Anthony J. Thibault
c44f69b370
WIP checkpoint
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Changed euler angle compisition based on experiments in maya.
Also, the neuronAvatar.js attempts to transform the neuron input quaternions into
a pose relative to the avatar's default pose, but doesn't it doesn't work.
2015-12-23 17:13:52 -08:00
Anthony J. Thibault
6afe3bae5e
Copy Neuron joints into controller poses
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This makes the accessible for controller mapping and to JavaScript.
Added 'neuronAvatar.js' as an example of reading joints from the neuron and setting them
on the avatar. NOTE: the rotations are currently in the wrong coordinate frame.
2015-12-22 17:21:33 -08:00
Brad Hefta-Gaub
3dcdfbc0f1
first cut at simulating mouse/reticle behavior with input contorllers
2015-12-15 13:59:22 -08:00
Atlante45
65bc6aa371
Fix left hand grab
2015-12-09 14:25:18 -08:00
Leonardo Murillo
5d789095b5
Merge pull request #6570 from ctrlaltdavid/20740
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Update Leap Motion script to use animation state handlers
2015-12-07 16:37:42 -08:00
David Rowe
404deba78d
Adjust avatar thumb root joint angle to look better
2015-12-05 16:26:21 +13:00
David Rowe
560b9f012f
Get hand positioning and orientation working again
2015-12-05 16:25:28 +13:00
Atlante45
1d498af76e
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-12-04 15:18:25 -08:00
Seth Alves
4246672813
enable head-moving of distance grabbing
2015-12-04 10:38:24 -08:00
Seth Alves
17b5ade9c0
allow moving distantly grabbed objects with head
2015-12-03 16:45:46 -08:00
Seth Alves
a600df5ea6
try a different method of exagerating hand motion onto distanly held object
2015-12-03 16:04:39 -08:00
David Rowe
a0dcf72a3b
Use animation handlers to control hand position and orientation
2015-12-03 14:09:46 +13:00
David Rowe
0f3722a05c
Fix Leap Motion calibration avatar pose
2015-12-03 13:14:22 +13:00
Eric Levin
34234da2d1
fixed spacing
2015-12-01 17:05:51 -08:00
ericrius1
40fb45c6d3
fixed accidental newline in handgrab
2015-12-01 17:04:10 -08:00
ericrius1
0fd1bdaec5
fixed accidental newline in handgrab
2015-12-01 17:03:11 -08:00
ericrius1
e4199439af
added collision sounds to some toys
2015-12-01 17:00:43 -08:00
Eric Levin
948479b0e8
Merge pull request #6517 from imgntn/disable2hands
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Support disabling both hands in handControllerGrab.js
2015-12-01 16:25:23 -08:00
James B. Pollack
aca0fa7beb
support disabling both hands
2015-12-01 16:03:19 -08:00
James B. Pollack
52d6fdac1a
Merge pull request #6487 from ctrlaltdavid/20740
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Get the Leap Motion working again
2015-12-01 15:40:48 -08:00
Atlante45
c4e43c4e0b
Merge branch 'baseball-test' of github.com:Atlante45/hifi into baseball
2015-12-01 15:16:05 -08:00
Atlante45
97454ae446
Update handControllerGrab.js
2015-12-01 14:32:59 -08:00
Seth Alves
e0eae23dd3
Merge pull request #6515 from imgntn/personal_lasers
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Personal lasers in handControllerGrab.js
2015-12-01 13:29:05 -08:00
James B. Pollack
31d2f6463f
cleanup
2015-12-01 13:03:51 -08:00
James B. Pollack
25422084b9
make it so that only you can see your beams until youre grabbing something
2015-12-01 13:02:40 -08:00
Philip Rosedale
8e40889068
Merge pull request #6508 from sethalves/fix-observers-dont-see-equip-motion
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possible fix for observers not seeing a held entity moving
2015-12-01 11:41:08 -08:00
Seth Alves
7f95e1eec6
make sure observed held objects are active in bullet, disable equip spring action
2015-12-01 10:49:07 -08:00
James B. Pollack
1ba6bfa2e0
lazers
2015-11-30 18:58:53 -08:00
ericrius1
b67c481726
resolved merge conflicts
2015-11-30 18:19:57 -08:00
James Pollack
55f797838f
remove unused key
2015-11-28 23:22:00 -08:00
James Pollack
1e2398cbea
use constants
2015-11-28 23:04:52 -08:00
James Pollack
1315201bdc
update name of function
2015-11-28 22:55:44 -08:00
James Pollack
8f51ee6f58
rename hand disabler
2015-11-28 22:29:12 -08:00
James B. Pollack
9ec2a01475
isolate grab script changes from bow branch
2015-11-27 12:13:53 -08:00
David Rowe
6e076985f2
JSLint
2015-11-25 16:46:53 +13:00
David Rowe
46cbc349d1
Fix laserPointer.js for Hydras
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Leap Motion working already.
2015-11-25 16:39:09 +13:00
David Rowe
566b27156c
Fix hand and finger joint control in leapHands.js for HMD mode
2015-11-25 15:45:33 +13:00
David Rowe
6736eefbc1
Fix arm and finger joint control in leapHands.js for desktop mode
2015-11-25 14:14:22 +13:00
James B. Pollack
23f10659b0
update to new trigger method
2015-11-24 14:00:23 -08:00
James B. Pollack
6f76f0cbc0
release grasp at cleanup
2015-11-19 16:22:54 -08:00
James B. Pollack
3f89d73fc6
add grasp to equip and example
2015-11-19 16:15:34 -08:00
ericrius1
4bf1c36fd6
Firing works
2015-11-18 14:32:49 -08:00
ericrius1
aed5629eca
equipping
2015-11-18 12:50:42 -08:00
ericrius1
47c2119888
Adding generic pistol
2015-11-18 12:25:36 -08:00
Seth Alves
94f18672d4
equip from a distance uses a spring to pull the object to the hand before equipping it
2015-11-17 17:18:16 -08:00
Seth Alves
5ae3c5aea0
adjust size of near-grab radius.
2015-11-17 14:59:06 -08:00
Seth Alves
c6051bb325
reduce size of near-grab radius. don't draw pick laser until we know we aren't going to do a near grab
2015-11-17 14:58:20 -08:00
Seth Alves
d21a2fee20
don't use spatial-key for normal grab, only equip. allow switching from a near or far grab to an equip.
2015-11-17 13:12:22 -08:00
Seth Alves
b062d23f61
bumper is now an equip toggle
2015-11-17 09:51:52 -08:00
Seth Alves
8a434c8ab1
don't attempt to near-grab things that aren't physical
2015-11-09 14:10:26 -08:00