Olivier Prat
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8ef25301cb
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Fixed some shader program link errors
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2018-04-13 17:14:19 +02:00 |
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Olivier Prat
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2d71d7da9f
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Merge branch 'master' of http://github.com/highfidelity/hifi into taa
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2018-02-27 09:11:43 +01:00 |
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Anthony J. Thibault
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d2c199104e
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Avatars use Dual Quaternion Skinning and Model Entities do not.
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2018-02-13 17:47:49 -08:00 |
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samcake
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9335acc887
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Merge and a lot of rewriting the color conversion
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2017-08-24 18:02:11 -07:00 |
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Olivier Prat
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146f934019
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Cleaned up shader code as fade position is now world position
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2017-07-17 11:59:10 +02:00 |
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Olivier Prat
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20d4fcbbc7
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Fixed fading on skinned objects. Added initialiazeShapePipelines on GeometryCache to postpone simple pipeline creation after initializeGL
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2017-06-08 09:24:12 +02:00 |
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Olivier Prat
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08fcd6c357
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Added new shaders
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2017-06-05 16:32:36 +02:00 |
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