Sam Gateau
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d5cfe95a0a
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merging with master
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2018-08-10 15:03:33 -07:00 |
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Sam Gateau
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9295007d99
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fixing the ui script and trying to get shadow
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2018-08-08 09:22:31 -07:00 |
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Olivier Prat
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2584ce4c96
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Merged with master
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2018-08-08 08:42:44 +02:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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Brad Davis
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04e84f1d23
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Moving to cmake time shader compiling
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2018-08-03 14:58:11 -07:00 |
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Olivier Prat
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30600dff93
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Non shadow casters now increase shadow scene bounds only in light direction
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2018-07-31 15:23:27 +02:00 |
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Wayne Chen
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8f23fb01a4
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removing unused variables
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2018-07-10 07:30:02 -07:00 |
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Wayne Chen
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bf5cdb0e5f
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removing unused variables from lambda capture expressions
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2018-07-09 22:31:49 -07:00 |
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Andrew Meadows
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d220d437cc
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remove payloadGetLayer() from GameWorkloadRenderer
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2018-06-04 16:39:29 -07:00 |
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Sam Gateau
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ec569b0e51
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adjusting the bounding box for debug rendering
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2018-04-21 12:05:27 -07:00 |
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samcake
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d6b6645630
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exposing feedback of timing
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2018-04-17 18:03:45 -07:00 |
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samcake
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2008c61368
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more ui test features
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2018-04-16 17:58:13 -07:00 |
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samcake
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72649f5c06
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More featuers for the view of the workload and test scrtpts to stress the system)
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2018-04-09 17:27:40 -07:00 |
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Sam Gateau
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a2993c7cdb
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First version wof space working with Transaction & Collection
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2018-03-13 01:45:21 -07:00 |
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samcake
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b922331b05
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Address comments from review
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2018-03-12 13:40:00 -07:00 |
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samcake
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3efa92b48e
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removing comment
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2018-03-12 13:07:57 -07:00 |
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Sam Gateau
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9e7260839c
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Better rendering of the view circles
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2018-03-12 01:05:07 -07:00 |
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samcake
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e8b5a875d6
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REndering the view rings better
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2018-03-09 17:40:58 -08:00 |
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Sam Gateau
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f087bb7623
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Adjust the freeze view and start drawing the views better
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2018-03-09 01:38:00 -08:00 |
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samcake
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450786404c
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Adding more detailed classes and introducing an upfront setupVIew job
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2018-03-05 18:04:25 -08:00 |
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samcake
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660c4c30e9
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Representing the view spheres
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2018-03-02 18:22:51 -08:00 |
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samcake
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5b8e18f15d
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Adding the pipeline to render the view spheres
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2018-03-01 17:57:44 -08:00 |
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samcake
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3a9a93f502
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Introducing a ui app for debugging the workload and fixing the vissible/invisisble behavior of the render item
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2018-03-01 13:40:58 -08:00 |
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samcake
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d91fb543f3
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Fix the ssbo in GL4.5 and represent the workload proxies of the space and expose the workload engine to the JS api
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2018-02-28 17:15:40 -08:00 |
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samcake
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31462a87c3
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now identifying the issue with ResourceBUffer
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2018-02-28 10:13:13 -08:00 |
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samcake
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3360c5a968
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Debugging the ssbo bug
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2018-02-27 18:46:12 -08:00 |
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samcake
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101872abce
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Still marinating how to represent the proxy values...
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2018-02-22 16:44:35 -08:00 |
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samcake
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9c136e7dac
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Trying to render the proxies without success
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2018-02-21 17:31:53 -08:00 |
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samcake
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1c3bc0aa67
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addressing review and warnings
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2018-02-21 11:18:41 -08:00 |
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samcake
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33b47f9ae2
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Merging with the actual worloadspace managed from the EntityTreeRenderer
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2018-02-21 10:34:58 -08:00 |
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samcake
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f1dcfeb25e
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Adding shaders and means to render the proxies contained in the workload SPace
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2018-02-20 18:20:12 -08:00 |
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