Atlante45
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9cec256142
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Rename collisionModelURL members/methods
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2015-04-22 21:16:09 +02:00 |
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ZappoMan
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8366dd02a0
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remove RenderableZoneEntityItem class since zones don't render like other entities
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2015-04-21 15:03:04 -07:00 |
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ZappoMan
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4ce451f984
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wire up zone rendering again
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2015-04-21 14:55:45 -07:00 |
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ZappoMan
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e436c95212
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first cut at reworking zones
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2015-04-21 14:36:13 -07:00 |
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ZappoMan
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a9c2a6e048
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another attempt at zones starting from box
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2015-04-20 18:17:21 -07:00 |
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Andrew Meadows
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a47170b02c
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Merge pull request #4601 from samcake/temp1
Introducing gpu::State and using it in the Model rendering path and more...
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2015-04-07 12:48:42 -07:00 |
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Seth Alves
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074e476797
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put entities-renderer logging into its own QLoggingCategory
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2015-04-06 16:30:20 -07:00 |
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Sam Gateau
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ecdffadcb7
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trying to debug the indirect sh lighting going wrong, the noraml on avatar is not correct
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2015-04-06 10:17:31 -07:00 |
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Sam Gateau
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00817ab64f
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MErging with origin/orange, brinign the fix for shadows
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2015-04-05 18:36:39 -07:00 |
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ZappoMan
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d87fe9efff
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fix typo
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2015-04-01 14:47:04 -07:00 |
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ZappoMan
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c66db5d8e4
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another approach
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2015-04-01 14:43:27 -07:00 |
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ZappoMan
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d7188bac0b
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another approach
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2015-04-01 14:38:01 -07:00 |
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ZappoMan
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aac824fb99
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fix crash on shutdown
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2015-04-01 13:47:25 -07:00 |
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Sam Gateau
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0d721ec1e9
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merging
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2015-03-31 17:47:05 -07:00 |
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Sam Gateau
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9b63739a72
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Trying to clen up the REnderMode usage in connection with the needed gpu::State for all the different variations
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2015-03-31 17:35:34 -07:00 |
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ZappoMan
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df99c314aa
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fix issue with preload not being called on import
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2015-03-31 12:44:44 -07:00 |
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ZappoMan
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a88b3c02d2
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quiet warning flood when scripts are bad
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2015-03-30 18:24:34 -07:00 |
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ZappoMan
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31072b2b2e
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only start one download per url even if still pending
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2015-03-30 16:48:41 -07:00 |
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ZappoMan
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e2d8d82096
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more script caching cleanup
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2015-03-30 16:34:04 -07:00 |
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ZappoMan
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74d50a9250
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more work on improving script caching
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2015-03-30 16:21:47 -07:00 |
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ZappoMan
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36657c9473
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first cut at script caching
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2015-03-30 14:36:48 -07:00 |
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ZappoMan
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8e7ead2ead
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fix locking issue in enter/leave entity scripts
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2015-03-26 16:05:31 -07:00 |
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Seth Alves
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8eedab72b3
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remove some unneeded asserts
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2015-03-19 09:15:57 -07:00 |
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Seth Alves
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9161cc8b83
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attempt to handle collision models in the same way as render models
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2015-03-18 13:00:09 -07:00 |
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Andrew Meadows
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51d05cc43e
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merge upstream/master into andrew/isentropic
Conflicts:
libraries/networking/src/PacketHeaders.cpp
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2015-03-09 08:51:49 -07:00 |
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Jason
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0fd9540bc3
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Sync to upstream
Did "fetch upstream", "merge upstream/master", and resolved one
conflict.
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2015-03-07 21:40:06 -08:00 |
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Jason
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cfcc4679e1
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Interview project updates (2).
Oops, I forgot to convert tabs-to-spaces on EntityTreeRenderer.
Committing it now.
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2015-03-06 15:57:38 -08:00 |
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Andrew Meadows
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373be95297
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entity cubes are in meters
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2015-03-06 15:32:03 -08:00 |
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Andrew Meadows
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e4c68bf31c
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committing some temp debug stuff to help git diff
(will remove this stuff later)
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2015-03-05 18:06:08 -08:00 |
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Andrew Meadows
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49eee89c19
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merge upstream/master into andrew/isentropic
Conflicts:
libraries/networking/src/PacketHeaders.cpp
libraries/networking/src/PacketHeaders.h
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2015-03-05 08:22:02 -08:00 |
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Jason
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3522357c8c
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High Fidelity interview project -- Jason Rickwald
For my project, I decided to add a new entity -- a Particle Effect.
This is really rudimentary to start out with, but you could see where
it's headed.
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2015-03-04 16:06:06 -08:00 |
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Andrew Meadows
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b9cbd1ea6e
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witch internal EntityItem data to use meters
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2015-03-04 09:38:37 -08:00 |
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Andrew Meadows
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7210c7a88b
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added EntityTree::findEntitiesInMeters()
progress toward conversion to meters
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2015-02-26 15:16:59 -08:00 |
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Sam Gateau
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d8ebb0c5b9
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Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
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2015-02-26 14:19:23 -08:00 |
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Andrew Meadows
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8d4ea143ce
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easy conversions of: InDomainUnits --> InMeters
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2015-02-25 14:48:06 -08:00 |
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Andrew Meadows
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2f749e3c51
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merge upstream/master into andrew/isentropic
Conflicts:
libraries/entities/src/TextEntityItem.h
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2015-02-25 14:40:32 -08:00 |
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Andrew Meadows
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2ffb19a0ed
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getPosition() --> getPositionInDomainUnits()
and friends
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2015-02-25 14:35:04 -08:00 |
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ZappoMan
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e87df0017a
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code review feedback
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2015-02-25 08:26:54 -08:00 |
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ZappoMan
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310654831c
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clean up comments remove dead code
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2015-02-24 17:34:19 -08:00 |
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ZappoMan
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fd93b99f03
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more hacking on script shutdown behavior
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2015-02-24 14:02:46 -08:00 |
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ZappoMan
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6be8f4c0ec
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more work on improving shutdown behavior
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2015-02-23 17:32:31 -08:00 |
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ZappoMan
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a8d48e592f
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removing debug messages
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2015-02-23 09:44:18 -08:00 |
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ZappoMan
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e5ef61e27e
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simplifying the change
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2015-02-23 09:23:15 -08:00 |
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ZappoMan
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d32fc645e8
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remove some dead code, added a debugging notes comment
|
2015-02-23 09:10:15 -08:00 |
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Sam Gateau
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ffaea07130
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trying to ge the shadow to render correctly
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2015-02-23 07:04:14 -08:00 |
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ZappoMan
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e3de994c4a
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more hacking
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2015-02-20 18:42:02 -08:00 |
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ZappoMan
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0b607fa390
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first cut at shutting down scripts ahead of other cleanup
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2015-02-20 15:28:25 -08:00 |
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David Rowe
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5474c0634e
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Merge branch 'master' into 20277
Conflicts:
libraries/script-engine/src/ScriptEngine.cpp
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2015-01-30 13:49:45 -08:00 |
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David Rowe
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812fbc58fb
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Use custom User-Agent string
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2015-01-23 19:13:29 -08:00 |
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ZappoMan
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e6388a65b9
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rough pass at adding color to geometry cache
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2015-01-13 20:53:05 -08:00 |
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