// // RenderableBoxEntityItem.cpp // libraries/entities-renderer/src/ // // Created by Brad Hefta-Gaub on 8/6/14. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "RenderableBoxEntityItem.h" #include #include #include #include #include #include #include "../render-utils/simple_vert.h" #include "../render-utils/simple_frag.h" EntityItemPointer RenderableBoxEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) { EntityItemPointer entity{ new RenderableBoxEntityItem(entityID) }; entity->setProperties(properties); return entity; } void RenderableBoxEntityItem::setUserData(const QString& value) { if (value != getUserData()) { BoxEntityItem::setUserData(value); _procedural.reset(); } } void RenderableBoxEntityItem::render(RenderArgs* args) { PerformanceTimer perfTimer("RenderableBoxEntityItem::render"); Q_ASSERT(getType() == EntityTypes::Box); Q_ASSERT(args->_batch); if (!_procedural) { _procedural.reset(new Procedural(this->getUserData())); _procedural->_vertexSource = simple_vert; _procedural->_fragmentSource = simple_frag; _procedural->_state->setCullMode(gpu::State::CULL_NONE); _procedural->_state->setDepthTest(true, true, gpu::LESS_EQUAL); _procedural->_state->setBlendFunction(false, gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA, gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE); } gpu::Batch& batch = *args->_batch; glm::vec4 cubeColor(toGlm(getXColor()), getLocalRenderAlpha()); if (_procedural->ready()) { batch.setModelTransform(getTransformToCenter()); // we want to include the scale as well _procedural->prepare(batch, getPosition(), getDimensions()); auto color = _procedural->getColor(cubeColor); batch._glColor4f(color.r, color.g, color.b, color.a); DependencyManager::get()->renderCube(batch); } else { DependencyManager::get()->renderSolidCubeInstance(batch, getTransformToCenter(), cubeColor); } static const auto triCount = DependencyManager::get()->getCubeTriangleCount(); args->_details._trianglesRendered += (int)triCount; }