humbletim
b15956278c
separate out supporting changes into 21114-part2 branch
2017-02-16 07:40:19 -05:00
Seth Alves
645aad7bb0
Merge pull request #9557 from hyperlogic/tablet-ui
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Fix for one-frame lag in the tablet stylus.
2017-01-31 13:37:56 -08:00
Anthony J. Thibault
0f75668923
Moved Model setting of _spatiallyNestableOverride to constructor
2017-01-31 09:36:21 -08:00
Andrew Meadows
6ef4420f37
remove commented out cruft
2017-01-30 13:21:23 -08:00
Andrew Meadows
31861d3192
use inverted collision for B-A event
2017-01-30 13:21:23 -08:00
Andrew Meadows
aa8e7d27db
move depth filtering closer to source
2017-01-30 13:21:23 -08:00
Andrew Meadows
2541bfb1a8
only create collision events for owned entities
2017-01-30 13:21:23 -08:00
Andrew Meadows
8cf7aee009
fix bug: second collision event with bad data
2017-01-30 13:21:23 -08:00
Andrew Meadows
b7cd8827f9
collision events for owned objects only
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also: fewer entityID lookups for scripted collision sounds and events
2017-01-30 13:21:23 -08:00
Andrew Meadows
ed17c4fa16
fix an old typo about when to send collision event
2017-01-30 13:19:38 -08:00
Ryan Huffman
9b1cd52fb4
Add the ability to get the context that a script is running in
2017-01-23 08:58:01 -08:00
Atlante45
29b5daba3a
Revert input events script callbacks
2017-01-20 15:30:25 -08:00
Atlante45
ff3f175fb7
Fix typos
2017-01-17 15:39:54 -08:00
Ryan Huffman
340eeb94fa
Add return type to lambdas in EntityTreeRenderer
2017-01-17 15:24:14 -08:00
Atlante45
8d199ded15
Check collision against the right owner
2017-01-17 13:47:45 -08:00
Atlante45
5db37fff95
More entity script server work
2017-01-17 13:47:45 -08:00
David Rowe
c6f19b1c4e
Add missing entity hover signal
2016-12-03 20:37:47 +13:00
Seth Alves
f47aeae2a7
stop passing bare pointers to EntityTreeRenderer all around
2016-10-27 10:10:22 -07:00
Anthony Thibault
23aa626755
Destroy render scene & engine before Application is destroyed
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Many render items/payloads contain smart pointers back to the
objects that added them to the scene, including entity and avatar
objects. Currently, those render items are destroyed when the
scene is destroyed very late in the application life-cycle.
There are rare crashes that can occur when these render items are
destroyed. Possibly, due to them referencing objects that have
already been destroyed via raw pointers. In an effort to
eliminate these crashes, we now destroy the scene earlier, within
Application::aboutToQuit() which is connected to the
QCoreApplication::aboutToQuit signal. Also, we guard against null
scene pointer dereferences. Any location that accesses the scene
off the main thread, now checks the validity of the scene pointer.
2016-10-25 15:28:37 -07:00
Brad Hefta-Gaub
db5edb530a
fix skybox changing when going between zones
2016-10-09 15:22:35 -07:00
Ryan Huffman
ee50469213
Add collidableOnly arg to findRayIntersection
2016-10-04 20:19:54 -07:00
Ryan Huffman
17c63eb722
Add the ability to ignore invisible entities in findRayIntersection
2016-10-04 20:19:32 -07:00
Brad Hefta-Gaub
667137f951
Merge pull request #8552 from AndrewMeadows/invoke-updateModel
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eliminate log warning about invokeMethod of EntityTreeRenderer::updateModel()
2016-09-02 09:17:57 -07:00
Andrew Meadows
e5b63aa18f
remove cruft from updateModel() arguments
2016-08-31 10:54:02 -07:00
Zach Pomerantz
0e9ff04c4c
fix layered zone applications
2016-08-30 17:00:02 -07:00
Zach Pomerantz
bb39cdafda
fix applyPartial for last zone
2016-08-30 17:00:02 -07:00
Zach Pomerantz
abde84b068
fix async skybox tex loading
2016-08-30 17:00:02 -07:00
Zach Pomerantz
f30308b68c
add deeply nested skyboxes
2016-08-29 13:57:14 -07:00
Brad Hefta-Gaub
3d6691f3d1
Merge pull request #8527 from zzmp/fix/skybox-default-color
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fix skybox default
2016-08-26 15:14:44 -07:00
Zach Pomerantz
996346980d
clear the skybox between scenes
2016-08-25 18:08:22 -07:00
Andrew Meadows
2f16aca114
remove cruft and fix typo in rebase
2016-08-24 22:26:56 -07:00
Andrew Meadows
eb65be5478
remove cruft argument from allocateModel()
2016-08-24 22:26:56 -07:00
Andrew Meadows
b0a0293e6e
move compoundResource out of Model class
2016-08-24 22:26:56 -07:00
Anthony J. Thibault
d015c5cfb5
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-22 14:13:17 -07:00
Anthony J. Thibault
7de8cc6422
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-16 16:49:57 -07:00
Zach Pomerantz
d6d9871a96
unused var nits
2016-08-16 14:36:54 -07:00
Zach Pomerantz
8c559bc65d
use lights from nontextured skyboxes
2016-08-16 13:27:22 -07:00
Brad Davis
d548da02d9
Expose whether nsight is running to the app, disable some stuff under nsight
2016-08-12 22:28:50 -07:00
Anthony J. Thibault
1be434342b
Work In Progress snapshot
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* Added new PointerEvent type.
* Mouse events are still sent from Application to EntityTreeRenderer, however, EntityTreeRenderer converts them to PointerEvents
* All outgoing signals from EntityTreeRenderer use PointerEvents instead of MouseEvents
* Associated JavaScript entity methods will receive PointerEvents instead of MouseEvents
* Events from handControllerGrab.js to entities are currently broken.
2016-08-12 17:11:59 -07:00
Ryan Huffman
35ea9908cd
Add default skybox
2016-08-08 16:00:58 -07:00
Ryan Huffman
77e993510e
Cleanup implementation of angular loading
2016-08-08 08:53:05 -07:00
Ryan Huffman
c594dcdf9f
Add priority loading for model entities
2016-08-08 08:52:29 -07:00
Brad Davis
5220b52cd9
Don't trigger entity scripts without scripting interface
2016-07-06 18:13:15 -07:00
Brad Davis
cd1e910844
Add a generic shape primitive
2016-05-21 23:46:44 -07:00
Zach Pomerantz
61fbb7022c
Mv entities script engine deleter to fn
2016-05-16 10:40:11 -07:00
Zach Pomerantz
2140dc77b3
Rename wait and unload in best thread
2016-05-13 16:14:22 -07:00
Zach Pomerantz
806d06b552
Wait on old entity script engines in threadpool
2016-05-12 17:51:40 -07:00
Zach Pomerantz
7e82494a66
Add cap on entities scripting thread stop time
2016-05-12 17:51:37 -07:00
Zach Pomerantz
f40fe88ee7
Clean up entity script engine deletion
2016-05-12 17:51:36 -07:00
Atlante45
07adef9465
Fix entities collision sounds
2016-05-05 14:55:28 -07:00