samcake
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cde17ecaab
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Clenaing the rendering and the framebuffer allocations
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2016-07-12 14:34:54 -07:00 |
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samcake
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5d4b55eeea
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Merge branch 'master' of https://github.com/highfidelity/hifi into skin
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2016-07-12 09:19:28 -07:00 |
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samcake
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9e95dbc914
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Merge branch 'skin' of https://github.com/highfidelity/hifi into skin
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2016-07-12 09:18:58 -07:00 |
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samcake
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504e9f154c
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Less comments
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2016-07-12 09:18:02 -07:00 |
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samcake
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e0993c593b
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BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore
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2016-07-11 18:34:18 -07:00 |
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samcake
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ba7590712a
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BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore
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2016-07-11 18:33:57 -07:00 |
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Brad Hefta-Gaub
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e32929dce2
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added support for material map in FST file
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2016-07-11 17:40:07 -07:00 |
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Brad Hefta-Gaub
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bcee128de0
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Merge pull request #6959 from Triplelexx/20769
CR for Job #20769 - Touchscreen camera input for Interface
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2016-07-11 14:24:52 -07:00 |
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samcake
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0e99a4ac97
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Merge branch 'master' of https://github.com/highfidelity/hifi into skin
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2016-07-11 10:49:28 -07:00 |
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Clément Brisset
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d933238bda
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Revert "Fix crash in packet list"
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2016-07-08 18:15:14 -07:00 |
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samcake
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2fbdb22493
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Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forward
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2016-07-08 18:14:05 -07:00 |
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Atlante45
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f0fcb94a6a
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Typos
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2016-07-08 16:00:34 -07:00 |
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Atlante45
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b665f38c1f
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Don't process DomainList packets from 2 DS
case 1037
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2016-07-08 15:16:41 -07:00 |
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Atlante45
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70cf25bd8b
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Add missing read locks to LimitedNodeList's hash
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2016-07-08 15:15:58 -07:00 |
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Brad Hefta-Gaub
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d78eb19e44
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Merge pull request #8194 from jherico/glow_lines
Support for glowing 3D line overlays
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2016-07-08 12:50:35 -07:00 |
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Brad Davis
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ae1dd29a7a
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Fix depth writing for glow lines
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2016-07-08 10:27:53 -07:00 |
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samcake
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ed67fe4051
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Merge branch 'master' of https://github.com/highfidelity/hifi into skin
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2016-07-08 09:04:40 -07:00 |
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samcake
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37f7596183
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Trying to unify the shaders with/without scattering eve more but found a scribe bug. REnder emissive and lightmap during forward pass
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2016-07-08 09:04:10 -07:00 |
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Brad Hefta-Gaub
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5f71f77445
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Merge pull request #8192 from AndrewMeadows/simple-hull-shapes
experimental ModelEntityItem collision shape options (no visual debugging)
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2016-07-08 08:55:11 -07:00 |
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samcake
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fff2a9a5a2
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REfactoring the shading functions interface to account for scattering
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2016-07-07 21:16:28 -07:00 |
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Brad Davis
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ba8660ff28
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Merge pull request #8212 from samcake/skin
One less warning
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2016-07-07 19:51:59 -07:00 |
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Brad Davis
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c644c87e69
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Fix glow line vanishing, improve transparency interaction
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2016-07-07 19:01:41 -07:00 |
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samcake
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fa62a0a73c
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One less warning
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2016-07-07 18:05:36 -07:00 |
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Brad Hefta-Gaub
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70e068ddb7
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Merge pull request #8210 from samcake/skin
Skin
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2016-07-07 17:18:02 -07:00 |
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samcake
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5827993125
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Fixing warnings
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2016-07-07 16:30:10 -07:00 |
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samcake
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1eb4acf815
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Unifying the lighting pass for scaterring and not
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2016-07-07 15:41:00 -07:00 |
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Brad Davis
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8ca3630cfa
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Support glow effect in 3D line overlays
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2016-07-07 13:36:48 -07:00 |
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Brad Davis
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790f74da1d
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Support geometry shaders
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2016-07-07 13:36:47 -07:00 |
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Andrew Meadows
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e4828b03b1
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fix crash when building shape before model loaded
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2016-07-07 13:32:30 -07:00 |
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Brad Hefta-Gaub
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6e724d246a
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Merge pull request #8200 from jherico/batch_cache
Batch optimizations
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2016-07-07 12:26:49 -07:00 |
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Brad Davis
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b73fe24848
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PR feedback
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2016-07-07 11:12:55 -07:00 |
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Brad Davis
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eff1c65388
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Reduce the number of temporary objects in batch commands
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2016-07-07 11:12:55 -07:00 |
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Brad Davis
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721cd79b57
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Aggressive batch pre-allocation
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2016-07-07 11:12:54 -07:00 |
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Brad Davis
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c7382ea886
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Optimize updateModelBounds
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2016-07-07 11:11:26 -07:00 |
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Brad Hefta-Gaub
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abcd1e0062
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Merge pull request #8164 from SamGondelman/macHMDPreview
Added Mac preview image if VSync is enabled
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2016-07-07 09:01:40 -07:00 |
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Brad Davis
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5220b52cd9
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Don't trigger entity scripts without scripting interface
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2016-07-06 18:13:15 -07:00 |
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SamGondelman
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d05a27e0e6
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embed image locally
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2016-07-06 17:27:53 -07:00 |
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samcake
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8f2bf2b423
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Integrating the scattering to the local lights
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2016-07-06 17:13:16 -07:00 |
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Andrew Meadows
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3c4f9f8016
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refert debug hack
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2016-07-06 15:51:17 -07:00 |
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Andrew Meadows
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15ff7bc731
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final hack tweak
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2016-07-06 14:35:57 -07:00 |
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Andrew Meadows
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301a9f4434
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improved hack logging
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2016-07-06 14:31:43 -07:00 |
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Andrew Meadows
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11ef245671
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temp hack for debugging
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2016-07-06 14:28:09 -07:00 |
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Andrew Meadows
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5659d57ac3
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fix shape generation for SIMPLE_COMPOUND
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2016-07-06 13:00:57 -07:00 |
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Andrew Meadows
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6cbc566a77
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remove debug cruft
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2016-07-06 11:53:26 -07:00 |
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Andrew Meadows
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92af849204
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bump version for new shape types
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2016-07-06 10:52:01 -07:00 |
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Andrew Meadows
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97fc5ac3b8
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construct Bullet shapes for new shape types
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2016-07-06 10:51:28 -07:00 |
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Andrew Meadows
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33d732c446
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construct geometry for new shape types
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2016-07-06 10:51:15 -07:00 |
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Andrew Meadows
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431043e195
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declare new shape types
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2016-07-06 10:50:51 -07:00 |
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samcake
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66b65391a4
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Cleaning up the lighting equations
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2016-07-05 18:21:49 -07:00 |
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Andrew Meadows
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a9dd2c7015
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Merge pull request #8172 from sethalves/fix-issue-8159
fix canRezTmp logic (incorrectly) resets valid lifetimes to the maximum value
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2016-07-05 14:47:05 -07:00 |
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