// // Created by Bradley Austin Davis on 2016/05/16 // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "TestShapes.h" static const size_t TYPE_COUNT = 6; static GeometryCache::Shape SHAPE[TYPE_COUNT] = { GeometryCache::Cube, GeometryCache::Tetrahedron, GeometryCache::Octahedron, GeometryCache::Dodecahedron, GeometryCache::Icosahedron, GeometryCache::Sphere, }; void TestShapes::renderTest(size_t testId, RenderArgs* args) { gpu::Batch& batch = *(args->_batch); auto geometryCache = DependencyManager::get(); geometryCache->bindSimpleProgram(batch); // Render unlit cube + sphere static auto startSecs = secTimestampNow(); float seconds = secTimestampNow() - startSecs; seconds /= 4.0f; batch.setModelTransform(Transform()); const auto color = glm::vec4(0.8f, 0.25f, 0.25f, 1.0f); bool wire = (seconds - floorf(seconds) > 0.5f); int shapeIndex = ((int)seconds) % TYPE_COUNT; if (wire) { geometryCache->renderWireShape(batch, SHAPE[shapeIndex], color); } else { geometryCache->renderShape(batch, SHAPE[shapeIndex], color); } batch.setModelTransform(Transform().setScale(1.01f)); geometryCache->renderWireCube(batch, glm::vec4(1,1,1,1)); }