Commit graph

34 commits

Author SHA1 Message Date
ZappoMan
f63db42c0e migrate SpatiallyNestable::getOrientation to getWorldOrientation, remove redundant getRotation 2017-10-28 10:14:25 -07:00
ZappoMan
a7a0f03ede rename SpatiallyNestable::getPosition() to SpatiallyNestable::getWorldPosition() 2017-10-27 18:39:17 -07:00
Anthony J. Thibault
85500841fb Crash fix for avatars that are missing "Hips", "Head" and other required joints. 2017-08-04 11:19:09 -07:00
Andrew Meadows
d065b569d3 support for variable avatar mass by size 2017-05-16 16:03:51 -07:00
Andrew Meadows
d34b667e82 remove kinematic character controller implemention 2017-05-05 09:35:49 -07:00
Andrew Meadows
e21bd7a67a help avatar walk up steps 2017-05-05 09:35:49 -07:00
Anthony J. Thibault
89ae3b3d6e Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
This reverts commit efe9571ab8, reversing
changes made to 333e9ec7f4.
2016-12-05 15:18:03 -08:00
Andrew Meadows
445c730ca3 remove cruft, fix formatting and spelling 2016-12-01 10:38:13 -08:00
Andrew Meadows
d749697c46 scan bottom points during hover-HMD-drive 2016-11-15 12:05:44 -08:00
Andrew Meadows
5e273664db improved ray tests for HMD driving 2016-10-26 17:28:35 -07:00
Andrew Meadows
42c6996aee fix warning about unused variable 2016-10-24 14:05:28 -07:00
Andrew Meadows
8ecc23f62b HMD drive stops against simple walls 2016-10-24 08:26:44 -07:00
Andrew Meadows
06866957d0 first pass (theoretical) HMD ray-traced step logic 2016-10-24 08:26:44 -07:00
Andrew Meadows
f414ffaf98 fix crash in MyCharacterController on shutdown 2016-10-18 21:03:02 -07:00
Andrew Meadows
a4308f08a4 remove debug cruft 2016-10-18 16:50:19 -07:00
Andrew Meadows
6a445a0a98 more correct steepest walkable slope detection 2016-10-18 16:48:33 -07:00
Andrew Meadows
5a04c7ceee remove tabs in formatting 2016-10-18 13:09:42 -07:00
Andrew Meadows
ecc6cb49ae more correct hitFraction adjustments 2016-10-18 11:42:31 -07:00
Andrew Meadows
6f5f6d2493 adding ray shotgun scan for avatar motion
using the shotgun scan results to deterimine if slope is walkable
2016-10-17 17:58:52 -07:00
Andrew Meadows
72ad974b3e improved shape prevents avatar walking up walls 2016-10-15 16:00:02 -07:00
Andrew Meadows
d29386c43f better tracking of avatar gravity setting 2016-09-29 11:14:19 -07:00
Andrew Meadows
06ff984f90 sky-hook for walking up steps 2016-09-22 09:48:59 -07:00
Andrew Meadows
f5c5c68937 adding kinematic character controller demo 2016-09-14 11:43:52 -07:00
Anthony Thibault
1e94d9bdf5 interface/src/avatar: cppcheck fixes 2016-03-13 18:56:15 -07:00
Anthony J. Thibault
97bcc54360 CharacterController: separate target velocity from parent velocity.
Also, disable damping on the rigidBody used by the CharacterController.
2016-02-08 16:01:36 -08:00
Anthony J. Thibault
61c55ebf6c Updated character controller with a state enumeration
Also, adjusted checkForSupport logic such that very slanted walls are not considered support.
2016-02-02 11:26:15 -08:00
Andrew Meadows
e9f52b1211 properly scale avatar collision shape 2015-12-15 18:18:08 -08:00
Andrew Meadows
8c109fd623 move raw bullet code from interface to physics lib 2015-12-08 17:21:43 -08:00
U-GAPOS\andrew
91bc7ca062 cleanup start/stop logic for HMD follow 2015-11-13 14:04:36 -08:00
Andrew Meadows
43aac813da more prep for shifting avatar during HMD motion 2015-10-27 13:15:38 -07:00
Andrew Meadows
24c2f538a4 keep MyAvatar RigidBody on shape changes 2015-10-27 13:15:38 -07:00
Andrew Meadows
355ebe923d cleanup and comments 2015-10-27 13:15:38 -07:00
Andrew Meadows
5e59e9595b fix typo in comments 2015-10-27 13:15:38 -07:00
Andrew Meadows
5f278f9024 name change 2015-10-27 13:15:38 -07:00
Renamed from interface/src/avatar/MyAvatarController.cpp (Browse further)