David Rowe
e3f2f3c5bc
Tidying
2017-02-28 23:04:23 +13:00
David Rowe
28768d4a78
Rotate the entity by twice the rotating controller's rotation
2017-02-28 22:22:34 +13:00
David Rowe
5b6f953ac2
Add hand controller state of distance-rotating for second grab hand
2017-02-28 17:35:13 +13:00
Menithal
9fbde41dc4
Styling formating and Rebuild attempt
2017-02-27 23:27:48 +02:00
David Rowe
6fcc096bcf
Fix JavaScript error
2017-02-28 10:14:38 +13:00
David Rowe
08cae1d3f2
Make other avatar's grab beam finish at entity's centroid
2017-02-28 10:02:06 +13:00
David Rowe
f4a3627b76
Make other avatar's grab beam start at more natural position
2017-02-28 09:47:36 +13:00
Menithal
1d8be2aeaa
Added missing dynamic
2017-02-26 19:17:46 +02:00
Menithal
69949cd6b5
Finalized Grab-Clone action
2017-02-26 18:49:13 +02:00
Seth Alves
fcd3c09404
Merge branch 'tablet-ui-tablet-is-overlay' of github.com:sethalves/hifi into tablet-ui-edit-js-tablet-as-overlay
2017-02-24 14:27:30 -08:00
Seth Alves
eedc5c1647
don't allow tablet to get stuck to a hand when passing it back and forth between hands
2017-02-24 12:10:52 -08:00
Seth Alves
71ab6a1a84
fix a couple of problems related to grabbing tablet while edit.js is active
...
Conflicts:
scripts/system/controllers/handControllerGrab.js
2017-02-24 11:38:42 -08:00
Seth Alves
f208f5e2d1
fix a couple of problems related to grabbing tablet while edit.js is active
2017-02-24 11:34:10 -08:00
David Rowe
a98824f483
Code review
2017-02-25 08:13:15 +13:00
David Rowe
d9a716bf3d
If someone else is grabbing entity you want to grab show their grab beam
2017-02-24 18:42:52 +13:00
Seth Alves
ce717d04e9
merge in tablet-as-overlay code
2017-02-23 18:40:20 -08:00
Seth Alves
610c20e01a
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui-edit-js
2017-02-23 17:41:38 -08:00
Seth Alves
b4be942348
trying to get tablet overlay to show up in the right place
2017-02-22 19:18:03 -08:00
Seth Alves
273f0130f3
fix sphere vs box check for grabbing overlays. fix newly introduced equipping bug.
2017-02-22 17:43:09 -08:00
Seth Alves
bfc4853947
make overlays near-grabbable. make tablet be an overlay
2017-02-22 16:50:02 -08:00
Seth Alves
aed1d69377
don't do a haptic pulse when av's hand goes near grabbable tablet
2017-02-22 14:14:10 -08:00
Seth Alves
92580a977b
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui-edit-js
2017-02-20 13:54:12 -08:00
David Rowe
6827a28807
Fix grab position
2017-02-18 16:36:14 +13:00
David Rowe
2c5782e4bb
Fix laser beam jumping upon grabbing entity
2017-02-18 09:11:04 +13:00
Seth Alves
3ea0f6d2d2
allow lasers to scroll tablet while in edit-mode
2017-02-15 11:34:48 -08:00
Seth Alves
219e569014
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui-edit-js
2017-02-15 07:25:39 -08:00
Seth Alves
3a23ec86d5
handles etc work better
2017-02-14 13:57:48 -08:00
David Rowe
2672b8d10a
Fix tabs
2017-02-14 17:30:56 +13:00
David Rowe
61f8631a2b
Fix far grabbing making entity jump upon grab
2017-02-14 17:30:20 +13:00
Seth Alves
44aa3e044b
make it so near grabbing while edit is active doesn't select a new entity
2017-02-10 16:56:53 -08:00
Philip Rosedale
e94e41698e
remove debug
2017-02-08 18:04:55 -08:00
Philip Rosedale
dc957d09d8
remove comment
2017-02-08 15:45:29 -08:00
Philip Rosedale
fe92d38b60
Fixed scaling of self
2017-02-08 15:42:10 -08:00
Seth Alves
47976406fc
Merge pull request #9607 from hyperlogic/bug-fix/better-haptics
...
