Commit graph

1320 commits

Author SHA1 Message Date
Brad Hefta-Gaub
ac49feda22 Merge branch 'master' of https://github.com/highfidelity/hifi into removeDisableEntityNACKS
Conflicts:
	libraries/entities/src/EntityEditPacketSender.h
2016-05-21 09:23:45 -07:00
Brad Davis
07562f72af Doing a pass over the input plugins and controller code 2016-05-20 14:50:23 -07:00
Brad Hefta-Gaub
770fab956f remove dead code 2016-05-20 12:23:06 -07:00
Ryan Huffman
dd093e3fcd Make AccountManager a DependencyManager singleton 2016-05-18 15:38:54 -07:00
Andrew Meadows
c64612c42b namechange keyboardMotor --> actionMotor 2016-05-17 14:46:50 -07:00
Anthony J. Thibault
80a349c65b Merge branch 'master' into tony/improved-avatar-debug-draw 2016-05-10 14:50:13 -07:00
Atlante45
5c196f3df5 Remove Deadlock status 2016-05-09 15:53:45 -07:00
Anthony J. Thibault
641e152699 Eye tracking bug fix and debug rendering improvement
* Bug fix for eye tracking in HMD, the "up" orientation of your eyes now match your head.
* DebugDraw: added drawRay method.
* Application: Renamed preRender to postUpdate
* AvatarManager: added postUpdate method that iterates over all avatars.
* MyAvatar: Renamed preRender to preDisplaySide
* MyAvatar: split preRender code into postUpdate and preDisplaySide.
* Removed "Show who is looking at me", "Render focus indicator" and "Render lookat target" debug draw.
* Split "Show Look At Vectors" into "Show My Look At Vectors" and "Show Other Look At Vectors", to make it easier to debug eye tracking.
* "Show Look at Vectors" now draws the right eye red and the left eye blue.
* Removed Avatar and MyAvatar renderBody
* Removed look at rendering from head.
* GLMHelpers: Bugfix for generateBasisVectors when up primary and secondary axis were orthogonal
2016-05-08 16:20:32 -07:00
Brad Davis
6c30194916 Support lowering the minimum mip of a texture at runtime 2016-04-21 14:46:12 -07:00
Ryan Huffman
47c2a1722b Merge branch 'master' of https://github.com/highfidelity/hifi into feat/crash-menu 2016-04-13 14:40:46 -07:00
Ryan Huffman
fa49c213cc Add threaded crashes 2016-04-13 10:24:56 -07:00
Brad Hefta-Gaub
93f8cfc80a new default LOD settings, and support for reset settings without crashing 2016-04-13 09:26:01 -07:00
Ryan Huffman
0c1277ae7a Add CrashHelpers.h and add to separate submenu 2016-04-12 16:44:11 -07:00
Brad Hefta-Gaub
bd1eb5842a fix crash related to menu vs watchdog create order 2016-04-07 12:45:24 -07:00
Brad Hefta-Gaub
2c3aeddbe4 reduce log spam for the deadlock watchdog 2016-04-07 10:25:08 -07:00
Brad Hefta-Gaub
1f708ccb57 default to first person view 2016-04-06 13:35:08 -07:00
Stephen Birarda
459cbebcee don't show the My Asset Server option beside Reload All Content 2016-04-01 11:15:32 -07:00
Menithal
cdbb7b2ad4 Set UserAnimPreAndPostRotations true by Default
If Blender avatars are animated by Blender animations, they have missing
Pre and Post rotations. This step is no longer necessary to have false,
and also makes sure all animations from Blender Work on all avatars (from
other platforms).

This commit make it default to be enabled:
2016-03-19 12:49:57 +02:00
Anthony J. Thibault
a8bc8a7843 Application: prevent crash on startup when "Interface Crashed" dialog is shown.
If the application "Interface Crashed" dialog is shown at startup, it can cause Application to receive events before it has been fully constructed.
In this case the QMainWindow _window pointer is uninitialized, causing Menu::getInstance() to de-reference an invalid pointer.

The fix for this is three fold.

