Commit graph

31 commits

Author SHA1 Message Date
Sam Gateau
d5cfe95a0a merging with master 2018-08-10 15:03:33 -07:00
Sam Gateau
9295007d99 fixing the ui script and trying to get shadow 2018-08-08 09:22:31 -07:00
Olivier Prat
2584ce4c96 Merged with master 2018-08-08 08:42:44 +02:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Brad Davis
04e84f1d23 Moving to cmake time shader compiling 2018-08-03 14:58:11 -07:00
Olivier Prat
30600dff93 Non shadow casters now increase shadow scene bounds only in light direction 2018-07-31 15:23:27 +02:00
Wayne Chen
8f23fb01a4 removing unused variables 2018-07-10 07:30:02 -07:00
Wayne Chen
bf5cdb0e5f removing unused variables from lambda capture expressions 2018-07-09 22:31:49 -07:00
Andrew Meadows
d220d437cc remove payloadGetLayer() from GameWorkloadRenderer 2018-06-04 16:39:29 -07:00
Sam Gateau
ec569b0e51 adjusting the bounding box for debug rendering 2018-04-21 12:05:27 -07:00
samcake
d6b6645630 exposing feedback of timing 2018-04-17 18:03:45 -07:00
samcake
2008c61368 more ui test features 2018-04-16 17:58:13 -07:00
samcake
72649f5c06 More featuers for the view of the workload and test scrtpts to stress the system) 2018-04-09 17:27:40 -07:00
Sam Gateau
a2993c7cdb First version wof space working with Transaction & Collection 2018-03-13 01:45:21 -07:00
samcake
b922331b05 Address comments from review 2018-03-12 13:40:00 -07:00
samcake
3efa92b48e removing comment 2018-03-12 13:07:57 -07:00
Sam Gateau
9e7260839c Better rendering of the view circles 2018-03-12 01:05:07 -07:00
samcake
e8b5a875d6 REndering the view rings better 2018-03-09 17:40:58 -08:00
Sam Gateau
f087bb7623 Adjust the freeze view and start drawing the views better 2018-03-09 01:38:00 -08:00
samcake
450786404c Adding more detailed classes and introducing an upfront setupVIew job 2018-03-05 18:04:25 -08:00
samcake
660c4c30e9 Representing the view spheres 2018-03-02 18:22:51 -08:00
samcake
5b8e18f15d Adding the pipeline to render the view spheres 2018-03-01 17:57:44 -08:00
samcake
3a9a93f502 Introducing a ui app for debugging the workload and fixing the vissible/invisisble behavior of the render item 2018-03-01 13:40:58 -08:00
samcake
d91fb543f3 Fix the ssbo in GL4.5 and represent the workload proxies of the space and expose the workload engine to the JS api 2018-02-28 17:15:40 -08:00
samcake
31462a87c3 now identifying the issue with ResourceBUffer 2018-02-28 10:13:13 -08:00
samcake
3360c5a968 Debugging the ssbo bug 2018-02-27 18:46:12 -08:00
samcake
101872abce Still marinating how to represent the proxy values... 2018-02-22 16:44:35 -08:00
samcake
9c136e7dac Trying to render the proxies without success 2018-02-21 17:31:53 -08:00
samcake
1c3bc0aa67 addressing review and warnings 2018-02-21 11:18:41 -08:00
samcake
33b47f9ae2 Merging with the actual worloadspace managed from the EntityTreeRenderer 2018-02-21 10:34:58 -08:00
samcake
f1dcfeb25e Adding shaders and means to render the proxies contained in the workload SPace 2018-02-20 18:20:12 -08:00