More consistent haptics on web overlays and entities
2017-02-08 05:47:05 -08:00
Anthony J. Thibault
244437d971
set WANT_DEBUG_STATE back to false
2017-02-07 23:50:06 -08:00
Anthony J. Thibault
6738c0eade
More consistent haptics on web overlays and entities
2017-02-03 12:05:30 -08:00
Dante Ruiz
2a3d0b6b17
enforce more button clicking logic
2017-02-03 19:13:57 +00:00
Chris Collins
bac5bd5c0e
Merge pull request #9595 from hyperlogic/bug-fix/tablet-ui-bugfixes
...
tablet-ui: Bug fixes
2017-02-02 17:53:47 -08:00
Anthony J. Thibault
6bef9e888b
Merge branch 'master' into bug-fix/tablet-ui-no-domain
2017-02-02 17:21:20 -08:00
Dante Ruiz
0ec8071288
better scrolling and fixed button touching
2017-02-02 23:16:39 +00:00
Anthony J. Thibault
9df887de2a
You can no longer scale the tablet with double-grab
2017-02-02 10:16:02 -08:00
Anthony J. Thibault
e2e19884bb
Tablet should work even when not connected to any domain.
...
handControllerGrab.js and WebTablet.js now parents objects to the
AVATAR_SELF_ID parentID, instead of using MyAvatar.sessionUUID, which
is unavailable when not connected to any domain.
I removed several early returns handControllerGrab.js that prevented
grabbing from working if MyAvatar.sessionUUID was invalid.
There were places in the EntityItem.cpp and EntityScriptingInterface.cpp
C++ that would log an error if parentID was set to AVATAR_SELF_ID.
This was to prevent AVATAR_SELF_ID from ever going over the network.
Instead, we now prevent this by replacing all outgoing references of
AVATAR_SELF_ID with the sessionID of the current node.
2017-01-31 13:52:12 -08:00
Dante Ruiz
b264d84385
minimize git diff
2017-01-30 13:27:25 -08:00
Dante Ruiz
57a9d34cda
minimize git diff
2017-01-30 13:27:25 -08:00
Dante Ruiz
8879727d88
ability to grab tablet in edit mode
2017-01-30 13:27:25 -08:00
Seth Alves
95d5c64e83
put a schmitt trigger in place to de-bounce tablet clicks
2017-01-26 15:09:35 -08:00
Seth Alves
c0f169e242
allow tablet-stabbers to more easily click buttons
2017-01-26 14:54:32 -08:00
Seth Alves
f2ff6fd9e7
allow stylus to work when edit.js is running
2017-01-23 15:52:40 -08:00
Seth Alves
9d77e9937c
only make the last cm of the stylus active to avoid accidently closing tablet when grabbing base
2017-01-23 14:38:48 -08:00
Seth Alves
c958314918
merge from upstream
2017-01-23 13:52:01 -08:00
Dante Ruiz
d5427f8722
close tablet bug fix
2017-01-23 17:33:33 +00:00
humbletim
d20ac20ff2
move isInEditMode guard to setState
2017-01-23 01:31:11 -05:00
humbletim
15394056eb
* add isInEditMode to utils.js
...
* update grab.js to use the latest Settings edit mode detection approach
* add edit guards to handControllerGrab.js and grab.js
* update edit.js to consistently initialize Setting's edit flag
2017-01-20 22:29:40 -05:00
Dante Ruiz
5c55b86be6
fix bug
2017-01-21 01:56:06 +00:00
Seth Alves
87ea9161e4
avoid bad interaction between far-grab and equip
2017-01-20 14:49:49 -08:00
Seth Alves
7f25135633
try again on haptics from touching tablet overlay with stylus
2017-01-20 11:06:35 -08:00
Seth Alves
6641f9bafd
Merge pull request #9444 from druiz17/homeButtonFix
...
Home button is now an overlay
2017-01-20 10:32:31 -08:00
Seth Alves
caae804318
re-enable haptic pulse when stylus touches tablet overlay
2017-01-20 10:12:15 -08:00
Dante Ruiz
a319db3cb4
removed duplicate code
2017-01-20 00:57:48 +00:00
Dante Ruiz
1e7e4576cc
comparing with ID instead of strings
2017-01-19 16:38:55 -08:00
Anthony J. Thibault
2c3c96b600
Fix for broken entity scrolling introduced by 23ea65e2
...
this.grabbedEntity was being cleared before entityTouchingExit transition could send the release event.
