// // PlayRecordingOnAC.js // examples // // Created by Clément Brisset on 8/24/14. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // var recordingFile = "http://your.recording.url"; var playFromCurrentLocation = true; var loop = true; // Set position here if playFromCurrentLocation is true Avatar.position = { x:1, y: 1, z: 1 }; Avatar.orientation = Quat.fromPitchYawRollDegrees(0, 0, 0); Avatar.scale = 1.0; Agent.isAvatar = true; // Disable the privacy bubble Users.disableIgnoreRadius(); Recording.loadRecording(recordingFile, function(success) { if (success) { Script.update.connect(update); } else { print("Failed to load recording from " + recordingFile); } }); count = 300; // This is necessary to wait for the audio mixer to connect function update(event) { if (count > 0) { count--; return; } if (count == 0) { Recording.setPlayFromCurrentLocation(playFromCurrentLocation); Recording.setPlayerLoop(loop); Recording.setPlayerUseDisplayName(true); Recording.setPlayerUseAttachments(true); Recording.setPlayerUseHeadModel(false); Recording.setPlayerUseSkeletonModel(true); Recording.startPlaying(); Vec3.print("Playing from ", Avatar.position); count--; } if (!Recording.isPlaying()) { Script.update.disconnect(update); } }