Brad Hefta-Gaub
d440532cff
make sure RPC is timely
2017-01-03 11:10:07 -08:00
Brad Hefta-Gaub
82ab8635d7
debugging
2016-12-30 12:02:48 -08:00
Brad Hefta-Gaub
7c7d239e00
first cut at using wait signals to improve RPC timing
2016-12-30 09:13:21 -08:00
Stephen Birarda
ebd347fc15
only respect release of secondary for hold once pressed
2016-12-20 14:46:55 -08:00
Stephen Birarda
4fcccb5455
check for release of equip in this.nearGrabbing
2016-12-20 14:32:47 -08:00
Stephen Birarda
c3d736dd16
return after release, duh
2016-12-20 14:30:08 -08:00
Stephen Birarda
8cd13eaedf
always unequip on secondary release
2016-12-20 14:25:26 -08:00
Stephen Birarda
0a024616cc
add special equip for oculus style grab
2016-12-20 14:21:23 -08:00
Philip Rosedale
13e03b35cc
removed initial delay for seek beams
2016-12-20 14:11:52 -08:00
Philip Rosedale
938734d3fc
Grip controllers can grab objects, slight delay on search beam
2016-12-20 14:11:33 -08:00
David Rowe
9459b967be
Merge branch 'master' into 21089
2016-12-16 20:02:43 +13:00
Philip Rosedale
14c867fdbd
Can't resize if objects in both hands, avatar resize is seek + grips
2016-12-14 13:38:37 -08:00
David Rowe
efb784f703
Code review
2016-12-13 13:11:21 +13:00
Philip Rosedale
9370c8af6b
Added ability to rescale avatar
2016-12-12 15:26:53 -08:00
Philip Rosedale
8572950a09
Both grip buttons enable rescale for a held object
2016-12-12 09:39:32 -08:00
David Rowe
e956608fa4
Fix keyboard focus when switch highlight between overlays and entities
2016-12-09 18:31:52 +13:00
David Rowe
7d8926c802
Fix Web overlay x, y coordinate calcs
2016-12-09 17:00:00 +13:00
David Rowe
4c236b293e
First pass at controller interaction with 3D Web overlay
2016-12-09 01:47:40 +13:00
Dante Ruiz
08301d488d
clean up
2016-12-05 18:10:54 +00:00
Dante Ruiz
09d5dc382f
better solution
2016-12-05 18:08:36 +00:00
Dante Ruiz
1b24d373d2
fixed near grab issue
2016-12-01 10:18:34 -08:00
Dante Ruiz
dc7bb5b083
grip button fix
2016-12-01 10:17:54 -08:00
Ryan Huffman
aa1e813d72
Fix 'releaseGrab' not being called when using grip buttons
2016-11-29 15:04:14 -08:00
Anthony J. Thibault
2193c5faad
Integrated controller display from tutorial scripts + assets
2016-10-20 18:24:58 -07:00
Brad Hefta-Gaub
9008de72e0
Merge pull request #8864 from hyperlogic/feature/grab-sphere-adjustments
...
Adjustment to position and visibility of grab sphere.
2016-10-19 21:51:02 -07:00
Anthony J. Thibault
55c062098a
Adjustment to position and visibility of grab sphere.
...
* The grab sphere used to detect near grabbing is now 10cm in radius instead of 4cm.
* The visual representation of this grab sphere is always hidden, by default.
* This representation can be enabled in via the "Developer > Show Grab Sphere" menu item.
2016-10-19 17:33:05 -07:00
Anthony J. Thibault
bcd31e3d99
Adjust size and offset of grab balls to better align with hand controllers.
...
(cherry picked from commit d97a8c2e7eace2494d3142e8187022a33aedc060)
2016-10-19 15:59:26 -07:00
Seth Alves
7e4964db3e
Merge pull request #8684 from Menithal/controller-grab-unequip
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Fixed HandcontrollerGrab distance unequip
2016-10-19 09:53:04 -07:00
Ryan Huffman
5f5dedaa40
Fix equip sphere not showing up
2016-10-17 10:53:02 -07:00
howard-stearns
140caf84d8
never interact with hud elements while holding something
2016-10-14 18:30:52 -07:00
Brad Hefta-Gaub
ddce0ef74a
make laser pointers work even while content is loading
2016-10-13 17:50:20 -07:00
Seth Alves
16af14d1f6
Merge pull request #8758 from hyperlogic/bug-fix/allow-ignoreik-false
...
allow equipped object to follow hand and not controller
2016-10-12 09:52:57 -07:00
Brad Hefta-Gaub
e1a3bc7d55
hide/show grab point sphere only when in a grabbable entity
2016-10-11 16:22:42 -07:00
Brad Hefta-Gaub
93d9cf7917
adjust grab indicators
2016-10-11 12:42:26 -07:00
Menithal
4bed3ee036
Adjusted theoretical Unequip time to 250 ms
2016-10-08 01:36:57 +03:00
Anthony J. Thibault
7c7a9055d1
Allow grabbed objects to override the ignoreIK = true default.
...
They can do this by adding the following to their userData.
grabbableKey: {
ignoreIK: false
}
When this is present and false, the object will follow the hand joint, otherwise it will follow the hand controller.
2016-10-07 14:50:00 -07:00
Anthony J. Thibault
0c2ebc27cb
Fix for exception in handControllerGrab.js
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Specifically this:
[UncaughtException] TypeError: Result of expression 'this.handToController' [undefined] is not a function. in file:///C:/msys64/home/anthony/code/hifi/build/interface/Release/scripts/defaultScripts.js:1388
2016-10-07 14:48:55 -07:00
Ryan Huffman
14323a06b3
Add interface to disable hand controller grab functionality
2016-10-07 10:30:18 -07:00
Ryan Downe Karpf
ed2571704f
Merge pull request #8735 from huffman/feat/teleport-improvements
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Update teleport.js to ignore invisible or collisionless objects and disallow teleporting to certain surfaces
2016-10-07 09:56:30 -07:00
Ryan Huffman
d50689b795
Remove disabling of teleport in hand grab
2016-10-04 20:25:46 -07:00
Ryan Huffman
b0c7e91737
Disable ray picking against invisible objects in far grab and teleport
2016-10-04 20:19:51 -07:00
Ryan Huffman
17c63eb722
Add the ability to ignore invisible entities in findRayIntersection
2016-10-04 20:19:32 -07:00
Ryan Huffman
8343cfd687
Add grip to unequip
2016-10-04 16:34:18 -07:00
Ryan Huffman
289cd6ba2b
Adjust hand controller unequip rotation threshold
2016-10-04 16:34:18 -07:00
Menithal
a6040197eb
Fixed HandcontrollerGrab unequip.
...
Will now use deltaTime and a second instead of instantly disconnecting on
if more than 0.1 off. This is to avoid accidental disconnection due to
acceleration and latency
2016-09-29 22:24:07 +03:00
Brad Hefta-Gaub
2b01c60a55
Merge pull request #8615 from davidkelly/dk/1264
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Make the equip sphere emissive
2016-09-19 16:33:55 -07:00
Anthony J. Thibault
aefe224215
Fix for jittery far-grab at low update rates
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Clamp the blendFactor used to smooth out the motion of the far-grabbed object.
This prevents the newTargetPosition from over shooting it's goal.
2016-09-19 10:51:46 -07:00
David Kelly
22d80914e2
whitespace
2016-09-16 14:17:44 -07:00
David Kelly
ade17e6456
PR feedback
2016-09-16 14:15:14 -07:00
David Kelly
2ddd46f30b
Switch to the cool looking model instead
2016-09-16 10:56:59 -07:00