2017-01-19 14:23:43 -08:00
Seth Alves
18e9b476c5
Merge pull request #9439 from hyperlogic/tablet-ui
...
Improved stylus and laser input deadspot
2017-01-19 12:43:02 -08:00
Seth Alves
41ddfbfd27
clean up grab.js. provide a way to delete old tablets that got saved into Settings on exit
2017-01-19 11:34:38 -08:00
Anthony J. Thibault
2fd691d844
Improved stylus and laser input deadspot
2017-01-18 18:23:00 -08:00
Seth Alves
7c938728e5
don't do constant haptics if stylus touches tablet frame. home button triggers only once per click
2017-01-18 16:56:39 -08:00
Anthony J. Thibault
56c897cc2f
Process the tablet stylus even when reticle is over 2d HUD overlay.
2017-01-18 15:36:09 -08:00
Anthony J. Thibault
fc5c2c8def
Fix for glitchy scrolling
2017-01-18 15:32:38 -08:00
Anthony J. Thibault
28dac9d802
Lasers now interact with the tablet in edit mode.
2017-01-18 15:32:36 -08:00
Seth Alves
a8038ce64e
cleanups
2017-01-18 10:50:02 -08:00
Seth Alves
1f92b57bf2
switch to model stylus
2017-01-18 10:46:18 -08:00
Seth Alves
89d7b8bfc6
call releaseEquip when an equipped entity is dropped with a secondary press
2017-01-17 13:27:01 -08:00
Seth Alves
5c205f5800
avoid an unhook loop if two different hands have passed something back and forth more than once
2017-01-17 10:24:30 -08:00
Seth Alves
6bace4f451
merge from upstream
2017-01-17 09:29:30 -08:00
howard-stearns
0a3236dcc9
handControllerGrab update loop change
2017-01-16 14:54:32 -08:00
Seth Alves
23ea65e2b5
more changes to handle camera-relative-controller joints.
2017-01-16 10:26:16 -08:00
Seth Alves
b617b3a114
put code to delete prim-stylus tip back in
2017-01-16 07:50:36 -08:00
Seth Alves
756d96c368
fix search ray getting left on. started adding stylus models
2017-01-16 07:46:12 -08:00
Seth Alves
4a451e95dc
don't call release when off state is entered. don't attempt to unhook stylus as a stray child
2017-01-15 11:29:29 -08:00
Seth Alves
b8234ad75c
try a different way of keeping track of original parentIDs of grabbed entities
2017-01-15 10:16:28 -08:00
Seth Alves
e00814dd53
auto-end a near-grab if the parentID is changed to something else
2017-01-13 14:21:44 -08:00
Seth Alves
611a926894
if something dynamic is release and it's not moving, give it a little velocity so that it doesn't end up non-active in bullet
2017-01-12 13:45:03 -08:00
Seth Alves
c93d83dadd
update lasers when distance-scrolling a web entity/overlay
2017-01-10 16:41:07 -08:00
Dante Ruiz
0b3a7d90f1
removed committed code
2017-01-10 23:26:37 +00:00
Dante Ruiz
d0baa0e303
home button works with the stylus
2017-01-10 14:51:46 -08:00
Seth Alves
0fc1abc068
remember previous parentID in the script and try to put it back when releasing
2017-01-10 13:00:49 -08:00
Seth Alves
bff9e9be38
put back code that replaces previous parentID on release
2017-01-10 09:22:36 -08:00
Seth Alves
61f0c56a36
remove code that remembers previous state in userData
2017-01-09 14:20:03 -08:00
Seth Alves
fa803aebe9
use /~/ style to reference includes
2017-01-09 10:21:07 -08:00
Seth Alves
195b92d05d
lasers on webpage work again
2017-01-05 14:35:02 -08:00
Seth Alves
5e9c37777c
Merge branch 'fixMouseLasers' of github.com:ZappoMan/hifi into tablet-ui-reenable-web-lasers
2017-01-05 12:50:07 -08:00
Seth Alves
52ef22770b
make showing of stylus be proximity based rather than raypick based
2017-01-05 12:49:50 -08:00
Brad Hefta-Gaub
368f48f0a7
Merge pull request #9247 from huffman/feat/tutorial-touch-grip
...
