Commit graph

491 commits

Author SHA1 Message Date
SamGondelman
7db498a130 fix shadows when tablet is open and misc threading issues 2019-03-22 16:20:54 -07:00
Sam Gateau
34db48d3a3 Merging and resolving conflict 2019-02-14 17:03:44 -08:00
Sam Gateau
98a5ec84a9 Adjusting the HUD operator render job to shave an extra framebuffer 2019-02-14 15:35:02 -08:00
SamGondelman
5ce8f566cc more overlay wip 2019-01-25 11:10:11 -08:00
sam gateau
7e1f75e0f3 Fixing the debug of shadow frustum for real 2018-12-20 13:16:41 -08:00
sam gateau
21577ba311 fixing warnings and the debug of shadows 2018-12-20 09:27:15 -08:00
Sam Gateau
80a55e2ae9 Compiling 2018-12-19 20:01:14 -08:00
sam gateau
253a71a20c updating some code and probably broken in this version 2018-12-19 18:22:01 -08:00
sam gateau
b8d96d98b8 fixing warnings from the build 2018-12-18 16:25:24 -08:00
sam gateau
5b50b0332d more fixes 2018-12-18 15:30:45 -08:00
sam gateau
2f18555ee0 removing comments and dead code, rewiring the debug 2018-12-18 14:42:45 -08:00
sam gateau
237fb4dc4c Shadows are completely working with settings on both pipeline 2018-12-17 17:34:47 -08:00
sam gateau
a4b9ec50e9 one step closer 2018-12-14 17:00:58 -08:00
Sam Gateau
e07bc208f3 introducing the Shadow Stage 2018-12-14 00:58:07 -08:00
sam gateau
8bfca612e3 Separating the state view dependant from the shadow to be able to have several versions in flight 2018-12-13 17:56:14 -08:00
Sam Gateau
b09d0b10e9 cleaning light clusters 2018-12-09 22:54:49 -08:00
sam gateau
28d36c81e0 there and back , trying to converge with the new Assemble Lighting Stage task 2018-12-07 16:24:51 -08:00
Sam Gateau
50fcd7f40a trying... 2018-12-06 22:45:44 -08:00
sam gateau
e941833676 gathering the lighting stage jobs in their own task away from the renderer specificities 2018-12-06 17:27:13 -08:00
sam gateau
a267c3115a drafting more factorisation of render tasks 2018-12-05 17:47:33 -08:00
Sam Gateau
259a97c43a Exploring varying with names 2018-12-02 23:41:57 -08:00
sam gateau
2c4cd68a00 iterating on a simpler engine graph 2018-11-30 17:43:27 -08:00
Sam Gateau
ba4aec2aff Fixing the issues with thte debug renderdeferredTask and investigating the avatars perf 2018-11-28 01:01:18 -08:00
sam gateau
f348cc35c4 separting debug in its own task 2018-11-26 15:20:45 -08:00
Sam Gateau
b7b8e8e6bf Trying to group together the debug jobs in a separate task 2018-11-26 00:38:04 -08:00
SamGondelman
c10bb7d525 pointers 2018-10-08 18:05:09 -07:00
SamGondelman
de90ce5f2b move stage frames to varyings 2018-10-01 11:26:02 -07:00
John Conklin II
fcdbc6c6d2
Merge pull request #13778 from SamGondelman/bloom
Enable bloom in zone properties
2018-08-24 14:46:31 -07:00
Sam
cd7ca96c3a Remove the separate depth buffer for in front overlay, only useful for debug and it breaks in mac 2018-08-10 02:42:45 +02:00
Olivier Prat
2584ce4c96 Merged with master 2018-08-08 08:42:44 +02:00
SamGondelman
2959a406d7 working on enabling bloom 2018-08-07 21:52:05 -07:00
Olivier Prat
92e64510ec Fixed draw frustum and draw aabb code 2018-08-04 15:58:24 +02:00
Bradley Austin Davis
fc51b93691 Fix OSX build 2018-08-03 16:15:58 -07:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Olivier Prat
f2a01021f3 Improvement of debug shadow script 2018-08-03 18:01:22 +02:00
Olivier Prat
d1d6782381 Repaired Luci shadow cascade and depth visualisation 2018-08-01 17:02:52 +02:00
John Conklin II
b59e9f9899
Merge pull request #13582 from Zvork/scale
Render Scale Resolution applied only to 3D rendering not HUD
2018-07-12 10:56:03 -07:00
Olivier Prat
22420dbf78 Fixed render resolution scale with TAA 2018-07-11 12:28:46 +02:00
Olivier Prat
703fc20856 Separate scale between 3D rendering and HUD 2018-07-11 12:17:36 +02:00
Olivier Prat
4b7b14f4d3 Added lighting model to haze to be able to turn it on/off 2018-07-05 16:25:40 +02:00
Olivier Prat
4a25090a23 Fixing haze bug on Mac, and potentially AMD 2018-07-05 15:48:33 +02:00
SamGondelman
97ee02811c disable shadows in secondary camera 2018-06-26 12:27:59 -07:00
SamGondelman
aec7206901 get rid of overlay pipelines and just use forward rendering 2018-06-05 14:44:44 -07:00
samcake
386c0f9ab2 Re review adjustments 2018-05-31 12:16:57 -07:00
Sam Gateau
513acc529e INtroduce RenderConstants header file to define the alias names for Tag and Layer for Hifi REnder Engine 2018-05-30 23:31:54 -07:00
samcake
179801dab6 FIxing the transparent ambient lighting bug 2018-05-15 17:22:28 -07:00
Olivier Prat
bed7752a1a Fixed bug with highlighting and TAA 2018-05-15 12:27:04 +02:00
Olivier Prat
c6d598cc88 Jitter is now set through a batch command 2018-04-20 10:52:50 +02:00
Olivier Prat
cfacd80e08 Moved not in front overlays and highlight before TAA and Bloom 2018-04-11 10:56:27 +02:00
Olivier Prat
2974e05cf2 Tweaked bloom intensity mix 2018-04-10 11:13:37 +02:00