1. Construct the QMainWindow before calling setupEssentials (which in turn spawns the "Interface Crashed" dialog).
2. Change Menu::getInstance() from a static_cast to a dynamic_cast.  This will cause it to return a nullptr if [QMainWindow::menuBar()](http://doc.qt.io/qt-4.8/qmainwindow.html#menuBar) returns an instance of QMenuBar and not a ui::Menu instance.
3. In Application::event return false if Menu::getInstance() returns a nullptr.  This should prevent any code that relies on having a valid ui::Menu instance from running.
2016-03-17 12:13:01 -07:00
Stephen Birarda
72c64532f5 Merge branch 'master' of https://github.com/highfidelity/hifi into atp 2016-03-15 09:12:49 -07:00
Stephen Birarda
66e572f226 Merge branch 'master' of https://github.com/highfidelity/hifi into atp 2016-03-11 14:44:49 -08:00
Atlante45
7efe26e854 Disable asset browser if user can't rez 2016-03-11 11:53:14 -08:00
Anthony Thibault
ab390f7d2e Merge branch 'master' into tony/smooth-hands 2016-03-11 10:06:31 -08:00
Anthony J. Thibault
807d31743c Removed Hand, HandData & PalmData
Instead, we just store two controller::Poses in MyAvatar.
Existing behavior and scripting APIs have been preserved.

The hand controller debug drawing is slightly different, but still works.
2016-03-10 19:33:31 -08:00
Philip Rosedale
e87ef52a4c Merge pull request #7302 from hyperlogic/tony/wrong-way-overlay
More reliable and usable UI sphere overlay location
2016-03-10 17:43:50 -08:00
Stephen Birarda
1678c9be20 add a keyboard shortcut for the asset directory 2016-03-10 14:48:44 -08:00
Stephen Birarda
8cc0ae3148 menu and naming changes for asset server directory 2016-03-10 14:48:44 -08:00
Stephen Birarda
5ad4645b47 Merge branch 'master' of https://github.com/highfidelity/hifi into atp 2016-03-10 13:28:59 -08:00
Anthony J. Thibault
886457939d Merge branch 'master' into tony/wrong-way-overlay 2016-03-09 16:50:18 -08:00
Anthony Thibault
5df616be37 OpenVR: More usable UI Sphere overlay location
Also, added a debug option to display SensorToWorld matrix in Developer > Avatar menu.
2016-03-09 16:24:08 -08:00
Stephen Birarda
57ea51d244 Merge pull request #84 from Atlante45/feat/atp
Replace old drag&drop with new UI
2016-03-09 14:26:49 -08:00
Brad Davis
d428f3b96f Working on crash bugs 2016-03-09 14:00:05 -08:00
Stephen Birarda
9a2b2b4c16 Merge branch 'master' of https://github.com/highfidelity/hifi into atp 2016-03-09 12:16:46 -08:00
Atlante45
5a0beec1f5 Replace old drag&drop with new UI 2016-03-09 11:47:31 -08:00
Brad Davis
95f5d82d37 Add a watchdog thread to trigger a crash on detecting a deadlock 2016-03-09 00:32:46 -08:00
Atlante45
ded449072f Rename window 2016-03-08 13:13:45 -08:00
Atlante45
784f669998 First draft Assets Manager 2016-03-08 13:13:45 -08:00
Brad Davis
28103cf5ef Migrate composition of the overlay and pointer to the present thread 2016-03-07 17:14:41 -08:00
Brad Hefta-Gaub
b0c286bc3b Merge branch 'master' of https://github.com/highfidelity/hifi into toggleOverlay
Conflicts:
	interface/src/Application.cpp
2016-02-25 16:21:38 -08:00
Brad Hefta-Gaub
366aa39be8 handle startup overlay visibility correctly 2016-02-25 14:46:08 -08:00
Brad Hefta-Gaub
5828c32041 add toggleOverlays menu item and action 2016-02-25 08:31:11 -08:00
Brad Hefta-Gaub
ecb03562d3 fix build buster 2016-02-24 16:24:48 -08:00
Brad Hefta-Gaub
ca5de8d6a9 remove some unimplemented menu items 2016-02-24 16:17:11 -08:00
Zach Pomerantz
7ae9752272 Remove Render > Ambient Light menu 2016-02-23 16:24:43 -08:00
Zach Pomerantz
1f9324c78f Move Graphics... to Developer menu 2016-02-23 16:14:41 -08:00
Brad Hefta-Gaub
0de5c1cf71 don't capture the mouse if you're not the active window or if a menu is popped up 2016-02-18 17:11:40 -08:00
howard-stearns
20406a5a14 Remove comfortMode menu item, but add a Settings for snapTurn within MyAvatar. 2016-02-15 13:26:40 -08:00
Zach Pomerantz
5eeaa9a33e Move graphics settings to dedicated dialog 2016-02-11 10:00:44 -08:00
Seefo
ffa6687af3 Added setting dialogs for camera pitch and yaw 2016-01-29 19:34:57 -05:00
Seefo
22044db0b1 Readded center avatar in view option now that third person camera is fixed 2016-01-29 18:48:49 -05:00