ZappoMan
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f63db42c0e
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migrate SpatiallyNestable::getOrientation to getWorldOrientation, remove redundant getRotation
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2017-10-28 10:14:25 -07:00 |
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ZappoMan
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a7a0f03ede
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rename SpatiallyNestable::getPosition() to SpatiallyNestable::getWorldPosition()
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2017-10-27 18:39:17 -07:00 |
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Anthony J. Thibault
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85500841fb
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Crash fix for avatars that are missing "Hips", "Head" and other required joints.
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2017-08-04 11:19:09 -07:00 |
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Andrew Meadows
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d065b569d3
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support for variable avatar mass by size
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2017-05-16 16:03:51 -07:00 |
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Andrew Meadows
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d34b667e82
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remove kinematic character controller implemention
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2017-05-05 09:35:49 -07:00 |
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Andrew Meadows
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e21bd7a67a
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help avatar walk up steps
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2017-05-05 09:35:49 -07:00 |
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Anthony J. Thibault
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89ae3b3d6e
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Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
This reverts commit efe9571ab8 , reversing
changes made to 333e9ec7f4 .
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2016-12-05 15:18:03 -08:00 |
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Andrew Meadows
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445c730ca3
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remove cruft, fix formatting and spelling
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2016-12-01 10:38:13 -08:00 |
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Andrew Meadows
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d749697c46
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scan bottom points during hover-HMD-drive
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2016-11-15 12:05:44 -08:00 |
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Andrew Meadows
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5e273664db
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improved ray tests for HMD driving
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2016-10-26 17:28:35 -07:00 |
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Andrew Meadows
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42c6996aee
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fix warning about unused variable
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2016-10-24 14:05:28 -07:00 |
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Andrew Meadows
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8ecc23f62b
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HMD drive stops against simple walls
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2016-10-24 08:26:44 -07:00 |
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Andrew Meadows
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06866957d0
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first pass (theoretical) HMD ray-traced step logic
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2016-10-24 08:26:44 -07:00 |
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Andrew Meadows
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f414ffaf98
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fix crash in MyCharacterController on shutdown
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2016-10-18 21:03:02 -07:00 |
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Andrew Meadows
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a4308f08a4
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remove debug cruft
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2016-10-18 16:50:19 -07:00 |
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Andrew Meadows
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6a445a0a98
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more correct steepest walkable slope detection
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2016-10-18 16:48:33 -07:00 |
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Andrew Meadows
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5a04c7ceee
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remove tabs in formatting
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2016-10-18 13:09:42 -07:00 |
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Andrew Meadows
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ecc6cb49ae
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more correct hitFraction adjustments
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2016-10-18 11:42:31 -07:00 |
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Andrew Meadows
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6f5f6d2493
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adding ray shotgun scan for avatar motion
using the shotgun scan results to deterimine if slope is walkable
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2016-10-17 17:58:52 -07:00 |
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Andrew Meadows
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72ad974b3e
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improved shape prevents avatar walking up walls
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2016-10-15 16:00:02 -07:00 |
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Andrew Meadows
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d29386c43f
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better tracking of avatar gravity setting
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2016-09-29 11:14:19 -07:00 |
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Andrew Meadows
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06ff984f90
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sky-hook for walking up steps
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2016-09-22 09:48:59 -07:00 |
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Andrew Meadows
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f5c5c68937
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adding kinematic character controller demo
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2016-09-14 11:43:52 -07:00 |
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Anthony Thibault
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1e94d9bdf5
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interface/src/avatar: cppcheck fixes
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2016-03-13 18:56:15 -07:00 |
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Anthony J. Thibault
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97bcc54360
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CharacterController: separate target velocity from parent velocity.
Also, disable damping on the rigidBody used by the CharacterController.
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2016-02-08 16:01:36 -08:00 |
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Anthony J. Thibault
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61c55ebf6c
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Updated character controller with a state enumeration
Also, adjusted checkForSupport logic such that very slanted walls are not considered support.
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2016-02-02 11:26:15 -08:00 |
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Andrew Meadows
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e9f52b1211
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properly scale avatar collision shape
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2015-12-15 18:18:08 -08:00 |
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Andrew Meadows
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8c109fd623
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move raw bullet code from interface to physics lib
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2015-12-08 17:21:43 -08:00 |
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U-GAPOS\andrew
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91bc7ca062
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cleanup start/stop logic for HMD follow
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2015-11-13 14:04:36 -08:00 |
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Andrew Meadows
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43aac813da
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more prep for shifting avatar during HMD motion
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2015-10-27 13:15:38 -07:00 |
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Andrew Meadows
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24c2f538a4
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keep MyAvatar RigidBody on shape changes
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2015-10-27 13:15:38 -07:00 |
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Andrew Meadows
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355ebe923d
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cleanup and comments
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2015-10-27 13:15:38 -07:00 |
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Andrew Meadows
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5e59e9595b
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fix typo in comments
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2015-10-27 13:15:38 -07:00 |
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Andrew Meadows
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5f278f9024
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name change
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2015-10-27 13:15:38 -07:00 |
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