Add support for new Touch grip mappings to tutorial
2017-01-04 17:58:05 -08:00
Seth Alves
a585d43a5e
attempt to get laser-based web scrolling to work, again
2017-01-04 16:51:47 -08:00
Seth Alves
ed934c37ae
put code that allows lasers vs web entities or overlays back in
2017-01-04 15:23:55 -08:00
Brad Hefta-Gaub
d440532cff
make sure RPC is timely
2017-01-03 11:10:07 -08:00
Anthony Thibault
c201b6a7f9
Merge pull request #9256 from druiz17/moreButtons
...
all hub button now on tablet
2017-01-03 10:44:19 -08:00
Anthony J. Thibault
00980366d6
Merge branch 'master' into tablet-ui
2017-01-03 09:45:23 -08:00
Brad Hefta-Gaub
82ab8635d7
debugging
2016-12-30 12:02:48 -08:00
Brad Hefta-Gaub
7c7d239e00
first cut at using wait signals to improve RPC timing
2016-12-30 09:13:21 -08:00
Dante Ruiz
61277c0605
Stylus now works in edit mode
2016-12-22 17:33:25 +00:00
Ryan Huffman
df0dfc761d
Add ability to disable avatar and object scaling in handController grab
2016-12-20 18:01:53 -08:00
Stephen Birarda
ebd347fc15
only respect release of secondary for hold once pressed
2016-12-20 14:46:55 -08:00
Stephen Birarda
4fcccb5455
check for release of equip in this.nearGrabbing
2016-12-20 14:32:47 -08:00
Stephen Birarda
c3d736dd16
return after release, duh
2016-12-20 14:30:08 -08:00
Stephen Birarda
8cd13eaedf
always unequip on secondary release
2016-12-20 14:25:26 -08:00
Stephen Birarda
0a024616cc
add special equip for oculus style grab
2016-12-20 14:21:23 -08:00
Philip Rosedale
13e03b35cc
removed initial delay for seek beams
2016-12-20 14:11:52 -08:00
Philip Rosedale
938734d3fc
Grip controllers can grab objects, slight delay on search beam
2016-12-20 14:11:33 -08:00
Seth Alves
36e843178a
diff minimization
2016-12-20 09:21:41 -08:00
Seth Alves
e5804dade0
get stylus working with web entities
2016-12-20 07:43:48 -08:00
Seth Alves
ae7af3e227
don't hide stylus so quickly
2016-12-20 07:43:48 -08:00
Seth Alves
e9c848bfe8
stylus for web overlays
2016-12-20 07:43:48 -08:00
David Rowe
25651800dd
Code review
2016-12-20 07:43:48 -08:00
Seth Alves
67093dc519
don't flutter tablet when menu button is pressed. start on a stylus
2016-12-20 07:43:48 -08:00
David Rowe
7a36e4eed8
Fix keyboard focus when switch highlight between overlays and entities
2016-12-20 07:42:21 -08:00
David Rowe
0accdddc8f
Fix Web overlay x, y coordinate calcs
2016-12-20 07:42:21 -08:00
David Rowe
f749c76ced
First pass at controller interaction with 3D Web overlay
2016-12-20 07:42:21 -08:00
David Rowe
9459b967be
Merge branch 'master' into 21089
2016-12-16 20:02:43 +13:00
Anthony J. Thibault
8b99fa90e8
Merge branch 'master' into tablet-ui
2016-12-15 13:28:23 -08:00
Philip Rosedale
14c867fdbd
Can't resize if objects in both hands, avatar resize is seek + grips
2016-12-14 13:38:37 -08:00
David Rowe
efb784f703
Code review
2016-12-13 13:11:21 +13:00
Philip Rosedale
9370c8af6b
Added ability to rescale avatar
2016-12-12 15:26:53 -08:00
Philip Rosedale
8572950a09
Both grip buttons enable rescale for a held object
2016-12-12 09:39:32 -08:00
David Rowe
e956608fa4
Fix keyboard focus when switch highlight between overlays and entities
2016-12-09 18:31:52 +13:00
David Rowe
7d8926c802
Fix Web overlay x, y coordinate calcs
2016-12-09 17:00:00 +13:00
Seth Alves
369f61e172
bring over some previous tablet-ui work
2016-12-08 16:54:39 -08:00
David Rowe
4c236b293e
First pass at controller interaction with 3D Web overlay
2016-12-09 01:47:40 +13:00
Dante Ruiz
08301d488d
clean up
2016-12-05 18:10:54 +00:00
Dante Ruiz
09d5dc382f
better solution
2016-12-05 18:08:36 +00:00
Dante Ruiz
1b24d373d2
fixed near grab issue
2016-12-01 10:18:34 -08:00
Dante Ruiz
dc7bb5b083
grip button fix
2016-12-01 10:17:54 -08:00
Ryan Huffman
aa1e813d72
Fix 'releaseGrab' not being called when using grip buttons
2016-11-29 15:04:14 -08:00
Anthony J. Thibault
2193c5faad
Integrated controller display from tutorial scripts + assets
2016-10-20 18:24:58 -07:00
Brad Hefta-Gaub
9008de72e0
Merge pull request #8864 from hyperlogic/feature/grab-sphere-adjustments
...
