David Rowe
8cceda1cfe
Tidy UI text
2016-11-08 13:23:44 +13:00
David Rowe
afd2a900a3
Improve error handling for case that don't have permissions
2016-11-08 13:22:50 +13:00
David Rowe
090065ee34
Add user feedback on download process
2016-11-08 13:05:35 +13:00
David Rowe
d33ac21aaa
Merge branch 'master' into 21089
2016-11-08 08:23:10 +13:00
Clément Brisset
00a94bdd6d
Merge pull request #8974 from huffman/feat/help-select-xbox-tab
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Update help window to auto select xbox or vive controller tab on availability of device
2016-11-03 14:42:23 -07:00
howard-stearns
3a072b5bf9
tell desktop about preference changes
2016-11-03 12:17:28 -07:00
Zach Fox
9a22c29788
Get ready for merge
2016-11-03 11:20:08 -07:00
Zach Fox
b74c1d3476
tabs to spaces
2016-11-03 10:42:15 -07:00
Zach Fox
a12e0325bf
Making progress...
2016-11-03 10:39:55 -07:00
David Rowe
427c8008c6
Merge branch 'master' into 21089
2016-11-03 09:18:25 +13:00
David Rowe
10490a9fad
Default collision shap to hull per submesh instead of static
2016-11-02 10:45:00 +13:00
Ryan Huffman
3147ea9e33
Update help window to auto select xbox or vive controller tab on availability of device
2016-11-01 13:43:55 -07:00
David Rowe
93beaa81c0
Code tidying
2016-11-01 13:27:05 +13:00
David Rowe
cee8b66ce9
Handle duplicate Clara download asset names
2016-11-01 13:26:05 +13:00
David Rowe
3ca2c19075
Delete temporary directory after content has been used
2016-11-01 12:31:35 +13:00
David Rowe
8ab56fe871
Automatically download Clara model to ATP and add to world
2016-10-31 16:02:20 +13:00
David Rowe
12747d26e0
Add parameter that enables automatically adding download model to world
2016-10-30 13:58:17 +13:00
Seth Alves
e15043754c
Merge branch 'master' of github.com:highfidelity/hifi into possible-fix-for-2068
2016-10-28 11:36:09 -07:00
Brad Davis
012e215f62
Merge pull request #8922 from ZappoMan/report45hzTarget
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when vive is on i5 report a correct target frame rate so we can see that in metaverse stats
2016-10-27 14:03:07 -07:00
Brad Hefta-Gaub
bfe6ebb44f
some tweaks
2016-10-27 12:04:46 -07:00
Brad Hefta-Gaub
510786bc0f
Merge pull request #8923 from Atlante45/steamvr
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Add getter for SteamVR's buildID to SteamClient
2016-10-27 11:38:35 -07:00
Seth Alves
f47aeae2a7
stop passing bare pointers to EntityTreeRenderer all around
2016-10-27 10:10:22 -07:00
Brad Hefta-Gaub
c6d89f181a
CR feedback
2016-10-27 10:08:16 -07:00
Brad Hefta-Gaub
d778b3b4ce
fix the timing of the launchedFromSteam property
2016-10-27 10:00:48 -07:00
Atlante45
f26ddc6f8b
Add getter for SteamVR's buildID to SteamClient
2016-10-26 14:51:48 -07:00
Zach Pomerantz
4913654f44
Merge branch 'master' of github.com:highfidelity/hifi into fix/qml-audio-shutdown-order
2016-10-25 17:49:30 -07:00
Brad Hefta-Gaub
56b0995047
Merge pull request #8909 from hyperlogic/bug-fix/crash-on-exit-fix
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Crash on exit fix for render items
2016-10-25 17:34:46 -07:00
Chris Collins
3b31b28622
Merge pull request #8904 from sethalves/fix-a-couple-crash-on-exits
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fix a couple of crash-on-exits
2016-10-25 17:03:21 -07:00
Zach Pomerantz
78a04255ab
amend qml/audio ordering comment
2016-10-25 16:35:56 -07:00
Zach Pomerantz
5413d97089
cleanup qml before audio
2016-10-25 15:54:08 -07:00
Anthony Thibault
23aa626755
Destroy render scene & engine before Application is destroyed
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Many render items/payloads contain smart pointers back to the
objects that added them to the scene, including entity and avatar
objects. Currently, those render items are destroyed when the
scene is destroyed very late in the application life-cycle.
