The tablet should more constantly be placed above your hand, while facing your head.
It fixes the issue where the tablet would appear almost horizontal when your hand was close to your HMD and at eye level.
One for the tablet in HMD mode, one for desktop mode.
The default desktop mode scaling factor is now 75%, which should
reduce the size of the for users with low resolution monitors,
while still being somewhat readable.
handControllerGrab.js and WebTablet.js now parents objects to the
AVATAR_SELF_ID parentID, instead of using MyAvatar.sessionUUID, which
is unavailable when not connected to any domain.
I removed several early returns handControllerGrab.js that prevented
grabbing from working if MyAvatar.sessionUUID was invalid.
There were places in the EntityItem.cpp and EntityScriptingInterface.cpp
C++ that would log an error if parentID was set to AVATAR_SELF_ID.
This was to prevent AVATAR_SELF_ID from ever going over the network.
Instead, we now prevent this by replacing all outgoing references of
AVATAR_SELF_ID with the sessionID of the current node.
This introduces the "isAA" property to 3d overlays. When false, the overlay is rendered after
the "Antialiasing" render pass. Ironically, disabling FXAA makes the text more readable, which is
essential in 2D desktop mode.
Two new shaders were introduced.
simple_opaque_web_browser_overlay.slf
simple_transparent_web_browser_overlay.slf
These are tailored to write into the main framebuffer instead of the g-buffer.
* added a new fauxJointIndex for the camera. CAMERA_MATRIX_INDEX = -7
this can be used to attach objects to the camera.
* WebTablet.js has been changed to detect when entering and exiting HMD mode
to move the tablet appropriately.
There's a known bug with the tablet entity position lagging the camera by one frame.