Commit graph

60 commits

Author SHA1 Message Date
Atlante45
9cec256142 Rename collisionModelURL members/methods 2015-04-22 21:16:09 +02:00
ZappoMan
8366dd02a0 remove RenderableZoneEntityItem class since zones don't render like other entities 2015-04-21 15:03:04 -07:00
ZappoMan
4ce451f984 wire up zone rendering again 2015-04-21 14:55:45 -07:00
ZappoMan
e436c95212 first cut at reworking zones 2015-04-21 14:36:13 -07:00
ZappoMan
a9c2a6e048 another attempt at zones starting from box 2015-04-20 18:17:21 -07:00
Andrew Meadows
a47170b02c Merge pull request #4601 from samcake/temp1
Introducing gpu::State and using it in the Model rendering path and more...
2015-04-07 12:48:42 -07:00
Seth Alves
074e476797 put entities-renderer logging into its own QLoggingCategory 2015-04-06 16:30:20 -07:00
Sam Gateau
ecdffadcb7 trying to debug the indirect sh lighting going wrong, the noraml on avatar is not correct 2015-04-06 10:17:31 -07:00
Sam Gateau
00817ab64f MErging with origin/orange, brinign the fix for shadows 2015-04-05 18:36:39 -07:00
ZappoMan
d87fe9efff fix typo 2015-04-01 14:47:04 -07:00
ZappoMan
c66db5d8e4 another approach 2015-04-01 14:43:27 -07:00
ZappoMan
d7188bac0b another approach 2015-04-01 14:38:01 -07:00
ZappoMan
aac824fb99 fix crash on shutdown 2015-04-01 13:47:25 -07:00
Sam Gateau
0d721ec1e9 merging 2015-03-31 17:47:05 -07:00
Sam Gateau
9b63739a72 Trying to clen up the REnderMode usage in connection with the needed gpu::State for all the different variations 2015-03-31 17:35:34 -07:00
ZappoMan
df99c314aa fix issue with preload not being called on import 2015-03-31 12:44:44 -07:00
ZappoMan
a88b3c02d2 quiet warning flood when scripts are bad 2015-03-30 18:24:34 -07:00
ZappoMan
31072b2b2e only start one download per url even if still pending 2015-03-30 16:48:41 -07:00
ZappoMan
e2d8d82096 more script caching cleanup 2015-03-30 16:34:04 -07:00
ZappoMan
74d50a9250 more work on improving script caching 2015-03-30 16:21:47 -07:00
ZappoMan
36657c9473 first cut at script caching 2015-03-30 14:36:48 -07:00
ZappoMan
8e7ead2ead fix locking issue in enter/leave entity scripts 2015-03-26 16:05:31 -07:00
Seth Alves
8eedab72b3 remove some unneeded asserts 2015-03-19 09:15:57 -07:00
Seth Alves
9161cc8b83 attempt to handle collision models in the same way as render models 2015-03-18 13:00:09 -07:00
Andrew Meadows
51d05cc43e merge upstream/master into andrew/isentropic
Conflicts:
	libraries/networking/src/PacketHeaders.cpp
2015-03-09 08:51:49 -07:00
Jason
0fd9540bc3 Sync to upstream
Did "fetch upstream", "merge upstream/master", and resolved one
conflict.
2015-03-07 21:40:06 -08:00
Jason
cfcc4679e1 Interview project updates (2).
Oops, I forgot to convert tabs-to-spaces on EntityTreeRenderer.
Committing it now.
2015-03-06 15:57:38 -08:00
Andrew Meadows
373be95297 entity cubes are in meters 2015-03-06 15:32:03 -08:00
Andrew Meadows
e4c68bf31c committing some temp debug stuff to help git diff
(will remove this stuff later)
2015-03-05 18:06:08 -08:00
Andrew Meadows
49eee89c19 merge upstream/master into andrew/isentropic
Conflicts:
	libraries/networking/src/PacketHeaders.cpp
	libraries/networking/src/PacketHeaders.h
2015-03-05 08:22:02 -08:00
Jason
3522357c8c High Fidelity interview project -- Jason Rickwald
For my project, I decided to add a new entity -- a Particle Effect.
This is really rudimentary to start out with, but you could see where
it's headed.
2015-03-04 16:06:06 -08:00
Andrew Meadows
b9cbd1ea6e witch internal EntityItem data to use meters 2015-03-04 09:38:37 -08:00
Andrew Meadows
7210c7a88b added EntityTree::findEntitiesInMeters()
progress toward conversion to meters
2015-02-26 15:16:59 -08:00
Sam Gateau
d8ebb0c5b9 Merge branch 'master' of https://github.com/highfidelity/hifi into temp0 2015-02-26 14:19:23 -08:00
Andrew Meadows
8d4ea143ce easy conversions of: InDomainUnits --> InMeters 2015-02-25 14:48:06 -08:00
Andrew Meadows
2f749e3c51 merge upstream/master into andrew/isentropic
Conflicts:
	libraries/entities/src/TextEntityItem.h
2015-02-25 14:40:32 -08:00
Andrew Meadows
2ffb19a0ed getPosition() --> getPositionInDomainUnits()
and friends
2015-02-25 14:35:04 -08:00
ZappoMan
e87df0017a code review feedback 2015-02-25 08:26:54 -08:00
ZappoMan
310654831c clean up comments remove dead code 2015-02-24 17:34:19 -08:00
ZappoMan
fd93b99f03 more hacking on script shutdown behavior 2015-02-24 14:02:46 -08:00
ZappoMan
6be8f4c0ec more work on improving shutdown behavior 2015-02-23 17:32:31 -08:00
ZappoMan
a8d48e592f removing debug messages 2015-02-23 09:44:18 -08:00
ZappoMan
e5ef61e27e simplifying the change 2015-02-23 09:23:15 -08:00
ZappoMan
d32fc645e8 remove some dead code, added a debugging notes comment 2015-02-23 09:10:15 -08:00
Sam Gateau
ffaea07130 trying to ge the shadow to render correctly 2015-02-23 07:04:14 -08:00
ZappoMan
e3de994c4a more hacking 2015-02-20 18:42:02 -08:00
ZappoMan
0b607fa390 first cut at shutting down scripts ahead of other cleanup 2015-02-20 15:28:25 -08:00
David Rowe
5474c0634e Merge branch 'master' into 20277
Conflicts:
	libraries/script-engine/src/ScriptEngine.cpp
2015-01-30 13:49:45 -08:00
David Rowe
812fbc58fb Use custom User-Agent string 2015-01-23 19:13:29 -08:00
ZappoMan
e6388a65b9 rough pass at adding color to geometry cache 2015-01-13 20:53:05 -08:00