There are rare crashes that can occur when these render items are
destroyed. Possibly, due to them referencing objects that have
already been destroyed via raw pointers. In an effort to
eliminate these crashes, we now destroy the scene earlier, within
Application::aboutToQuit() which is connected to the
QCoreApplication::aboutToQuit signal. Also, we guard against null
scene pointer dereferences. Any location that accesses the scene
off the main thread, now checks the validity of the scene pointer.
2016-10-25 15:28:37 -07:00
Brad Hefta-Gaub
822e088240
tweak format of gl_info
2016-10-25 15:20:10 -07:00
Brad Hefta-Gaub
e22a2e9e2f
add gl info and gpu free memory to user stats
2016-10-25 14:56:54 -07:00
Brad Hefta-Gaub
272055b6ee
add location and build info to user activity stats
2016-10-25 14:19:44 -07:00
Seth Alves
3903a51062
fix a couple of crash-on-exits
2016-10-25 13:58:48 -07:00
Chris Collins
9846614468
Merge pull request #8879 from AndrewMeadows/show-physics-stats
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add Bullet profile info to PerformanceTimer stats
2016-10-25 06:29:27 -07:00
Clément Brisset
dd45500313
Merge pull request #8891 from huffman/fix/disconnected-dialog-updates
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Fix several aspects of the "disconnected" dialog
2016-10-24 15:39:16 -07:00
Brad Davis
da9eb0433c
Remove workaround for QML HDPI offscreen rendering bug
2016-10-24 11:51:40 -07:00
Ryan Huffman
32b5c84bec
Update ConnectionMonitor to init at end of startup
2016-10-24 10:27:27 -07:00
David Kelly
aa31d3d8cc
Heartbeats need to happen while waiting for sandbox
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We can only know if sandbox is up by waiting for the http request to
succeed or fail. In the common case (fail since it isn't up yet), we
have to wait until a connect timeout in http. Seems that is a couple
seconds, and in that time we really upset the deadlock watchdog thread
since it keeps a moving average of heartbeat times.
Simple solution, updateHeartbeat while waiting, and right before we
start.
2016-10-21 14:43:39 -07:00
Brad Hefta-Gaub
ba9d9f6ab7
Merge pull request #8860 from davidkelly/dk/2004
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Fix for sandbox startup issue
2016-10-21 14:24:08 -07:00
Andrew Meadows
e44672180a
add Bullet profile info to PerformanceTimer stats
2016-10-21 13:22:22 -07:00
David Kelly
20b140317c
PR feedback
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bool to indicate sandbox is actually running.
2016-10-20 17:01:09 -07:00
Clément Brisset
b63eb6ba9f
Merge pull request #8665 from zzmp/feat/audio-stats
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move audio stats to QML/JS, with graphs
2016-10-20 16:43:49 -07:00
David Kelly
ab02fd79a0
since we know the state, use that boolean
2016-10-20 10:12:26 -07:00
howard-stearns
6f283a4893
fix resize on plugin switch
2016-10-20 09:39:02 -07:00
David Kelly
5b7f0cb358
Fix for sandbox startup issue
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Move determinedSandboxState=true until after we spawn it.
2016-10-19 13:51:20 -07:00
Stephen Birarda
18523558f7
move HFWebEngineProfile back to interface/networking
2016-10-18 20:04:11 -07:00
Stephen Birarda
9f2627d31d
Merge pull request #8828 from birarda/web-engine-interceptor
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move HF access token to authorization header
2016-10-18 17:24:58 -07:00
Stephen Birarda
f8e0d7ad88
move QWebEngine classes to ui library
2016-10-18 12:53:32 -07:00