Adjustment to position and visibility of grab sphere.
2016-10-19 21:51:02 -07:00
Anthony J. Thibault
55c062098a
Adjustment to position and visibility of grab sphere.
...
* The grab sphere used to detect near grabbing is now 10cm in radius instead of 4cm.
* The visual representation of this grab sphere is always hidden, by default.
* This representation can be enabled in via the "Developer > Show Grab Sphere" menu item.
2016-10-19 17:33:05 -07:00
Anthony J. Thibault
bcd31e3d99
Adjust size and offset of grab balls to better align with hand controllers.
...
(cherry picked from commit d97a8c2e7eace2494d3142e8187022a33aedc060)
2016-10-19 15:59:26 -07:00
Seth Alves
7e4964db3e
Merge pull request #8684 from Menithal/controller-grab-unequip
...
Fixed HandcontrollerGrab distance unequip
2016-10-19 09:53:04 -07:00
Ryan Huffman
5f5dedaa40
Fix equip sphere not showing up
2016-10-17 10:53:02 -07:00
howard-stearns
140caf84d8
never interact with hud elements while holding something
2016-10-14 18:30:52 -07:00
Brad Hefta-Gaub
ddce0ef74a
make laser pointers work even while content is loading
2016-10-13 17:50:20 -07:00
Seth Alves
16af14d1f6
Merge pull request #8758 from hyperlogic/bug-fix/allow-ignoreik-false
...
allow equipped object to follow hand and not controller
2016-10-12 09:52:57 -07:00
Brad Hefta-Gaub
e1a3bc7d55
hide/show grab point sphere only when in a grabbable entity
2016-10-11 16:22:42 -07:00
Brad Hefta-Gaub
93d9cf7917
adjust grab indicators
2016-10-11 12:42:26 -07:00
Menithal
4bed3ee036
Adjusted theoretical Unequip time to 250 ms
2016-10-08 01:36:57 +03:00
Anthony J. Thibault
7c7a9055d1
Allow grabbed objects to override the ignoreIK = true default.
...
They can do this by adding the following to their userData.
grabbableKey: {
ignoreIK: false
}
When this is present and false, the object will follow the hand joint, otherwise it will follow the hand controller.
2016-10-07 14:50:00 -07:00
Anthony J. Thibault
0c2ebc27cb
Fix for exception in handControllerGrab.js
...
Specifically this:
[UncaughtException] TypeError: Result of expression 'this.handToController' [undefined] is not a function. in file:///C:/msys64/home/anthony/code/hifi/build/interface/Release/scripts/defaultScripts.js:1388
2016-10-07 14:48:55 -07:00
Ryan Huffman
14323a06b3
Add interface to disable hand controller grab functionality
2016-10-07 10:30:18 -07:00
Ryan Downe Karpf
ed2571704f
Merge pull request #8735 from huffman/feat/teleport-improvements
...
Update teleport.js to ignore invisible or collisionless objects and disallow teleporting to certain surfaces
2016-10-07 09:56:30 -07:00
Ryan Huffman
d50689b795
Remove disabling of teleport in hand grab
2016-10-04 20:25:46 -07:00
Ryan Huffman
b0c7e91737
Disable ray picking against invisible objects in far grab and teleport
2016-10-04 20:19:51 -07:00