Andrew Meadows
df740dd82a
Fix bad static const inside class.
2014-06-23 14:07:09 -07:00
Andrew Meadows
e2204ab78e
friend foo --> friend class foo
2014-06-23 13:59:44 -07:00
Andrew Meadows
415dfd98aa
remove one line of cuft
2014-06-23 13:40:50 -07:00
Stephen Birarda
ed5c05a61b
fix rounding of credit balance in application title
2014-06-23 13:25:32 -07:00
Andrew Meadows
b5aca45ab6
smaller timescale for slaving shapes to skeleton
2014-06-23 12:59:38 -07:00
Brad Hefta-Gaub
18cd794542
Merge pull request #3055 from wangyix/master
...
Audio jitter buffer resizes depending on max inter-frame time gaps of incoming audio packets
2014-06-23 12:45:04 -07:00
Andrew Meadows
7f4ffb363b
merge upstream/master into andrew/ragdoll
2014-06-23 12:33:21 -07:00
Andrew Meadows
3e0673418f
more complete physics iteration for stability
2014-06-23 12:32:23 -07:00
Andrew Meadows
add556719c
fixed perf stats on phys simulation
2014-06-23 12:31:36 -07:00
Andrew Meadows
9713e3d513
remove some unused var warnings in Release build
2014-06-23 12:30:53 -07:00
wangyix
fbdca59d37
fixed spacing issue
2014-06-23 11:56:14 -07:00
Brad Hefta-Gaub
29a8307825
Merge pull request #3050 from ctrlaltdavid/fix_fullscreen_shortcut
...
Fix fullscreen toggle shortcut
2014-06-23 11:42:20 -07:00
wangyix
ffc20b8876
changed InterframeTimeGapHistory to InterframeTimeGapStats
2014-06-23 11:22:04 -07:00
Andrew Meadows
8ad2a679c4
move code to SkeletonModel::stepRagdollForward()
2014-06-23 11:16:18 -07:00
Andrew Meadows
9a2197a23c
draw skeleton shapes at at correct positions
2014-06-23 10:55:34 -07:00
wangyix
e5d7d471e3
removed debug code
2014-06-23 10:55:30 -07:00
Andrew Meadows
5e4d757e4e
merge upstream/master into andrew/ragdoll
2014-06-23 10:43:40 -07:00
Andrew Meadows
b50bf09c93
findPlaneCollisions() works in theory, not used
2014-06-23 10:39:50 -07:00
Andrew Meadows
8986be5f1c
remove old collideAgaintsOurself() code
2014-06-23 10:36:31 -07:00
wangyix
7196814ec3
added debug prints to look at injected ring buffers
2014-06-23 10:22:16 -07:00
Andrew Meadows
eba03ddb8a
re-enable some basic avatar collisions
2014-06-23 10:05:51 -07:00
Andrew Meadows
8b24e9cd67
Update SkeletonModel::_boundingShape position
2014-06-23 09:39:14 -07:00
Andrew Meadows
c1c2df5933
remove debug include
2014-06-23 08:53:58 -07:00
Andrew Meadows
b2ea8c0bf9
Compute more correct masses for ragdoll parts
...
also pin root ragdoll shape at the local-frame origin
for stability
2014-06-23 08:37:11 -07:00
Andrew Meadows
ea83a97b75
Add getVolume() method to Shape
2014-06-23 08:36:45 -07:00
Clément Brisset
1992f624ad
Merge pull request #3054 from huffman/19723
...
Code Review for Job #19723
2014-06-22 16:37:02 -07:00
Clément Brisset
5b95eafa9b
Merge pull request #3053 from ey6es/metavoxels
...
Added basic tests for metavoxel streaming.
2014-06-22 16:35:49 -07:00
Andrzej Kapolka
626bd42b7b
Use randomColorValue, since we have it.
2014-06-20 18:22:36 -07:00
Andrzej Kapolka
811815e61f
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
2014-06-20 18:12:29 -07:00
Andrzej Kapolka
49f1d427ec
Removed incremental streaming stubs.
2014-06-20 18:12:08 -07:00
Andrzej Kapolka
de0c45a919
Spanner mutation in test.
2014-06-20 18:09:51 -07:00
wangyix
6b72b161d3
fixed typo with frames/samples confusion.
2014-06-20 17:52:46 -07:00
wangyix
124fba35db
fixed minor comment typo
2014-06-20 17:39:05 -07:00
wangyix
cb6681f6f8
completed code for dynamicly resizing jitter buffer
2014-06-20 17:13:42 -07:00
Andrew Meadows
dcd9d8871d
re-enabling some temporary debug stuff
2014-06-20 16:36:44 -07:00
Andrew Meadows
c17b8fdb60
collisions update shapes
...
VerletShapes keep pointers to VerletPoints (rather than to glm::vec3's)
VerletShapes compute lagrangian coefficients
VerletShapes send their movement accumulations to their VerletPoints
2014-06-20 16:31:39 -07:00
Ryan Huffman
0e6abe3359
Update inactive chat window opacity to 0.8
2014-06-20 16:31:22 -07:00
wangyix
a5457eb86b
fixed bug in Audio.cpp where numSilentSamples was written to wrong place in packet
...
added more debug stuff, other minor changes and fixes
2014-06-20 14:43:18 -07:00
Andrzej Kapolka
ce778f47b1
More work on stream testing, fixed bug with differently-ordered edits.
2014-06-20 14:08:39 -07:00
David Rowe
633746ab16
Different fullscreen shortcuts for Mac and Windows
...
Revert to the original Mac OSX key combination and provide alternative for Windows.
2014-06-20 13:30:04 -07:00
Andrew Meadows
c7ad3da47d
stubbery for processing collisions
...
PhysicsSimulation tells CollisionInfos to apply() themselves
CollisionInfo knows how to apply() itself to affected shapes
Shape gets _mass and some stubbed methods for accumulating movement
VerletPoint gets movement accumulator
2014-06-20 10:55:57 -07:00
Ryan Huffman
0c87f0aabc
Update chat window behavior
...
Lower opacity when inactive
Move focus to main window when pressing escape, instead of hiding
2014-06-19 19:45:43 -07:00
Brad Hefta-Gaub
4ab30aae2b
Merge pull request #3052 from Atlante45/misc_fixes
...
Misc fixes
2014-06-19 18:19:45 -07:00
Andrzej Kapolka
24f535e02d
Working on metavoxel streaming tests.
2014-06-19 18:15:17 -07:00
Atlante45
4561a6e326
Fixed voxel being deleted even though voxel tool is not selected
2014-06-19 18:10:06 -07:00
Atlante45
266dc6be3e
fixed tooltip not disapearing when deleting model
2014-06-19 18:09:17 -07:00
wangyix
435b5094a0
moved time gap history to PositionalAudioRingBuffer, untested
...
removed hard-coded jitter buffer length.
2014-06-19 17:58:38 -07:00
Andrew Meadows
4a0ce7a9ae
support disabling collisions btw adjacent joints
2014-06-19 17:39:50 -07:00
wangyix
100bc022ec
fixed a for loop that erased elements while iterating
2014-06-19 16:42:51 -07:00
Andrew Meadows
f0c2417206
Split PhysicsSimulation::stepForward() into parts
2014-06-19 15:50:16 -07:00