Andrzej Kapolka
|
35d0fa7189
|
Don't render avatars until they've been simulated, init before first simulate.
Closes #2262.
|
2014-03-11 13:46:58 -07:00 |
|
Andrew Meadows
|
47e340dafe
|
Merge upstream/master
Conflicts:
interface/src/avatar/MyAvatar.cpp
|
2014-03-07 09:16:33 -08:00 |
|
Andrzej Kapolka
|
3adea84b81
|
Basic joint data sending. Closes #2166.
|
2014-03-06 17:07:29 -08:00 |
|
Andrew Meadows
|
37b088ebfa
|
Hands can collide with avatar head again
|
2014-03-06 12:38:07 -08:00 |
|
Stephen Birarda
|
90d4bbee78
|
Merge branch 'master' of https://github.com/highfidelity/hifi into external-glm
|
2014-03-06 09:16:22 -08:00 |
|
Andrew Meadows
|
7db5aaaf37
|
new collision pipeline for avatar shapes
|
2014-03-05 07:08:59 -08:00 |
|
Stephen Birarda
|
7451cfe130
|
remove glm so it is referenced only externally
|
2014-03-04 15:19:47 -08:00 |
|
Andrzej Kapolka
|
cd2bd32210
|
Delay loading models until we know that we need them (i.e., that we're not
beyond billboard distance). Closes #2121.
|
2014-02-27 12:30:46 -08:00 |
|
Andrew Meadows
|
4010f3ab3f
|
Remove Avatar::_head, use AvatarData::_headData
|
2014-02-18 17:41:46 -08:00 |
|
Andrew Meadows
|
c134b8de5b
|
Remove Avatar::_hand, use AvatarData::_handData
|
2014-02-18 17:08:12 -08:00 |
|
Andrzej Kapolka
|
91fac4eebe
|
Merge branch 'master' of https://github.com/highfidelity/hifi
|
2014-02-13 17:38:23 -08:00 |
|
Andrzej Kapolka
|
b08d452749
|
Fix for head appearing at wrong position for a single frame.
|
2014-02-13 16:49:42 -08:00 |
|
Andrzej Kapolka
|
6a39290bf5
|
Basic LOD switching based on distance to camera.
|
2014-02-13 13:37:29 -08:00 |
|
Andrew Meadows
|
312bc7521f
|
Making arm restoration rate independent of FPS and easier to tune.
|
2014-02-13 10:04:58 -08:00 |
|
Andrew Meadows
|
64ca66a2b7
|
Making renderCollisionProxies() public and measuring bounding volumes of hands.
|
2014-02-06 14:09:08 -08:00 |
|
Andrzej Kapolka
|
50d224661c
|
Pruning more avatar bits.
|
2014-01-16 14:47:39 -08:00 |
|
Andrew Meadows
|
1266ffd0ca
|
merge of windows-build
Conflicts:
domain-server/src/DomainServer.cpp
interface/src/Application.cpp
interface/src/Menu.cpp
libraries/avatars/src/AvatarData.h
libraries/shared/src/NodeList.h
|
2014-01-16 09:00:13 -08:00 |
|
Andrew Meadows
|
32f3621855
|
merge upstream work into local repo
|
2014-01-15 14:13:48 -08:00 |
|
Brad Hefta-Gaub
|
170dbe6e85
|
Merge branch 'master' of git://github.com/worklist/hifi into windows_build
Conflicts:
assignment-client/src/audio/AudioMixer.cpp
domain-server/src/DomainServer.cpp
interface/src/Audio.cpp
interface/src/DataServerClient.cpp
interface/src/Oscilloscope.cpp
interface/src/PairingHandler.cpp
interface/src/Util.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/devices/Faceshift.cpp
interface/src/devices/SerialInterface.cpp
interface/src/renderer/FBXReader.cpp
libraries/avatars/src/AvatarData.h
libraries/octree-server/src/OctreeServer.cpp
libraries/octree-server/src/OctreeServer.h
libraries/octree/src/ViewFrustum.cpp
libraries/shared/src/Logging.cpp
libraries/shared/src/Node.cpp
libraries/shared/src/Node.h
libraries/shared/src/NodeList.cpp
libraries/shared/src/NodeList.h
libraries/shared/src/PerfStat.cpp
libraries/shared/src/SharedUtil.cpp
libraries/voxels/src/VoxelTree.cpp
voxel-edit/src/main.cpp
|
2014-01-15 10:20:21 -08:00 |
|
Andrew Meadows
|
22679687c5
|
Minor cleanup: moved #include out of header and into cpp file.
|
2014-01-14 16:17:37 -08:00 |
|
Andrzej Kapolka
|
5d88953f12
|
First cut at stretching the arms out and aligning forearms with wrists.
