"use strict"; // webSurfaceLaserInput.js // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html /* global Script, Entities, Controller, RIGHT_HAND, LEFT_HAND, enableDispatcherModule, disableDispatcherModule, makeRunningValues, Messages, Quat, Vec3, makeDispatcherModuleParameters, Overlays, ZERO_VEC, HMD, INCHES_TO_METERS, DEFAULT_REGISTRATION_POINT, getGrabPointSphereOffset, COLORS_GRAB_SEARCHING_HALF_SQUEEZE, COLORS_GRAB_SEARCHING_FULL_SQUEEZE, COLORS_GRAB_DISTANCE_HOLD, DEFAULT_SEARCH_SPHERE_DISTANCE, TRIGGER_ON_VALUE, TRIGGER_OFF_VALUE, getEnabledModuleByName, PICK_MAX_DISTANCE, ContextOverlay, Picks, makeLaserParams */ Script.include("/~/system/libraries/controllerDispatcherUtils.js"); Script.include("/~/system/libraries/controllers.js"); (function() { function WebSurfaceLaserInput(hand) { this.hand = hand; this.otherHand = this.hand === RIGHT_HAND ? LEFT_HAND : RIGHT_HAND; this.running = false; this.parameters = makeDispatcherModuleParameters( 160, this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"], [], 100, makeLaserParams(hand, true)); this.grabModuleWantsNearbyOverlay = function(controllerData) { if (controllerData.triggerValues[this.hand] > TRIGGER_ON_VALUE || controllerData.secondaryValues[this.hand] > BUMPER_ON_VALUE) { var nearGrabName = this.hand === RIGHT_HAND ? "RightNearParentingGrabOverlay" : "LeftNearParentingGrabOverlay"; var nearGrabModule = getEnabledModuleByName(nearGrabName); if (nearGrabModule) { var candidateOverlays = controllerData.nearbyOverlayIDs[this.hand]; var grabbableOverlays = candidateOverlays.filter(function(overlayID) { return Overlays.getProperty(overlayID, "grabbable"); }); var target = nearGrabModule.getTargetID(grabbableOverlays, controllerData); if (target) { return true; } } nearGrabName = this.hand === RIGHT_HAND ? "RightNearParentingGrabEntity" : "LeftNearParentingGrabEntity"; nearGrabModule = getEnabledModuleByName(nearGrabName); if (nearGrabModule && nearGrabModule.isReady(controllerData)) { // check for if near parent module is active. var isNearGrabModuleActive = nearGrabModule.isReady(controllerData).active; if (isNearGrabModuleActive) { // if true, return true. return isNearGrabModuleActive; } else { // check near action grab entity as a second pass. nearGrabName = this.hand === RIGHT_HAND ? "RightNearActionGrabEntity" : "LeftNearActionGrabEntity"; nearGrabModule = getEnabledModuleByName(nearGrabName); if (nearGrabModule && nearGrabModule.isReady(controllerData)) { return nearGrabModule.isReady(controllerData).active; } } } } return false; }; this.getOtherModule = function() { return this.hand === RIGHT_HAND ? leftOverlayLaserInput : rightOverlayLaserInput; }; this.isPointingAtTriggerable = function(controllerData, triggerPressed, checkEntitiesOnly) { // allow pointing at tablet, unlocked web entities, or web overlays automatically without pressing trigger, // but for pointing at locked web entities or non-web overlays user must be pressing trigger var intersection = controllerData.rayPicks[this.hand]; var objectID = intersection.objectID; if (intersection.type === Picks.INTERSECTED_OVERLAY && !checkEntitiesOnly) { if ((HMD.tabletID && objectID === HMD.tabletID) || (HMD.tabletScreenID && objectID === HMD.tabletScreenID) || (HMD.homeButtonID && objectID === HMD.homeButtonID)) { return true; } else { var overlayType = Overlays.getOverlayType(objectID); return overlayType === "web3d" || triggerPressed; } } else if (intersection.type === Picks.INTERSECTED_ENTITY) { var entityProperties = Entities.getEntityProperties(objectID); var entityType = entityProperties.type; var isLocked = entityProperties.locked; return entityType === "Web" && (!isLocked || triggerPressed); } return false; }; this.deleteContextOverlay = function() { var farGrabModule = getEnabledModuleByName(this.hand === RIGHT_HAND ? "RightFarActionGrabEntity" : "LeftFarActionGrabEntity"); if (farGrabModule) { var entityWithContextOverlay = farGrabModule.entityWithContextOverlay; if (entityWithContextOverlay) { ContextOverlay.destroyContextOverlay(entityWithContextOverlay); farGrabModule.entityWithContextOverlay = false; } } }; this.updateAllwaysOn = function() { var PREFER_STYLUS_OVER_LASER = "preferStylusOverLaser"; this.parameters.handLaser.allwaysOn = !Settings.getValue(PREFER_STYLUS_OVER_LASER, false); }; this.getDominantHand = function() { return MyAvatar.getDominantHand() === "right" ? 1 : 0; }; this.dominantHandOverride = false; this.isReady = function(controllerData) { var otherModuleRunning = this.getOtherModule().running; otherModuleRunning = otherModuleRunning && this.getDominantHand() !== this.hand; // Auto-swap to dominant hand. var isTriggerPressed = controllerData.triggerValues[this.hand] > TRIGGER_OFF_VALUE && controllerData.triggerValues[this.otherHand] <= TRIGGER_OFF_VALUE; var allowThisModule = !otherModuleRunning || isTriggerPressed; if ((allowThisModule && this.isPointingAtTriggerable(controllerData, isTriggerPressed, false)) && !this.grabModuleWantsNearbyOverlay(controllerData)) { this.updateAllwaysOn(); if (isTriggerPressed) { this.dominantHandOverride = true; // Override dominant hand. this.getOtherModule().dominantHandOverride = false; } if (this.parameters.handLaser.allwaysOn || isTriggerPressed) { return makeRunningValues(true, [], []); } } return makeRunningValues(false, [], []); }; this.run = function(controllerData, deltaTime) { var otherModuleRunning = this.getOtherModule().running; otherModuleRunning = otherModuleRunning && this.getDominantHand() !== this.hand; // Auto-swap to dominant hand. otherModuleRunning = otherModuleRunning || this.getOtherModule().dominantHandOverride; // Override dominant hand. var grabModuleNeedsToRun = this.grabModuleWantsNearbyOverlay(controllerData); // only allow for non-near grab var allowThisModule = !otherModuleRunning && !grabModuleNeedsToRun; var isTriggerPressed = controllerData.triggerValues[this.hand] > TRIGGER_OFF_VALUE; var laserOn = isTriggerPressed || this.parameters.handLaser.allwaysOn; if (allowThisModule) { if (isTriggerPressed && !this.isPointingAtTriggerable(controllerData, isTriggerPressed, true)) { // if trigger is down + not pointing at a web entity, keep running web surface laser this.running = true; return makeRunningValues(true, [], []); } else if (laserOn && this.isPointingAtTriggerable(controllerData, isTriggerPressed, false)) { // if trigger is down + pointing at a web entity/overlay, keep running web surface laser this.running = true; return makeRunningValues(true, [], []); } else { this.deleteContextOverlay(); this.running = false; this.dominantHandOverride = false; return makeRunningValues(false, [], []); } } // if module needs to stop from near grabs or other modules are running, stop it. this.deleteContextOverlay(); this.running = false; this.dominantHandOverride = false; return makeRunningValues(false, [], []); }; } var leftOverlayLaserInput = new WebSurfaceLaserInput(LEFT_HAND); var rightOverlayLaserInput = new WebSurfaceLaserInput(RIGHT_HAND); enableDispatcherModule("LeftWebSurfaceLaserInput", leftOverlayLaserInput); enableDispatcherModule("RightWebSurfaceLaserInput", rightOverlayLaserInput); function cleanup() { disableDispatcherModule("LeftWebSurfaceLaserInput"); disableDispatcherModule("RightWebSurfaceLaserInput"); } Script.scriptEnding.connect(cleanup); }());