// // solarsystem.js // example // // Created by Bridget Went, 5/28/15. // Copyright 2015 High Fidelity, Inc. // // A project to build a virtual physics classroom to simulate the solar system, gravity, and orbital physics. // // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // CreateSimulation = function() { Script.include("https://hifi-public.s3.amazonaws.com/eric/scripts/tween.js"); Script.include('games/satellite.js'); var trailsEnabled = this.trailsEnabled = true; var DAMPING = this.DAMPING = 0.0; var LIFETIME = this.LIFETIME = 6000; var BASE_URL = this.BASE_URL = "https://s3.amazonaws.com/hifi-public/marketplace/hificontent/Scripts/planets/planets/"; // Save intiial avatar and camera position var startingPosition = this.startingPosition = { x: 8000, y: 8000, z: 8000 }; MyAvatar.position = startingPosition; var cameraStart = this.cameraStart = Camera.getOrientation(); // Place the sun var MAX_RANGE = this.MAX_RANGE = 100.0; var center = this.center = Vec3.sum(startingPosition, Vec3.multiply(MAX_RANGE, Vec3.normalize(Quat.getFront(Camera.getOrientation())))); var SUN_SIZE = this.SUN_SIZE = 7.0; var theSun = this.theSun = Entities.addEntity({ type: "Model", modelURL: BASE_URL + "sun.fbx", position: center, dimensions: { x: SUN_SIZE, y: SUN_SIZE, z: SUN_SIZE }, angularVelocity: { x: 0.0, y: 0.1, z: 0.0 }, angularDamping: DAMPING, damping: DAMPING, ignoreCollisions: false, lifetime: LIFETIME, dynamic: false }); // Reference values for physical constants var referenceRadius = this.referenceRadius = 15.0; var referenceDiameter = this.referenceDiameter = 0.6; var referencePeriod = this.referencePeriod = 3.0; var LARGE_BODY_MASS = this.LARGE_BODY_MASS = 250.0; var SMALL_BODY_MASS = this.SMALL_BODY_MASS = LARGE_BODY_MASS * 0.000000333; var GRAVITY = this.GRAVITY = (Math.pow(referenceRadius, 3.0) / Math.pow((referencePeriod / (2.0 * Math.PI)), 2.0)) / LARGE_BODY_MASS; var REFERENCE_GRAVITY = this.REFERENCE_GRAVITY = GRAVITY; var planets = this.planets = []; var MAX_POINTS_PER_LINE = this.MAX_POINTS_PER_LINE = 40; var LINE_DIM = this.LINE_DIM = 200; var LINE_WIDTH = this.LINE_WIDTH = 20; var VELOCITY_OFFSET_Y = this.VELOCITY_OFFSET_Y = -0.3; var VELOCITY_OFFSET_Z = this.VELOCITY_OFFSET_Z = 0.9; var index = this.index = 0; this.computeLocalPoint = function(linePos, worldPoint) { var localPoint = Vec3.subtract(worldPoint, linePos); return localPoint; } // Create a new line this.newLine = function(lineStack, point, period, color) { if (elapsed < period) { var line = Entities.addEntity({ position: point, type: "Line", color: color, dimensions: { x: LINE_DIM, y: LINE_DIM, z: LINE_DIM }, lifetime: LIFETIME, lineWidth: LINE_WIDTH }); lineStack.push(line); } else { // Begin overwriting first lines after one full revolution (one period) var firstLine = lineStack.shift(); Entities.editEntity(firstLine, { position: point, linePoints: [{ x: 0.0, y: 0.0, z: 0.0 }] }); lineStack.push(firstLine); } var points = []; points.push(computeLocalPoint(point, point)); return points; } this.pause = function() { if (paused) { return; } for (var i = 0; i < planets.length; ++i) { Entities.editEntity(planets[i].planet, { velocity: { x: 0.0, y: 0.0, z: 0.0 } }); planets[i].label = new PlanetLabel(planets[i].name, i); planets[i].label.show(); } paused = true; } this.resume = function() { if (!paused) { return; } for (var i = 0; i < planets.length; ++i) { planets[i].label.hide(); } paused = false; } var Planet = function(name, trailColor, radiusScale, sizeScale) { this.name = name; this.trailColor = trailColor; this.trail = []; this.lineStack = []; this.radius = radiusScale * referenceRadius; this.position = Vec3.sum(center, { x: this.radius, y: 0.0, z: 0.0 }); this.startPosition = this.position; this.period = (2.0 * Math.PI) * Math.sqrt(Math.pow(this.radius, 3.0) / (GRAVITY * LARGE_BODY_MASS)); this.initialVelocity = Math.sqrt((GRAVITY * LARGE_BODY_MASS) / this.radius); this.velocity = Vec3.multiply(this.initialVelocity, Vec3.normalize({ x: 0, y: VELOCITY_OFFSET_Y, z: VELOCITY_OFFSET_Z })); this.dimensions = sizeScale * referenceDiameter; this.sizeScale = sizeScale; this.planet = Entities.addEntity({ type: "Model", modelURL: BASE_URL + name + ".fbx", position: this.position, dimensions: { x: this.dimensions, y: this.dimensions, z: this.dimensions }, velocity: this.velocity, angularDamping: DAMPING, damping: DAMPING, ignoreCollisions: false, lifetime: LIFETIME, dynamic: false, }); this.computeAcceleration = function() { var acc = -(GRAVITY * LARGE_BODY_MASS) * Math.pow(this.radius, (-2.0)); return acc; }; this.update = function(deltaTime) { var between = Vec3.subtract(this.position, center); var speed = this.computeAcceleration(this.radius) * deltaTime; var vel = Vec3.multiply(speed, Vec3.normalize(between)); // Update velocity and position this.velocity = Vec3.sum(this.velocity, vel); this.position = Vec3.sum(this.position, Vec3.multiply(deltaTime, this.velocity)); Entities.editEntity(this.planet, { velocity: this.velocity, position: this.position }); if (trailsEnabled) { this.updateTrail(); } }; this.clearTrails = function() { elapsed = 0.0; for (var j = 0; j < this.lineStack.length; ++j) { Entities.editEntity(this.lineStack[j], { visible: false }); } } this.resetTrails = function() { elapsed = 0.0; this.trail = []; this.lineStack = []; //add the first line to both the line entity stack and the trail this.trail.push(newLine(this.lineStack, this.position, this.period, this.trailColor)); }; this.updateTrail = function() { var point = this.position; var linePos = Entities.getEntityProperties(this.lineStack[this.lineStack.length - 1]).position; this.trail.push(computeLocalPoint(linePos, point)); Entities.editEntity(this.lineStack[this.lineStack.length - 1], { linePoints: this.trail }); if (this.trail.length == MAX_POINTS_PER_LINE) { this.trail = newLine(this.lineStack, point, this.period, this.trailColor); } }; this.zoom = function() { if (!paused) { pause(); } this.tweening = true; var tweenTime = 1000; var startingPosition = MyAvatar.position; var endingPosition = Vec3.sum({ x: 0, y: 0, z: this.sizeScale }, this.position); var currentProps = { x: startingPosition.x, y: startingPosition.y, z: startingPosition.z, }; var endProps = { x: endingPosition.x, y: endingPosition.y, z: endingPosition.z, }; var moveTween = new TWEEN.Tween(currentProps). to(endProps, tweenTime). easing(TWEEN.Easing.Cubic.InOut). onUpdate(function() { MyAvatar.position = { x: currentProps.x, y: currentProps.y, z: currentProps.z }; }).start(); moveTween.onComplete(function() { Camera.lookAt(endingPosition); this.tweening = false; }); } index++; this.resetTrails(); } var MERCURY_LINE_COLOR = { red: 255, green: 255, blue: 255 }; var VENUS_LINE_COLOR = { red: 255, green: 160, blue: 110 }; var EARTH_LINE_COLOR = { red: 10, green: 150, blue: 