Closes #1423, #1504.
|
2014-01-14 15:27:28 -08:00 |
|
Brad Hefta-Gaub
|
55babbf7b6
|
windows type mismatch warning fixes
|
2014-01-13 00:30:23 -08:00 |
|
Brad Hefta-Gaub
|
825c1c8876
|
fix windows warnings
|
2014-01-11 00:07:35 -08:00 |
|
Andrzej Kapolka
|
0461335887
|
Align hand with forearm in mouse-pointing mode.
|
2014-01-02 14:56:29 -08:00 |
|
Andrzej Kapolka
|
41fdbcb30f
|
Fix for crash that Philip was seeing.
|
2013-12-13 15:25:03 -08:00 |
|
Philip Rosedale
|
3bd8c53115
|
Fix to get other avatar’s model data
|
2013-12-07 11:36:51 -08:00 |
|
Andrzej Kapolka
|
b90c5bdae8
|
Option to render collision proxies, more general avatar penetration test, fix
for meshes with only one joint influence.
|
2013-12-05 14:00:38 -08:00 |
|
Andrzej Kapolka
|
70ca1106b1
|
Working on testing the Leap/Hydra hands against the avatar body.
|
2013-12-03 17:28:36 -08:00 |
|
Andrzej Kapolka
|
905320a963
|
That didn't really help. What did help was simply ignoring the wrist
constraints.
|
2013-12-03 11:30:47 -08:00 |
|
Andrzej Kapolka
|
817946bed5
|
Attempting to rotate longitudinally at elbow, rather than wrist.
|
2013-12-03 11:05:38 -08:00 |
|
Andrzej Kapolka
|
c76af1ca12
|
Scratch that; didn't work.
|
2013-11-13 13:58:14 -08:00 |
|
Andrzej Kapolka
|
76d8bd0a9c
|
Finger IK, take two.
|
2013-11-13 13:53:41 -08:00 |
|
Andrzej Kapolka
|
3e4c5f84ed
|
Only rotate if we have at least three active fingers.
|
2013-11-13 13:26:36 -08:00 |
|
Andrzej Kapolka
|
a36f9d52af
|
Constraint fix, apply constraints to wrists.
|
2013-11-12 15:43:11 -08:00 |
|
Andrzej Kapolka
|
0eaaa89c9a
|
Read the palm direction from the FST, use that to determine Leap rotations.
|
2013-11-08 15:38:20 -08:00 |
|
Andrzej Kapolka
|
3446337cc5
|
Trying incremental rotations for Leap palms.
|
2013-11-08 15:11:56 -08:00 |
|
Andrzej Kapolka
|
62134ebc4c
|
Sign fix.
|
2013-11-07 18:00:21 -08:00 |
|
Andrzej Kapolka
|
11fedb23cd
|
Try finding the fingers using the rotation about the palm.
|
2013-11-07 17:51:54 -08:00 |
|
Andrzej Kapolka
|
f5889934a2
|
Derp, have to set the rotation after adjusting it.
|
2013-11-07 17:01:29 -08:00 |
|
Andrzej Kapolka
|
4bf4accba7
|
Rotate the palm according to the average finger direction.
|
2013-11-07 16:57:07 -08:00 |
|
Andrzej Kapolka
|
d35356348b
|
Demagicked a couple of numbers.
|
2013-11-07 16:24:46 -08:00 |
|
Andrzej Kapolka
|
a29dfe9c63
|
Yet another finger attempt.
