Olivier Prat
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573f399023
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Fixed incorrect shadow frustum far clip computation due to not taking into account shadow receivers
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2018-04-06 14:45:16 +02:00 |
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NissimHadar
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0f2cf8ea85
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Re-implemented shadow controls.
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2018-03-01 14:24:20 -08:00 |
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SamGondelman
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0fca56eef0
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Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
This reverts commit 3201d2ba21 , reversing
changes made to c0f20900a0 .
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2018-02-27 11:33:05 -08:00 |
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NissimHadar
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950a62f3f8
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Global graphics flag default to on.
Added cast shadows flag to zone/keylight.
Exit the RenderShadowMap job if current keylight doesn't cast shadows.
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2018-02-08 15:52:20 -08:00 |
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Olivier Prat
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179aca2bf9
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Shadow task now uses LOD culling from main view task
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2018-02-06 11:47:39 +01:00 |
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Olivier Prat
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2940a67b3e
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Merged with master
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2018-02-03 16:55:25 +01:00 |
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Olivier Prat
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e9747e9d85
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Small optimisations in shadow shader
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2018-02-02 15:06:22 +01:00 |
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Olivier Prat
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234cb1e3e6
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Added anti frustum test to remove lower cascade objects from higher shadow cascades
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2018-02-02 12:15:43 +01:00 |
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Olivier Prat
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1f4671ba17
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Cleaned up orthographic shadow culling functor
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2018-02-02 11:09:28 +01:00 |
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Olivier Prat
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3804917cf4
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Orthographic octree selection seems to be working
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2018-02-02 09:40:57 +01:00 |
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Olivier Prat
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d422545c78
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Changed shadow task to do a single octree query as well as pipeline/depth sort for all cascades. Still issue with disapearing objects from shadow map with viewpoint
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2018-01-31 17:13:06 +01:00 |
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Olivier Prat
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3fa2babec2
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Moved cascade frustum pre-computation to single ShadowSetup job
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2018-01-31 11:55:46 +01:00 |
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Olivier Prat
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f344e44d26
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Switched to a simpler manual fixed/slope based shadow bias system. Automatic stuff fail most of the time
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2018-01-31 10:19:17 +01:00 |
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samcake
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1fd4c5c1a4
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Integrating the tag flags to the render item key and adding configration of the render pipelien with the Tag information
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2018-01-29 12:20:51 -08:00 |
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Olivier Prat
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0324f41565
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Trying to improve adaptive shadow bias
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2018-01-29 17:23:35 +01:00 |
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samcake
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8dfa3aace3
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cleaning en route
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2018-01-26 17:34:37 -08:00 |
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Olivier Prat
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6b0b17ff63
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Working on better adaptive bias algorithm for shadow
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2018-01-26 17:57:20 +01:00 |
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Olivier Prat
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b9d49318e7
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Fixed bug which culled medium sized objects in shadow maps due to perspective frustum assumed octree selection
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2017-12-11 12:19:10 +01:00 |
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Olivier Prat
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8d710c8f73
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Factorised out some computation needed for all cascades
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2017-12-06 18:08:27 +01:00 |
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Olivier Prat
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103e036b70
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Shadow maps rendered in cascades
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2017-11-10 18:30:37 +01:00 |
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Olivier Prat
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08b06281f4
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Min / Max cascade distance computation
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2017-11-10 16:17:09 +01:00 |
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Olivier Prat
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6cf689a385
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First draft version of tighter shadow frustum
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2017-10-26 12:42:36 +02:00 |
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Sam Cake
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33d770c24e
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removing the explicit SettingHandle path to REnder?engine
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2017-04-24 00:52:09 -07:00 |
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samcake
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63fe579022
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
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Sam Cake
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a458828590
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MOving forward with the TaskConcept and TaskModel, all working
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2017-04-10 02:30:13 -07:00 |
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Sam Cake
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b65448bcbe
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Trying to improve the Job/Task classes and testing it with the ZoneRenderer
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2017-04-09 11:08:35 -07:00 |
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Zach Pomerantz
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8d63067fa5
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templatize graphics engine tasks' run method
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2016-12-23 14:58:40 -05:00 |
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Zach Pomerantz
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dbf4f2d23b
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mv shadow task setup to jobs
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2016-12-23 14:58:40 -05:00 |
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Zach Pomerantz
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30fbd99d11
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Factor out SortTask to fix shadows
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2016-02-26 16:04:15 -08:00 |
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Zach Pomerantz
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d0f3ad75b8
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Nest Persistent in Config to compile on nix
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2016-02-11 10:27:32 -08:00 |
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Zach Pomerantz
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a7778daed2
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Change graphics dialog to persisted dropdowns
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2016-02-11 10:15:13 -08:00 |
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Zach Pomerantz
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5009e8702e
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Cleanup new render settings
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2016-01-26 15:58:50 -08:00 |
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Zach Pomerantz
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56cc4dc223
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Add Job::Config to RenderShadowTask
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2016-01-25 12:14:58 -08:00 |
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Zach Pomerantz
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5698be5435
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It works
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2016-01-25 12:13:55 -08:00 |
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Zach Pomerantz
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2e1fbf66ad
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Refine Configuration for render::Job
wip
wip
wip
wip
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2016-01-25 12:13:55 -08:00 |
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Zach Pomerantz
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8b68d5922c
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Make Engine a Task
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2016-01-25 12:13:55 -08:00 |
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Zach Pomerantz
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568ae2e7bc
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Move ShoudRenderFunctor to render::CullFunctor
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2016-01-19 11:24:11 -08:00 |
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Zach Pomerantz
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7fd20bb036
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Set shadow pipelines manually to avoid duplication
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2016-01-15 17:55:07 -08:00 |
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Zach Pomerantz
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c704a8d8c5
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Add RenderShadowTask
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2016-01-14 13:53:11 -08:00 |
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