// // movable.js // examples/entityScripts // // Created by Brad Hefta-Gaub on 11/17/14. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // (function(){ this.entityID = null; this.properties = null; this.graboffset = null; this.clickedAt = null; this.firstHolding = true; this.clicked = { x: -1, y: -1}; this.lastMovedPosition = { x: -1, y: -1}; this.lastMovedTime = 0; this.rotateOverlayTarget = null; this.rotateOverlayInner = null; this.rotateOverlayOuter = null; this.rotateOverlayCurrent = null; this.rotateMode = false; this.originalRotation = null; this.moveSoundURLS = [ "http://public.highfidelity.io/sounds/MovingFurniture/FurnitureMove1.wav", "http://public.highfidelity.io/sounds/MovingFurniture/FurnitureMove2.wav", "http://public.highfidelity.io/sounds/MovingFurniture/FurnitureMove3.wav" ]; this.turnSoundURLS = [ "http://public.highfidelity.io/sounds/MovingFurniture/FurnitureMove1.wav", "http://public.highfidelity.io/sounds/MovingFurniture/FurnitureMove2.wav", "http://public.highfidelity.io/sounds/MovingFurniture/FurnitureMove3.wav" // TODO: determine if these or other turn sounds work better than move sounds. //"http://public.highfidelity.io/sounds/MovingFurniture/FurnitureTurn1.wav", //"http://public.highfidelity.io/sounds/MovingFurniture/FurnitureTurn2.wav", //"http://public.highfidelity.io/sounds/MovingFurniture/FurnitureTurn3.wav" ]; this.moveSounds = new Array(); this.turnSounds = new Array(); this.moveSound = null; this.turnSound = null; this.moveInjector = null; this.turnInjector = null; var debug = false; var displayRotateTargets = true; // change to false if you don't want the rotate targets var rotateOverlayTargetSize = 10000; // really big target var innerSnapAngle = 22.5; // the angle which we snap to on the inner rotation tool var innerRadius; var outerRadius; var yawCenter; var yawZero; var rotationNormal; var yawNormal; var stopSoundDelay = 100; // number of msecs of not moving to have sound stop this.getRandomInt = function(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; } this.downloadSounds = function() { for (var i = 0; i < this.moveSoundURLS.length; i++) { this.moveSounds[i] = SoundCache.getSound(this.moveSoundURLS[i]); } for (var i = 0; i < this.turnSoundURLS.length; i++) { this.turnSounds[i] = SoundCache.getSound(this.turnSoundURLS[i]); } } this.pickRandomSounds = function() { var moveIndex = this.getRandomInt(0, this.moveSounds.length - 1); var turnIndex = this.getRandomInt(0, this.turnSounds.length - 1); if (debug) { print("Random sounds -- turn:" + turnIndex + " move:" + moveIndex); } this.moveSound = this.moveSounds[moveIndex]; this.turnSound = this.turnSounds[turnIndex]; } // Play move sound this.playMoveSound = function() { if (debug) { print("playMoveSound()"); } if (this.moveSound && this.moveSound.downloaded) { if (debug) { print("playMoveSound() --- calling this.moveInjector = Audio.playSound(this.moveSound...)"); } if (!this.moveInjector) { this.moveInjector = Audio.playSound(this.moveSound, { position: this.properties.position, loop: true, volume: 0.1 }); } else { this.moveInjector.restart(); } } } // Play turn sound this.playTurnSound = function() { if (debug) { print("playTurnSound()"); } if (this.turnSound && this.turnSound.downloaded) { if (debug) { print("playTurnSound() --- calling this.turnInjector = Audio.playSound(this.turnSound...)"); } if (!this.turnInjector) { this.turnInjector = Audio.playSound(this.turnSound, { position: this.properties.position, loop: true, volume: 0.1 }); } else { this.turnInjector.restart(); } } } // stop sound this.stopSound = function() { if (debug) { print("stopSound()"); } if (this.turnInjector) { this.turnInjector.stop(); } if (this.moveInjector) { this.moveInjector.stop(); } } // Pr, Vr are respectively the Ray's Point of origin and Vector director // Pp, Np are respectively the Plane's Point of origin and Normal vector this.rayPlaneIntersection = function(Pr, Vr, Pp, Np) { var d = -Vec3.dot(Pp, Np); var t = -(Vec3.dot(Pr, Np) + d) / Vec3.dot(Vr, Np); return Vec3.sum(Pr, Vec3.multiply(t, Vr)); }; // updates the piece position based on mouse input this.updatePosition = function(mouseEvent) { var pickRay = Camera.computePickRay(mouseEvent.x, mouseEvent.y) var upVector = { x: 0, y: 1, z: 0 }; var intersection = this.rayPlaneIntersection(pickRay.origin, pickRay.direction, this.properties.position, upVector); var newPosition = Vec3.sum(intersection, this.graboffset); Entities.editEntity(this.entityID, { position: newPosition }); }; this.grab = function(mouseEvent) { // first calculate the offset var pickRay = Camera.computePickRay(mouseEvent.x, mouseEvent.y) var upVector = { x: 0, y: 1, z: 0 }; var intersection = this.rayPlaneIntersection(pickRay.origin, pickRay.direction, this.properties.position, upVector); this.graboffset = Vec3.subtract(this.properties.position, intersection); }; this.stopSoundIfNotMoving = function(mouseEvent) { var nowDate = new Date(); var nowMSecs = nowDate.getTime(); if(mouseEvent.x == this.lastMovedPosition.x && mouseEvent.y == this.lastMovedPosition.y) { var elapsedSinceLastMove = nowMSecs - this.lastMovedMSecs; if (debug) { print("elapsedSinceLastMove:" + elapsedSinceLastMove); } if (elapsedSinceLastMove > stopSoundDelay) { if (debug) { print("calling stopSound()..."); } this.stopSound(); } } else { // if we've moved, then track our last move position and time... this.lastMovedMSecs = nowMSecs; this.lastMovedPosition.x = mouseEvent.x; this.lastMovedPosition.y = mouseEvent.y; } } this.move = function(mouseEvent) { this.updatePosition(mouseEvent); if (this.moveInjector === null || !this.moveInjector.playing) { this.playMoveSound(); } }; this.release = function(mouseEvent) { this.updatePosition(mouseEvent); }; this.rotate = function(mouseEvent) { var pickRay = Camera.computePickRay(mouseEvent.x, mouseEvent.y) var result = Overlays.findRayIntersection(pickRay); if (result.intersects) { var center = yawCenter; var zero = yawZero; var centerToZero = Vec3.subtract(center, zero); var centerToIntersect = Vec3.subtract(center, result.intersection); var angleFromZero = Vec3.orientedAngle(centerToZero, centerToIntersect, rotationNormal); var distanceFromCenter = Vec3.distance(center, result.intersection); var snapToInner = false; // var innerRadius = (Vec3.length(selectionManager.worldDimensions) / 2) * 1.1; if (distanceFromCenter < innerRadius) { angleFromZero = Math.floor(angleFromZero/innerSnapAngle) * innerSnapAngle; snapToInner = true; } var yawChange = Quat.fromVec3Degrees({ x: 0, y: angleFromZero, z: 0 }); Entities.editEntity(this.entityID, { rotation: Quat.multiply(yawChange, this.originalRotation) }); // update the rotation display accordingly... var startAtCurrent = 360-angleFromZero; var endAtCurrent = 360; var startAtRemainder = 0; var endAtRemainder = 360-angleFromZero; if (angleFromZero < 0) { startAtCurrent = 0; endAtCurrent = -angleFromZero; startAtRemainder = -angleFromZero; endAtRemainder = 360; } if (snapToInner) { Overlays.editOverlay(this.rotateOverlayOuter, { startAt: 0, endAt: 360 }); Overlays.editOverlay(this.rotateOverlayInner, { startAt: startAtRemainder, endAt: endAtRemainder }); Overlays.editOverlay(this.rotateOverlayCurrent, { startAt: startAtCurrent, endAt: endAtCurrent, size: innerRadius, majorTickMarksAngle: innerSnapAngle, minorTickMarksAngle: 0, majorTickMarksLength: -0.25, minorTickMarksLength: 0, }); } else { Overlays.editOverlay(this.rotateOverlayInner, { startAt: 0, endAt: 360 }); Overlays.editOverlay(this.rotateOverlayOuter, { startAt: startAtRemainder, endAt: endAtRemainder }); Overlays.editOverlay(this.rotateOverlayCurrent, { startAt: startAtCurrent, endAt: endAtCurrent, size: outerRadius, majorTickMarksAngle: 45.0, minorTickMarksAngle: 5, majorTickMarksLength: 0.25, minorTickMarksLength: 0.1, }); } } if (this.turnInjector === null || !this.turnInjector.playing) { this.playTurnSound(); } }; // All callbacks start by updating the properties this.updateProperties = function(entityID) { if (this.entityID === null) { this.entityID = entityID; } this.properties = Entities.getEntityProperties(this.entityID); }; this.cleanupRotateOverlay = function() { Overlays.deleteOverlay(this.rotateOverlayTarget); Overlays.deleteOverlay(this.rotateOverlayInner); Overlays.deleteOverlay(this.rotateOverlayOuter); Overlays.deleteOverlay(this.rotateOverlayCurrent); this.rotateOverlayTarget = null; this.rotateOverlayInner = null; this.rotateOverlayOuter = null; this.rotateOverlayCurrent = null; } this.displayRotateOverlay = function(mouseEvent) { var yawOverlayAngles = { x: 90, y: 0, z: 0 }; var yawOverlayRotation = Quat.fromVec3Degrees(yawOverlayAngles); yawNormal = { x: 0, y: 1, z: 0 }; yawCenter = this.properties.position; rotationNormal = yawNormal; // Size the overlays to the current selection size var diagonal = (Vec3.length(this.properties.dimensions) / 2) * 1.1; var halfDimensions = Vec3.multiply(this.properties.dimensions, 0.5); innerRadius = diagonal; outerRadius = diagonal * 1.15; var innerAlpha = 0.2; var outerAlpha = 0.2; this.rotateOverlayTarget = Overlays.addOverlay("circle3d", { position: this.properties.position, size: rotateOverlayTargetSize, color: { red: 0, green: 0, blue: 0 }, alpha: 0.0, solid: true, visible: true, rotation: yawOverlayRotation, ignoreRayIntersection: false }); this.rotateOverlayInner = Overlays.addOverlay("circle3d", { position: this.properties.position, size: innerRadius, innerRadius: 0.9, alpha: innerAlpha, color: { red: 51, green: 152, blue: 203 }, solid: true, visible: displayRotateTargets, rotation: yawOverlayRotation, hasTickMarks: true, majorTickMarksAngle: innerSnapAngle, minorTickMarksAngle: 0, majorTickMarksLength: -0.25, minorTickMarksLength: 0, majorTickMarksColor: { red: 0, green: 0, blue: 0 }, minorTickMarksColor: { red: 0, green: 0, blue: 0 }, ignoreRayIntersection: true, // always ignore this }); this.rotateOverlayOuter = Overlays.addOverlay("circle3d", { position: this.properties.position, size: outerRadius, innerRadius: 0.9, startAt: 0, endAt: 360, alpha: outerAlpha, color: { red: 51, green: 152, blue: 203 }, solid: true, visible: displayRotateTargets, rotation: yawOverlayRotation, hasTickMarks: true, majorTickMarksAngle: 45.0, minorTickMarksAngle: 5, majorTickMarksLength: 0.25, minorTickMarksLength: 0.1, majorTickMarksColor: { red: 0, green: 0, blue: 0 }, minorTickMarksColor: { red: 0, green: 0, blue: 0 }, ignoreRayIntersection: true, // always ignore this }); this.rotateOverlayCurrent = Overlays.addOverlay("circle3d", { position: this.properties.position, size: outerRadius, startAt: 0, endAt: 0, innerRadius: 0.9, color: { red: 224, green: 67, blue: 36}, alpha: 0.8, solid: true, visible: displayRotateTargets, rotation: yawOverlayRotation, ignoreRayIntersection: true, // always ignore this hasTickMarks: true, majorTickMarksColor: { red: 0, green: 0, blue: 0 }, minorTickMarksColor: { red: 0, green: 0, blue: 0 }, }); var pickRay = Camera.computePickRay(mouseEvent.x, mouseEvent.y) var result = Overlays.findRayIntersection(pickRay); yawZero = result.intersection; }; this.preload = function(entityID) { this.updateProperties(entityID); // All callbacks start by updating the properties this.downloadSounds(); }; this.clickDownOnEntity = function(entityID, mouseEvent) { this.updateProperties(entityID); // All callbacks start by updating the properties this.grab(mouseEvent); var nowDate = new Date(); var nowMSecs = nowDate.getTime(); this.clickedAt = nowMSecs; this.firstHolding = true; this.clicked.x = mouseEvent.x; this.clicked.y = mouseEvent.y; this.lastMovedPosition.x = mouseEvent.x; this.lastMovedPosition.y = mouseEvent.y; this.lastMovedMSecs = nowMSecs; this.pickRandomSounds(); }; this.holdingClickOnEntity = function(entityID, mouseEvent) { this.updateProperties(entityID); // All callbacks start by updating the properties if (this.firstHolding) { // if we haven't moved yet... if (this.clicked.x == mouseEvent.x && this.clicked.y == mouseEvent.y) { var d = new Date(); var now = d.getTime(); if (now - this.clickedAt > 500) { this.displayRotateOverlay(mouseEvent); this.firstHolding = false; this.rotateMode = true; this.originalRotation = this.properties.rotation; } } else { this.firstHolding = false; } } if (this.rotateMode) { this.rotate(mouseEvent); } else { this.move(mouseEvent); } this.stopSoundIfNotMoving(mouseEvent); }; this.clickReleaseOnEntity = function(entityID, mouseEvent) { this.updateProperties(entityID); // All callbacks start by updating the properties if (this.rotateMode) { this.rotate(mouseEvent); } else { this.release(mouseEvent); } if (this.rotateOverlayTarget != null) { this.cleanupRotateOverlay(); this.rotateMode = false; } this.firstHolding = false; this.stopSound(); }; })