Commit graph

61 commits

Author SHA1 Message Date
Dante Ruiz
e22c36b4b7 fixed menu pop up delay 2016-11-07 17:16:24 +00:00
Dante Ruiz
1a83cc2c3e fixed deleted comment 2016-11-02 00:12:23 +01:00
Dante Ruiz
d29b1c34b1 fixed coding standard conflicts 2016-11-02 00:07:58 +01:00
Dante Ruiz
e9d10b609d removed bad commit 2016-11-02 00:05:38 +01:00
Dante Ruiz
86abd9120e Fixed menu out of view with HMD and Xbox controller 2016-11-01 14:30:48 -07:00
Brad Hefta-Gaub
ed4279783d CR feedback 2016-10-24 20:38:49 -07:00
Brad Hefta-Gaub
76ca3aa546 fix residual head laser 2016-10-24 15:25:06 -07:00
Brad Hefta-Gaub
779f326452 cleanup 2016-10-24 15:03:41 -07:00
Brad Hefta-Gaub
a25d50387e gak 2016-10-24 14:47:10 -07:00
Brad Hefta-Gaub
a282d83546 more work on extra lasers 2016-10-24 07:46:04 -07:00
Brad Hefta-Gaub
c082c74cc0 use head pose for controller in case there are no hand controllers available 2016-10-18 10:01:00 -07:00
howard-stearns
140caf84d8 never interact with hud elements while holding something 2016-10-14 18:30:52 -07:00
Brad Hefta-Gaub
ddce0ef74a make laser pointers work even while content is loading 2016-10-13 17:50:20 -07:00
howard-stearns
0099a4e549 allow hand controller operations when Interface doesn't have focus, but
ONLY when in hmd.
2016-10-12 11:23:06 -07:00
Brad Hefta-Gaub
4ec9299930 fix reticle depth when not moving mouse, but moving head relative to HUD 2016-10-08 14:31:30 -07:00
Ryan Huffman
a4ffa7b23f Add disabling of right click menu with vive 2016-10-07 10:30:18 -07:00
Seth Alves
746d0cd91c get various hand lasers to all line up with grab-point sphere 2016-09-07 16:10:37 -07:00
Andrew Meadows
6f6a7bcc44 wrap default scripts with local scope 2016-08-25 08:57:06 -07:00
Anthony J. Thibault
b2dff8aa77 Easier to click buttons on web entities with shaky hand controllers
There is an angular and time dead spot on webEntity for scrolling vs clicking.
Currently, it's 150 ms and 3 degrees.  See POINTER_PRESS_TO_MOVE_DELAY and POINTER_PRESS_TO_MOVE_DEADSPOT_ANGLE

* Fix for warnings when clicking on window.open() links in WebEntity
2016-08-23 10:19:49 -07:00
James B. Pollack
5ad5899140 revert pointer changes 2016-08-02 21:26:48 -07:00
James B. Pollack
88ebeaa4cb start no movement mode. using actual keys since avatar speed doesnt work with gtting stuck 2016-08-02 18:46:47 -07:00
James B. Pollack
d00c1f62fc fixes 2016-08-02 15:40:19 -07:00
James B. Pollack
f6984aaff8 clear timeout one more place 2016-08-02 14:42:21 -07:00
Brad Davis
317dee1b23 Fix decoration inflation 2016-07-15 16:15:53 -07:00
Brad Davis
8685b23610 When using the hand controller as a mouse, disable the navigation focus state in QML 2016-07-14 12:11:12 -07:00
Brad Davis
091e798267 Make hand pointer lasers 'click' on fully pressing and clicking the vive controller 2016-07-14 10:30:35 -07:00
Howard Stearns
5556bbb0a3 Merge branch 'master' of https://github.com/highfidelity/hifi into update-invisible-reticle-only-when-triggered 2016-06-30 11:25:44 -07:00
Brad Hefta-Gaub
7dd53d7757 Merge pull request #8149 from howard-stearns/limit-hand-controller-actions-to-recommended-area
limit hand controller actions to recommended area
2016-06-30 11:06:32 -07:00
Howard Stearns
b649b30777 Reduce margin. 2016-06-29 08:20:47 -07:00
Howard Stearns
b551bc3c1a Use the whole area, less a margin. 2016-06-28 18:01:09 -07:00
Howard Stearns
d650c50a5b Use normal Script.update (60hz) instead of a timer (@20hz). 2016-06-28 17:44:30 -07:00
howard-stearns
c492d125e0 limit hand controller actions to recommended area 2016-06-28 13:19:03 -07:00
howard-stearns
799686f29d Only update the (invisible) cursor position from hand controllers when the
trigger is partially squeezed.
2016-06-28 11:36:08 -07:00
howard-stearns
f8391f0062 fix reticle bugs 2016-06-23 16:51:15 -07:00
howard-stearns
223f9bda2e gratuitous change to force things. 2016-06-21 17:03:49 -07:00
howard-stearns
bfb697bc77 No hysteresis. 2016-06-20 17:04:23 -07:00
howard-stearns
cd1780efef brush clearing 2016-06-20 13:21:06 -07:00
howard-stearns
74a3db4e1c When setting Reticle.depth, don't assume that we're in the center of the
HUD.
2016-06-17 11:14:56 -07:00
Howard Stearns
faa2624ca7 Merge pull request #8081 from howard-stearns/continue-grabbing-through-overlays
Continue grabbing through overlays
2016-06-15 16:07:01 -07:00
howard-stearns
2c7642a367 Do not make ReticleClick when we enter an overlay with the trigger
pressed.
2016-06-15 12:28:42 -07:00
howard-stearns
6366ca7508 Go red for full trigger. 2016-06-15 11:08:59 -07:00
Howard Stearns
ae65790bf3 no laser (or mouse cursor) from hand controllers unless trigger squeezed 2016-06-14 18:07:08 -07:00
howard-stearns
5759c2d29d final 2016-06-14 11:28:44 -07:00
howard-stearns
dfd03d5e61 Prepare for working laser. But at this point, we still show the laser AND
the Reticle.
2016-06-13 17:15:51 -07:00
howard-stearns
4344a35c60 Use the new system pointer functionality. 2016-06-10 16:00:16 -07:00
howard-stearns
74c5ddd49f fix paused interactions with mouse 2016-06-07 09:50:10 -07:00
howard-stearns
3e919cb7ac cleanup 2016-06-03 10:42:02 -07:00
howard-stearns
84fa4402fd Click on full trigger, activate on partial trigger. 2016-06-01 14:03:49 -07:00
howard-stearns
a3f1ece978 Do button mapping in C++ and simplify vive.json accordingly. Vive and
Hydra now use PrimaryThumb and SecondaryThumb. Fix warnings for Neuron.
2016-05-24 16:10:12 -07:00
howard-stearns
fdcd667d3c Fix hand controller pointer after input changes. 2016-05-23 13:33:42 -07:00