Bradley Austin Davis
e42068f681
Merge branch 'master' into android_new
2017-09-26 14:31:29 -07:00
Menithal
19a290be70
Fixed Entity Shader emmissive
...
Makes sure that the emissiveAmount information is used correctly for a custom
shader, instead of using specular rgb information to generate the
emissiveness, which was incorrect
2017-09-26 00:12:45 +03:00
Bradley Austin Davis
b93e91b9f3
New android toolchain
2017-09-19 13:45:12 -07:00
SamGondelman
b794259b7d
fixed procedural entity fade
2016-08-05 16:15:10 -07:00
SamGondelman
7713c1f4bf
try to fade in web entities
2016-08-03 15:56:41 -07:00
SamGondelman
27bacc9165
try to fade in procedural shapes
2016-08-03 14:33:05 -07:00
samcake
4742f40128
Separating the normal packing into it s own file and make sure to sclae the filter radius correctly dpeending on the resolution of diffusion
2016-07-19 12:23:57 -07:00
samcake
0c882832bf
Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now)
2016-06-20 17:58:35 -07:00
Brad Davis
1e136ed71f
Fix procedural rendering on primitives
2016-05-14 10:59:59 -07:00
samcake
a0d7ce145e
Adding support for emissive and occlusion maps, on to pr land
2016-02-24 17:30:29 -08:00
samcake
39a7852979
MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders
2016-02-19 18:43:07 -08:00
samcake
f9070ee989
Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
2015-12-22 12:41:31 -08:00
samcake
ae124ebede
Tuning the proedural shader support to work with the current default: gamma corrected emissive
2015-12-21 12:00:30 -08:00
Brad Davis
7b1c04512a
Adding support for accessing IPD in scripts
2015-09-28 16:24:38 -07:00
Brad Davis
5f1affaff9
Procedural skybox work
2015-09-08 14:31:16 -07:00
Brad Davis
aea07fe671
Merge branch 'master' into gl4_1
...
Conflicts:
libraries/gpu/src/gpu/Config.slh
libraries/render-utils/src/deferred_light_limited.slv
libraries/render-utils/src/simple.slf
libraries/render-utils/src/simple_textured.slf
tests/render-utils/src/main.cpp
tools/scribe/src/main.cpp
2015-07-31 15:08:37 -07:00
ZappoMan
e6262de864
CR feedback
2015-07-23 14:56:52 -07:00
ZappoMan
96e83e3ed4
remove gl_FrontMaterial
2015-07-23 14:11:28 -07:00
ZappoMan
5774af0856
more hacking
2015-07-23 13:38:08 -07:00
Brad Davis
fbf3a0cbe6
Working on GL 4
2015-06-23 09:48:16 -07:00
Atlante45
212007aa6f
Cleanup simple fragmen shaders
2015-05-29 16:53:53 +02:00
Atlante45
51570aac68
Add simple textured pipeline
2015-05-29 16:49:31 +02:00
samcake
e560687371
fixing the shader not compiling
2015-05-01 00:14:23 -07:00
Sam Gateau
e2e61c64b1
Support include path to shaders from the hifi libraries to cmake
2015-02-13 01:30:04 -08:00
Sam Gateau
d9efafac7e
updating the model fragment shaders to use DeferredBUfferWrite
2015-01-13 14:11:38 -08:00
Sam Gateau
8d95639416
moving the deferrered shaders from the resource folder to built-in the executable
2014-12-30 17:43:52 -08:00