SamGondelman
|
d59f368ad6
|
hide menu, fix shaders
|
2018-04-20 17:38:38 -07:00 |
|
samcake
|
9335acc887
|
Merge and a lot of rewriting the color conversion
|
2017-08-24 18:02:11 -07:00 |
|
Olivier Prat
|
dbf0b64dfb
|
Refactored Fade.slh to take into account differences between instanced draw and normal draw
|
2017-07-18 12:49:34 +02:00 |
|
Olivier Prat
|
1f14b6ef38
|
Shape entities have the correct pipeline picked when fading is activated. Still need to support instanced rendering
|
2017-07-17 17:50:59 +02:00 |
|
Olivier Prat
|
146f934019
|
Cleaned up shader code as fade position is now world position
|
2017-07-17 11:59:10 +02:00 |
|
Olivier Prat
|
8a12d0c106
|
Fade effect working again for basic enter domain but with various Fade jobs
|
2017-06-29 08:54:23 +02:00 |
|
Olivier Prat
|
08fcd6c357
|
Added new shaders
|
2017-06-05 16:32:36 +02:00 |
|