Commit graph

101 commits

Author SHA1 Message Date
Andrew Meadows
e9f52b1211 properly scale avatar collision shape 2015-12-15 18:18:08 -08:00
Brad Hefta-Gaub
3dcdfbc0f1 first cut at simulating mouse/reticle behavior with input contorllers 2015-12-15 13:59:22 -08:00
Brad Davis
645695d5d5 Moving sixense to external plugin 2015-12-10 10:44:23 -08:00
Brad Davis
b9ace94ff1 Prototyping threaded present 2015-12-04 10:28:16 -08:00
Seth Alves
f013f95e9b merge from upstream 2015-11-21 08:43:00 -08:00
Atlante45
0a65bb145b Some more code cleanup 2015-11-06 16:44:28 -08:00
Seth Alves
3ac0fef1ea merge from upstream 2015-11-01 15:22:57 -08:00
Brad Hefta-Gaub
d86f1b50a7 more cleanup 2015-10-27 16:37:43 -07:00
Brad Hefta-Gaub
5a42991e0c first pass at cleaning up MyAvatars use of PalmData 2015-10-27 13:51:42 -07:00
Brad Davis
bea6fdd890 Working on JSON parsing and cleanup
Conflicts:
	libraries/controllers/src/controllers/Route.cpp
	libraries/controllers/src/controllers/ScriptingInterface.cpp
	libraries/controllers/src/controllers/StandardController.cpp
	libraries/controllers/src/controllers/impl/RouteBuilderProxy.h
2015-10-20 10:20:28 -07:00
Seth Alves
a78f2a9577 have avatar make use of SpatiallyNestable 2015-10-18 09:48:46 -07:00
Brad Davis
0063f9ae1d Merging old and new controller interfaces 2015-10-14 15:16:54 -07:00
Andrew Meadows
039d9a6a98 Merge pull request #6010 from ZappoMan/disableHandMouseByDefault
Disable hand mouse by default
2015-10-07 14:15:58 -07:00
Brad Hefta-Gaub
05fd62ac51 Merge pull request #6009 from jherico/homer
Enabling programmatic access to the IPD scale
2015-10-07 01:43:10 -07:00
Brad Davis
eff5a4c395 Picking fixes in the HMD 2015-10-06 22:56:48 -07:00
Brad Hefta-Gaub
6e5847bb1c make Hand Input Mouse off by default 2015-10-06 19:58:25 -07:00
Brad Davis
bac69c73a8 Fixing bug in application compositor transform 2015-10-06 19:08:44 -07:00
Atlante45
60ebd3a544 Remove unused members (Mostly mouse stuff) 2015-10-06 13:56:25 -07:00
Atlante45
dde11c5cd1 More unused 2015-10-06 13:56:23 -07:00
Brad Hefta-Gaub
76825c2be7 only show hand cursors when menu is enabled 2015-09-30 09:06:45 -07:00
Brad Hefta-Gaub
85b2322acc more work on batch optimzation 2015-09-24 17:11:14 -07:00
Brad Hefta-Gaub
9a0e5b9870 address Sam's concerns 2015-09-23 17:37:48 -07:00
ZappoMan
65a079cb53 fix mac build 2015-09-23 16:48:34 -07:00
Brad Hefta-Gaub
ef25876c9a implement vector caching for gpu::Batch 2015-09-23 14:46:47 -07:00
Stephen Birarda
1d6f43e0d0 cleaned up some warnings 2015-08-27 18:26:55 -07:00
Brad Davis
76f236adf6 New stereo rendering implementation 2015-08-21 00:29:24 -07:00
Brad Davis
751db23bc8 Fixing naming, and improving viewport handling 2015-08-08 14:19:43 -07:00
SamGondelman
42e7c5278c attempt to fix ray picking in standing mode 2015-07-29 16:04:57 -07:00
Brad Davis
91768b3992 Merge pull request #5450 from SamGondelman/sam/input-plugins
Plugins branch - re-remove hand lasers
2015-07-28 16:25:55 -07:00
Brad Davis
8202862750 Working on display plugins stability 2015-07-28 16:22:22 -07:00
SamGondelman
782a5c491e removed hand lasers because they had been renamed so they weren't removed 2015-07-28 12:56:31 -07:00
SamGondelman
50f65b3a54 fixed controller mouse location in standing mode 2015-07-27 18:07:21 -07:00
Bradley Austin Davis
0cbc12af8b Merge remote-tracking branch 'upstream/master' into plugins 2015-07-27 10:15:10 -04:00
Seth Alves
24fff719c5 quiet compiler 2015-07-25 21:11:23 -07:00
Sam Gondelman
1af51572af fixed init crash if you follow very specific startup steps 2015-07-24 17:10:39 -07:00
Bradley Austin Davis
0efa2c0eee Merge remote-tracking branch 'upstream/master' into plugins 2015-07-24 17:33:24 -04:00
Anthony J. Thibault
c602346cad Update ApplicationCompositor to use QPropertyAnimation for alpha fades 2015-07-24 11:14:09 -07:00
samcake
f3dc159e33 Merge pull request #5401 from ZappoMan/renderLaserPointers
remove renderLaserPointers()
2015-07-24 10:41:32 -07:00
Anthony J. Thibault
87a0e48d30 Updates to overlay fade
* vive rendering works again
* overlay fades away in standing mode, if you look or move away from the overlay sphere.
* middle mouse button can be used to fade in or out the overlay
* mouse pointer renders properly on overlay
2015-07-23 20:36:58 -07:00
Anthony J. Thibault
1d93abf90c Overlay can be shown and hidden and has better behavior in Standing HMD Mode.
Added OverlayConductor class that "orchestrates" Overlays, ApplicationCompositor & AppliationOverlay instances
so that the overlay can be smoothly animated on and off, mouse/key events are blocked when overlay is disabled.
2015-07-23 17:17:03 -07:00
Bradley Austin Davis
901dd77f05 Merge remote-tracking branch 'upstream/master' into plugins 2015-07-23 18:11:25 -04:00
ZappoMan
720f6ec529 completely remove six sense lasers 2015-07-23 11:17:22 -07:00
Bradley Austin Davis
1db4162371 Merge branch 'master' into plugins 2015-07-23 13:42:03 -04:00
ZappoMan
c2113ea96b remove non-batch versions of GeometryCache renderXYZ() methods 2015-07-23 07:42:58 -07:00
Bradley Austin Davis
114ab9e47f Merge branch 'master' into plugins 2015-07-22 11:47:56 -04:00
Bradley Austin Davis
9596452c32 Trying to fix oculus rendering 2015-07-22 08:07:44 -04:00
Brad Davis
9016f437a8 Merge pull request #5371 from Atlante45/smart_pointers
Smart pointers fixes
2015-07-21 08:52:29 -07:00
Sam Gateau
ad1771c738 removing dead code 2015-07-20 17:09:11 -07:00
Sam Gateau
59666f664a merging my changes to remove cruff from application to AUstin;s latest 2015-07-20 15:37:17 -07:00
Anthony J. Thibault
80dea6831c Merge branch 'plugins' of github.com:highfidelity/hifi into sam/vive-hand-controllers
Conflicts:
	interface/src/Application.cpp
	libraries/input-plugins/src/input-plugins/SixenseManager.cpp
2015-07-20 15:18:23 -07:00