Anthony J. Thibault
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cf5452313a
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WIP check in of making the use of dq or mat dynamic per model
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2018-02-12 18:44:24 -08:00 |
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Anthony J. Thibault
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aacf2d489f
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removed comments
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2018-01-04 16:17:21 -08:00 |
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Anthony J. Thibault
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bcd813ac62
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Optimizations and cleanup
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2018-01-04 16:15:44 -08:00 |
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Anthony J. Thibault
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e86fd4f992
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Removed SKIN_COMP define, re-enabled cauterization
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2018-01-04 16:15:42 -08:00 |
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Anthony J. Thibault
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8bdddf7211
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Full Dual Quaternion support
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2018-01-04 16:15:38 -08:00 |
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Anthony J. Thibault
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18113d824c
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Created Model::TransformComponents class
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2018-01-04 16:13:44 -08:00 |
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Anthony J. Thibault
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23affb570b
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WIP checkpoint, root transforms for shapes and non-animated fbx files are working.
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2018-01-04 16:09:06 -08:00 |
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samcake
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053052a95d
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removing warnings
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2017-11-03 13:28:20 -07:00 |
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Sam Gateau
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421aacd8eb
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Yes
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2017-11-02 22:45:19 -07:00 |
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Sam Gateau
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56510abd1e
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Trying to set the ClusterBuffer in the render loop instead of the game loop
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2017-11-02 03:45:27 -07:00 |
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Seth Alves
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12f52e8f20
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don't do SoftAttachmentModel::updateClusterMatrices if geometry isn't ready
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2017-07-13 13:18:21 -07:00 |
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Andrew Meadows
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7b879a7964
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Model has a Rig rather than a RigPointer
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2017-05-19 13:24:16 -07:00 |
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Brad Davis
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2d0bbf70ae
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Migrate core avatar rendering functionality to library
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2017-05-04 14:08:59 -07:00 |
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