|
2013-11-07 16:14:23 -08:00 |
|
Andrzej Kapolka
|
c3049d4378
|
Another shot at the fingers. Not attempting IK on the anymore.
|
2013-11-07 14:25:01 -08:00 |
|
Andrzej Kapolka
|
aec7dbca08
|
Attempting the fingers again.
|
2013-11-07 13:57:54 -08:00 |
|
Andrzej Kapolka
|
797645a209
|
More palm fixes.
|
2013-11-07 13:29:17 -08:00 |
|
Andrzej Kapolka
|
4360621daf
|
Adjustments to wrist rotations.
|
2013-11-07 13:17:08 -08:00 |
|
Andrzej Kapolka
|
f0e72d8d0c
|
Removed unused variable, debugging code.
|
2013-11-07 12:16:17 -08:00 |
|
Andrzej Kapolka
|
e6cd9a7368
|
Working on wiring up the fingers.
|
2013-11-07 12:12:48 -08:00 |
|
Andrzej Kapolka
|
1ae8a211bb
|
Swap the palms if they're in the wrong order.
|
2013-11-06 17:34:40 -08:00 |
|
Andrzej Kapolka
|
2e9625ebd5
|
Check palms' active state, apply rotations.
|
2013-11-06 16:57:30 -08:00 |
|
Andrzej Kapolka
|
2b4db0ea0e
|
Apply Leap data directly to skeleton.
|
2013-11-06 16:47:03 -08:00 |
|
Andrzej Kapolka
|
9460fb87c2
|
Return arm to neutral position when mouse pointer is invisible.
|
2013-11-05 16:06:11 -08:00 |
|
Andrzej Kapolka
|
b2ed29dbff
|
Work around precision issues with multiplying matrices with high translation
magnitudes (by using relative translation).
|
2013-11-04 16:49:12 -08:00 |
|
Stephen Birarda
|
ddcaa513a1
|
fix broken build from merge in Skeleton
|
2013-10-31 15:38:00 -07:00 |
|
Ryan
|
8b781bf9cd
|
Merge remote-tracking branch 'origin/master'
|
2013-10-31 08:59:09 -07:00 |
|
Ryan
|
1279f3c3bb
|
Made the stick and ball radius much smaller so they don’t break through the new meshes.
|
2013-10-31 08:55:37 -07:00 |
|
Andrzej Kapolka
|
9c5ebfcf77
|
If the skeleton has meshes, don't render the balls and sticks.
|
2013-10-30 16:44:40 -07:00 |
|
Andrzej Kapolka
|
b56d47929b
|
Extremely basic IK based on implementation of the cyclic coordinate descent
algorithm. Actually seems to work pretty well.
|
2013-10-28 13:38:22 -07:00 |
|
Andrzej Kapolka
|
240f65b7c5
|
Scale fixes.
|
2013-10-23 16:15:03 -07:00 |
|
Andrzej Kapolka
|
e8885332f2
|
Code review fixes.
|
2013-10-23 11:39:30 -07:00 |
|
Andrzej Kapolka
|
9dd41f4206
|
Render sticks, use avatar colors.
|
2013-10-22 16:52:44 -07:00 |
|
Andrzej Kapolka
|
41775912d8
|
Back to using matrices.
|
2013-10-22 15:39:45 -07:00 |
|
Andrzej Kapolka
|
1f8bed9d9c
|
More transform rejiggery.
|
2013-10-22 15:31:27 -07:00 |
|
Andrzej Kapolka
|
d393bdcea6
|
Wheeee, let's try a different way of applying the lean rotation.
|
2013-10-22 15:04:49 -07:00 |
|
Andrzej Kapolka
|
cd4b88acaa
|
More rotation tweaks.
|
2013-10-22 13:39:51 -07:00 |
|
Andrzej Kapolka
|
a33c7ce20c
|
More work on extracting rotations.
|
2013-10-22 12:54:32 -07:00 |
|
Andrzej Kapolka
|
349f7b363a
|
More work on custom skeletons.
|
2013-10-21 16:14:38 -07:00 |
|
Andrzej Kapolka
|
7e174093e4
|
Factoring the FBX model code out to a shared base class.
|
2013-10-18 17:26:03 -07:00 |
|