160 }; var MARS_LINE_COLOR = { red: 180, green: 70, blue: 10 }; var JUPITER_LINE_COLOR = { red: 250, green: 140, blue: 0 }; var SATURN_LINE_COLOR = { red: 235, green: 215, blue: 0 }; var URANUS_LINE_COLOR = { red: 135, green: 205, blue: 240 }; var NEPTUNE_LINE_COLOR = { red: 30, green: 140, blue: 255 }; var PLUTO_LINE_COLOR = { red: 255, green: 255, blue: 255 }; this.initPlanets = function() { planets.push(new Planet("mercury", MERCURY_LINE_COLOR, 0.387, 0.383)); planets.push(new Planet("venus", VENUS_LINE_COLOR, 0.723, 0.949)); planets.push(new Planet("earth", EARTH_LINE_COLOR, 1.0, 1.0)); planets.push(new Planet("mars", MARS_LINE_COLOR, 1.52, 0.532)); planets.push(new Planet("jupiter", JUPITER_LINE_COLOR, 5.20, 11.21)); planets.push(new Planet("saturn", SATURN_LINE_COLOR, 9.58, 9.45)); planets.push(new Planet("uranus", URANUS_LINE_COLOR, 19.20, 4.01)); planets.push(new Planet("neptune", NEPTUNE_LINE_COLOR, 30.05, 3.88)); planets.push(new Planet("pluto", PLUTO_LINE_COLOR, 39.48, 0.186)); } initPlanets(); var LABEL_X = 8.0; var LABEL_Y = 3.0; var LABEL_Z = 1.0; var LABEL_DIST = 8.0; var TEXT_HEIGHT = 1.0; var PlanetLabel = function(name, index) { var text = name + " Speed: " + Vec3.length(planets[index].velocity).toFixed(2); this.labelPos = Vec3.sum(planets[index].position, { x: 0.0, y: LABEL_DIST, z: LABEL_DIST }); this.linePos = planets[index].position; this.line = Entities.addEntity({ type: "Line", position: this.linePos, dimensions: { x: 20, y: 20, z: 20 }, lineWidth: LINE_WIDTH, color: { red: 255, green: 255, blue: 255 }, linePoints: [{ x: 0, y: 0, z: 0 }, computeLocalPoint(this.linePos, this.labelPos) ], visible: false }); this.label = Entities.addEntity({ type: "Text", text: text, lineHeight: TEXT_HEIGHT, dimensions: { x: LABEL_X, y: LABEL_Y, z: LABEL_Z }, position: this.labelPos, backgroundColor: { red: 10, green: 10, blue: 10 }, faceCamera: true, visible: false }); this.show = function() { this.showing = true; Entities.editEntity(this.line, { visible: true }); Entities.editEntity(this.label, { visible: true }); } this.hide = function() { this.showing = false; Entities.editEntity(this.line, { visible: false }); Entities.editEntity(this.label, { visible: false }); } } var planetLines = []; var trails = this.trails = []; var paused = this.paused = false; var time = 0; var elapsed; var TIME_STEP = 80; this.update = function(deltaTime) { for (var i = 0; i < planets.length; ++i) { if (paused) { return; } planets[i].update(deltaTime); } time++; if (time % TIME_STEP == 0) { elapsed++; } } Script.include('planets-ui.js'); // Clean up models, UI panels, lines, and button overlays this.scriptEnding = function() { Entities.deleteEntity(theSun); for (var i = 0; i < planets.length; ++i) { Entities.deleteEntity(planets[i].planet); } var e = Entities.findEntities(MyAvatar.position, 10000); for (i = 0; i < e.length; i++) { var props = Entities.getEntityProperties(e[i]); if (props.type === "Line" || props.type === "Text") { Entities.deleteEntity(e[i]); } } }; this.restart = function() { if (paused) { resume(); } for (var i = 0; i < planets.length; ++i) { Entities.deleteEntity(planets[i].planet); planets[i].clearTrails(); } time = 0.0; elapsed = 0.0; planets.length = 0; initPlanets(); MyAvatar.position = startingPosition; Camera.setPosition(cameraStart); }; } CreateSimulation(); Script.update.connect(update); Script.scriptEnding.connect(scriptEnding);