Commit graph

268 commits

Author SHA1 Message Date
Andrew Meadows
4ae94c0611 fine tuning for when to make simulation bid 2016-03-09 13:06:34 -08:00
Andrew Meadows
9157ff6eda more correct notion of desired simulation priority 2016-03-09 11:02:50 -08:00
Andrew Meadows
99a1310711 change properties at 127 priority, grab at 128 2016-03-08 22:17:44 -08:00
Andrew Meadows
b4edfe2390 no expiry for simulation ownership 2016-02-25 12:07:20 -08:00
Seth Alves
6a646f1c24 put isMoving back and change all uses to isMovingRelativeToParent 2016-02-10 19:01:41 -08:00
Seth Alves
d5f3447fbc when updating queryAACubes for children, use the lastEdited from the parent's properties 2016-02-08 16:22:41 -08:00
Seth Alves
eb1c159c7e only setLastEdited on properties to be sent 2016-02-08 15:16:04 -08:00
Seth Alves
5b5ddebb1a set last-edited when updating a child's queryAACube 2016-02-08 15:09:51 -08:00
Andrew Meadows
2da46ff26a server-side release ownership 2016-02-04 13:26:07 -08:00
Andrew Meadows
e51edaa117 update some comments 2016-02-04 13:26:06 -08:00
Seth Alves
b6af8ee0cc Merge branch 'master' of github.com:highfidelity/hifi into avatar-updates-query-cube 2016-01-22 11:46:17 -08:00
Seth Alves
872a00d518 entities that are children shouldn't (at this point) be dynamic. 2016-01-21 15:53:47 -08:00
Andrew Meadows
a92c512c17 move collision group/mask calculus into EntityItem 2016-01-19 19:52:08 -08:00
Andrew Meadows
7fb145e819 namechange ignoreForCollisions --> collisionless 2016-01-19 09:06:17 -08:00
Andrew Meadows
952f5b23f6 namechange collisionsWillMove --> dynamic 2016-01-15 15:21:25 -08:00
Andrew Meadows
8b420adbc8 namechange MotionType to PhysicsMotionType 2016-01-15 15:21:25 -08:00
U-GAPOS\andrew
0126684a96 collisionMask shouldn't override ignoreForCollisions 2016-01-13 16:58:34 -08:00
Andrew Meadows
6c49d81475 collision mask bit reinterpretation
also cache sessionID in static methods inside PhysicsEngine
2016-01-12 15:08:52 -08:00
Andrew Meadows
502921e877 more consistency for collision group values 2016-01-12 15:08:52 -08:00
Andrew Meadows
c9b125612c fix bugs 2016-01-12 15:08:52 -08:00
Andrew Meadows
e1ba4ff0a8 add CollisionMask entity property 2016-01-12 15:08:52 -08:00
Andrew Meadows
36e19b43c9 add some comments; specify const and overrides 2016-01-07 10:19:46 -08:00
Andrew Meadows
6a642bdcf8 fix misusage of smart-pointers 2016-01-07 10:19:46 -08:00
Andrew Meadows
6eb177091b overhaul of MotionState cleanup
Moved MotionState deletes out of PhysicsEngine.
EntityMotionStates are deleted by the PhysicsEntitySimulation.
AvatarMotionStates are deleted in the Avatar dtor.
2016-01-07 10:19:46 -08:00
Seth Alves
96f506a98d code review 2016-01-05 07:27:27 -08:00
Seth Alves
c84fa5f821 cleanups 2015-12-21 14:45:18 -08:00
Seth Alves
701f99d28e only send a queryAACube for entities to entity-server 2015-12-18 16:28:11 -08:00
Seth Alves
688448fe41 more queryAABox experimenting 2015-12-17 16:18:41 -08:00
Seth Alves
473212e5b7 try to be more coherent about queryAABox meaning 2015-12-17 14:29:41 -08:00
Seth Alves
b83579e6e5 include queryAABox in physics-induced sends 2015-12-16 17:25:49 -08:00
Seth Alves
6eae98fb28 merge from upstream 2015-12-02 14:38:26 -08:00
Andrew Meadows
ab6367ff4e remove debug option for disabling physics updates 2015-12-01 11:13:01 -08:00
Seth Alves
4add3e2e91 rework worldToLocal, start on allowing scripts entity position/rotation to always be in world space 2015-11-30 09:41:15 -08:00
Seth Alves
ca75802b9c unmangle merge 2015-11-26 06:43:28 -08:00
Andrew Meadows
e26081e981 always update physics properties when they change
and move activation check logic to MotionState
2015-11-24 10:20:19 -08:00
Seth Alves
f013f95e9b merge from upstream 2015-11-21 08:43:00 -08:00
Seth Alves
919ea5f1a0 send action updates even if we aren't the simulation owner 2015-11-13 12:37:07 -08:00
Seth Alves
7979fb38cf don't always send actiondata along with other physics related properties 2015-11-13 09:25:17 -08:00
Seth Alves
ed8a604e13 adjust how the decision to send action changes over the wire is made 2015-11-12 17:36:45 -08:00
Seth Alves
756b382a75 adjust how the decision to send action changes over the wire is made 2015-11-12 17:12:20 -08:00
Seth Alves
6f83f32ecc adjust how the decision to send action changes over the wire is made 2015-11-12 16:27:54 -08:00
Seth Alves
d7be1699a7 adjust how the decision to send action changes over the wire is made 2015-11-12 15:27:10 -08:00
Seth Alves
a8cd891e48 adjust how the decision to send action changes over the wire is made 2015-11-12 14:19:23 -08:00
Seth Alves
2e635bd936 cleanups 2015-11-12 11:14:25 -08:00
Seth Alves
93da3ed5bd if our simulation-bid priority matches the remote one, don't bid. 2015-11-12 11:03:34 -08:00
Seth Alves
774e2ab6d6 adjust how EntityMotionState updates its idea of what the server knows about an entity 2015-11-10 15:13:07 -08:00
Seth Alves
97fec5b814 adjust how EntityMotionState updates its idea of what the server knows about an entity 2015-11-10 15:09:53 -08:00
Seth Alves
df5d161721 adjust how EntityMotionState updates its idea of what the server knows about an entity 2015-11-10 15:02:17 -08:00
Seth Alves
e067195dfe adjust how EntityMotionState updates its idea of what the server knows about an entity 2015-11-10 14:42:40 -08:00
Seth Alves
82bd506086 adjust how EntityMotionState updates its idea of what the server knows about an entity 2015-11-10 14:32:57 -08:00