Commit graph

908 commits

Author SHA1 Message Date
SamGondelman
5ce8f566cc more overlay wip 2019-01-25 11:10:11 -08:00
Sam Gateau
b24a2d33bf Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2018-12-06 19:51:05 -08:00
Adam Smith
653974ca30
Merge pull request #14293 from SamGondelman/branching
Case 19473: Reduce branching in our shaders
2018-12-05 16:42:42 -08:00
Sam Gateau
a295c6ffc8 scripts\developer\utilities\lib\jet\qml\TaskListView.qml 2018-12-04 22:41:36 -08:00
sam gateau
2c4cd68a00 iterating on a simpler engine graph 2018-11-30 17:43:27 -08:00
sam gateau
14bf383c50 MIgrating everything to collect the items out from the render task 2018-11-29 17:59:04 -08:00
Sam Gondelman
f728a8ba5a
Update drawCellBounds.slv 2018-11-27 10:57:57 -08:00
sam gateau
f348cc35c4 separting debug in its own task 2018-11-26 15:20:45 -08:00
Sam Gondelman
968ffe7ec3
Merge branch 'master' into branching 2018-11-16 10:25:02 -08:00
Sam Gateau
0166d7748a Merging with master around rc76 cut time 2018-11-15 22:52:37 -08:00
John Conklin II
60c538309a
Merge pull request #14411 from SamGondelman/fading
Fix for avatar flashing on fade out
2018-11-15 13:58:43 -08:00
SamGondelman
597ff773e1 fix for avatar flashing 2018-11-15 10:52:22 -08:00
Sam Gondelman
a206d9e25a
Merge branch 'master' into branching 2018-11-14 17:08:08 -08:00
Olivier Prat
45e0f65972 Merge branch 'ao' of http://github.com/Zvork/hifi into ao 2018-11-14 09:48:24 +01:00
Sam Gondelman
13f650d514
Merge pull request #14093 from SamGondelman/police
Case 19409, Case 19468: Fading fixes and shader cleanup
2018-11-13 15:00:23 -08:00
SamGondelman
df1a848811 fix fade out 2018-11-12 12:58:40 -08:00
John Conklin II
9d404a6cf3
Merge pull request #14379 from Cristo86/gles_use_tbo_no_ssbo
case 19562: GLES - Use TBO instead of SSBO and make shaders use it when it is not gl45 (master)
2018-11-12 10:45:52 -08:00
SamGondelman
1d1510e18e Merge remote-tracking branch 'upstream/master' into police 2018-11-09 13:32:41 -08:00
Olivier Prat
9d5dcec0a0 Merge from master 2018-11-08 09:14:42 +01:00
Sam Gateau
fa0c58fa0e Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend 2018-11-02 00:08:47 -07:00
Sam Gondelman
e534e09801 Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
SamGondelman
dc9405775f more branching removal 2018-10-29 16:42:46 -07:00
SamGondelman
e8c5324e39 start removing branching 2018-10-25 11:59:04 -07:00
Olivier Prat
69ace03919 Merged with master 2018-10-24 08:27:39 +02:00
SamGondelman
0efbdc1ab5 merge with master 2018-10-23 14:33:57 -07:00
sam gateau
4565422876 Merge branch 'master' of github.com:highfidelity/hifi into black-bis 2018-10-23 14:02:15 -07:00
SamGondelman
d254db02dc small cleanup 2018-10-23 11:27:17 -07:00
Brad Davis
c8e664a0a1 New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
sam gateau
702f6229b8 Removing the pseudo fix for lod culling that is not ready in this pr 2018-10-23 08:50:10 -07:00
Olivier Prat
5f3a299fd9 Merge with master 2018-10-22 14:02:24 +02:00
Sam Gateau
0379e0dd05 Merge branch 'master' of https://github.com/highfidelity/hifi into black-bis 2018-10-20 23:52:35 -07:00
Clement
8983fe2bcf Fix new Mac warnings 2018-10-09 12:11:55 -07:00
Olivier Prat
cfcf6f05a2 Merge with master 2018-10-09 14:18:02 +02:00
Sam Gateau
5fbf10c2f3 INtroducing the LODEnabled flag on the render item in order prevent LOD to hide important objects regardless of the LOD level. 2018-10-08 23:48:12 -07:00
Olivier Prat
4c84ae02fa Merge branch 'master' of http://github.com/highfidelity/hifi into ao 2018-10-02 18:13:57 +02:00
Sam Gateau
c593f00839 Merge branch 'master' of https://github.com/highfidelity/hifi into black-bis 2018-10-01 19:10:18 -07:00
Seth Alves
b69d0f3997 get interface building and working with clang-7 on ubuntu 18 2018-09-28 13:46:51 -07:00
sam gateau
85b3b883f9 REmove cruft 2018-09-27 11:11:14 -07:00
sam gateau
b5a47b2e76 Finalizing the renaming from Skinned to Deformed 2018-09-26 14:11:22 -07:00
sam gateau
e41b8f06e1 Cleaning up the pipeline and checking that it is working for all cases 2018-09-25 13:57:50 -07:00
Sam Gateau
69734ce21b Getting better' 2018-09-24 22:34:43 -07:00
Olivier Prat
b1db7ab403 Fixed for stereo rendering with resolution level 0 2018-09-20 10:18:06 +02:00
Bradley Austin Davis
fade3a8de0 Fixing shader implicit type conversions 2018-09-06 09:08:36 -07:00
Brad Davis
9a28e04e37 Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
Brad Davis
87b9594bd0 Fix warnings 2018-09-06 08:59:06 -07:00
Brad Davis
07fba89f0f Remove uniforms from item status 2018-09-06 08:59:06 -07:00
Brad Davis
719ae25adb Remove uniforms from drawCellBounds 2018-09-06 08:59:05 -07:00
Brad Davis
c8eb4da6b6 Remove simple draw task uniforms 2018-09-06 08:59:05 -07:00
sam gateau
194903692e clening up the code in LODmanager and the associated js/qml 2018-08-30 18:09:11 -07:00
Sam Gateau
63eb57c741 Exploring PID again 2018-08-28 08:58:25 -07:00