q_OBJECT Q_PROPERTY(int numDrawn READ getNumDrawn NOTIFY numDrawnChanged) Q_PROPERTY(int maxDrawn MEMBER maxDrawn NOTIFY dirty) Q_PROPERTY(bool stateSort MEMBER stateSort NOTIFY dirty) public: int getNumDrawn() { return numDrawn; } void setNumDrawn(int num) { numDrawn = num; emit numDrawnChanged(); } int maxDrawn{ -1 }; bool stateSort{ true }; signals: void numDrawnChanged(); void dirty(); protected: int numDrawn{ 0 }; }; class DrawStateSortDeferred { public: using Inputs = render::VaryingSet2 ; using Config = DrawStateSortConfig; using JobModel = render::Job::ModelI; DrawStateSortDeferred(render::ShapePlumberPointer shapePlumber) : _shapePlumber{ shapePlumber } {} void configure(const Config& config) { _maxDrawn = config.maxDrawn; _stateSort = config.stateSort; } void run(const render::RenderContextPointer& renderContext, const Inputs& inputs); protected: render::ShapePlumberPointer _shapePlumber; int _maxDrawn; // initialized by Config bool _stateSort; }; class DrawOverlay3DConfig : public render::Job::Config { Q_OBJECT Q_PROPERTY(int numDrawn READ getNumDrawn NOTIFY numDrawnChanged) Q_PROPERTY(int maxDrawn MEMBER maxDrawn NOTIFY dirty) public: int getNumDrawn() { return numDrawn; } void setNumDrawn(int num) { numDrawn = num; emit numDrawnChanged(); } int maxDrawn{ -1 }; signals: void numDrawnChanged(); void dirty(); protected: int numDrawn{ 0 }; }; class DrawOverlay3D { public: using Inputs = render::VaryingSet2 ; using Config = DrawOverlay3DConfig; using JobModel = render::Job::ModelI; DrawOverlay3D(bool opaque); void configure(const Config& config) { _maxDrawn = config.maxDrawn; } void run(const render::RenderContextPointer& renderContext, const Inputs& inputs); protected: render::ShapePlumberPointer _shapePlumber; int _maxDrawn; // initialized by Config bool _opaquePass { true }; }; class CompositeHUD { public: using JobModel = render::Job::Model; CompositeHUD() {} void run(const render::RenderContextPointer& renderContext); }; class Blit { public: using JobModel = render::Job::ModelI; void run(const render::RenderContextPointer& renderContext, const gpu::FramebufferPointer& srcFramebuffer); }; class ExtractFrustums { public: enum Frustum { SHADOW_CASCADE0_FRUSTUM = 0, SHADOW_CASCADE1_FRUSTUM, SHADOW_CASCADE2_FRUSTUM, SHADOW_CASCADE3_FRUSTUM, SHADOW_CASCADE_FRUSTUM_COUNT, VIEW_FRUSTUM = SHADOW_CASCADE_FRUSTUM_COUNT, FRUSTUM_COUNT }; using Output = render::VaryingArray; using JobModel = render::Job::ModelO; void run(const render::RenderContextPointer& renderContext, Output& output); }; class RenderDeferredTaskConfig : public render::Task::Config { Q_OBJECT Q_PROPERTY(float fadeScale MEMBER fadeScale NOTIFY dirty) Q_PROPERTY(float fadeDuration MEMBER fadeDuration NOTIFY dirty) Q_PROPERTY(bool debugFade MEMBER debugFade NOTIFY dirty) Q_PROPERTY(float debugFadePercent MEMBER debugFadePercent NOTIFY dirty) public: float fadeScale{ 0.5f }; float fadeDuration{ 3.0f }; float debugFadePercent{ 0.f }; bool debugFade{ false }; signals: void dirty(); }; class RenderDeferredTask { public: using Input = RenderFetchCullSortTask::Output; using Config = RenderDeferredTaskConfig; using JobModel = render::Task::ModelI; RenderDeferredTask(); void configure(const Config& config); void build(JobModel& task, const render::Varying& inputs, render::Varying& outputs); private: static const render::Varying addSelectItemJobs(JobModel& task, const char* selectionName, const render::Varying& metas, const render::Varying& opaques, const render::Varying& transparents); }; #endif // hifi_RenderDeferredTask_h