// // injectorLoadTest.js // audio // // Created by Eric Levin 2/1/2016 // Copyright 2016 High Fidelity, Inc. // This script tests what happens when many audio injectors are created and played // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html Script.include("../libraries/utils.js"); var numSoundsToPlayPerBatch = 35 // Number of simultaneously playing sounds var numSoundsPlaying = 0; var timeBetweenBatch = 30000; // A green box represents an injector that is playing var basePosition = { x: 0, y: 0, z: 0 }; var soundBoxes = []; var testSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/dove.wav"); var totalInjectors = 0; var clipDuration; if(!testSound.downloaded) { print("SOUND IS NOT READY YET") testSound.ready.connect(function() { playSounds(); clipDuration = testSound.duration; }); } else { // otherwise play sounds right away playSounds(); clipDuration = testSound.duration; } function playSounds() { print("PLAY SOUNDS!") for (var i = 0; i < numSoundsToPlayPerBatch; i++) { playSound(); } Script.setTimeout(function() { numSoundsPlaying = 0; }, clipDuration); print("EBL Total Number of Injectors: " + totalInjectors); Script.setTimeout(function() { playSounds(); }, timeBetweenBatch); } function playSound() { var position = Vec3.sum(basePosition, {x: randFloat(-.1, .1), y: randFloat(-1, 1), z: randFloat(-3, -.1)}); var injector = Audio.playSound(testSound, { position: position, volume: 0.2 }); numSoundsPlaying++; print("NUM SOUNDS PLAYING: " + numSoundsPlaying); print("*******************************************"); print("INJECTOR VALUE: ") print(JSON.stringify(injector)); totalInjectors++; var soundBox = Entities.addEntity({ type: "Box", name: "Debug Sound Box", color: {red: 200, green: 10, blue: 200}, dimensions: {x: 0.1, y: 0.1, z: 0.1}, position: position }); soundBoxes.push(soundBox); } function cleanup() { soundBoxes.forEach( function(soundBox) { Entities.deleteEntity(soundBox); }); } Script.scriptEnding.connect(cleanup);