Commit graph

16949 commits

Author SHA1 Message Date
Brad Hefta-Gaub
8c15116190 fix auto-hide logic in depthReticle 2016-04-06 11:00:43 -07:00
Brad Hefta-Gaub
08a19c0471 Merge pull request #7554 from jherico/load_stutter2
Addressing stuttering in the frame while loading content - Part 2
2016-04-05 09:45:31 -07:00
Brad Hefta-Gaub
3fee1abd2d Merge pull request #7574 from zzmp/guard/octree-del
Hold onto octree child after creation
2016-04-05 09:45:00 -07:00
Brad Hefta-Gaub
ff4f693267 Merge pull request #7553 from zzmp/fix/tex-invoke-method
Fix ImageReader threading issues
2016-04-04 18:29:24 -07:00
Zach Pomerantz
ac30aed948 Hold onto octree child after creation 2016-04-04 17:52:41 -07:00
Brad Davis
c168e2cc58 PR feedback 2016-04-04 16:53:30 -07:00
Seth Alves
69bb0ebd74 Revert "faster kinematic motion for entities" 2016-04-04 16:11:54 -07:00
Seth Alves
c48a67b933 Merge pull request #7544 from AndrewMeadows/faster-kinematics
faster kinematic motion for entities
2016-04-04 15:26:32 -07:00
Zach Pomerantz
aa0245b9c2 Debug when limit of checkins reached 2016-04-04 12:22:03 -07:00
Andrew Meadows
a08ab8e127 restore setFlag in simulateKinematicMotion() 2016-04-04 11:48:45 -07:00
Andrew Meadows
a53cb2e532 use _gravity rather than _acceleration
also tweaks and comments about supporting low gravity
2016-04-04 11:10:50 -07:00
Zach Pomerantz
6660f0959b Merge pull request #7557 from hyperlogic/tony/reset-thread-priority
ModelCache: reset thread priority back to normal
2016-04-04 11:07:18 -07:00
Zach Pomerantz
2bd53935fc Merge branch 'master' of github.com:highfidelity/hifi into fix/tex-invoke-method 2016-04-04 11:00:03 -07:00
Zach Pomerantz
d23d0f6432 Restore thread priority after tex parsing 2016-04-04 10:57:04 -07:00
Anthony J. Thibault
d1898eeac6 ModelCache: reset thread priority back to normal
Based on PR feedback on https://github.com/highfidelity/hifi/pull/7550
2016-04-04 10:31:36 -07:00
Brad Davis
d98abbc7df First pass at threaded texture transfers 2016-04-04 10:23:01 -07:00
samcake
2dd1b14b32 Merge pull request #7551 from jherico/load_stutter
Working on addressing stuttering in the frame while loading content - Part 1
2016-04-04 10:04:51 -07:00
Seth Alves
278fe93f2b Merge pull request #7546 from zzmp/fix/release-skyboxes
Release skybox textures when rendering stars
2016-04-04 09:23:54 -07:00
Brad Davis
667c27866e Pushing texel format translation into header 2016-04-03 20:41:35 -07:00
Brad Davis
4f373937f9 Additional performance markers 2016-04-03 20:41:34 -07:00
Andrew Meadows
74058ac049 more correct moving test for ballistic kinematics 2016-04-03 19:15:16 -07:00
Andrew Meadows
7ea81f3937 add and fix comments 2016-04-03 19:15:01 -07:00
Brad Hefta-Gaub
ecaaa34576 Merge pull request #7547 from howard-stearns/lock-trees-on-import-export
Lock trees on import export
2016-04-03 14:23:54 -07:00
Brad Hefta-Gaub
4a78ad877e Merge pull request #7550 from hyperlogic/tony/avatar-thrasher
Model: fixed two crash issues when changing avatars
2016-04-03 13:47:35 -07:00
Zach Pomerantz
79e5286335 Fix ImageReader threading issues 2016-04-03 12:38:18 -07:00
Zach Pomerantz
fc19b60f8a Avoid setting null texs on uncaching models 2016-04-03 11:25:48 -07:00
Anthony Thibault
07cfa13a82 GeometryReader: We should delete the fbxGeometry if we've lost the resource. 2016-04-03 09:23:53 -07:00
Anthony Thibault
865a77ae20 Model: fixed two crash issues when changing avatars
* When the GeometryReader has the last ref to the GeometryResource ptr
  It needs to hold on to the reference until invokeMethod is completed.
  Otherwise, invokeMethod will call a method on a deleted object, leading
  to memory corruption or crashes.

* When the Model URL is changed, the clusterMatrices are invalided and the
  RenderItemsSets are cleared.  However, there still might be renderItems in
  the scene pending changes list that might refer to those RenderItems and their
  clusterMatrices.  We need to guard against this access to prevent reading from
  memory that was previously freed.

Both of these issues were uncovered using the [avatar-thrasher](https://gist.github.com/hyperlogic/d82a61d141df43d576428501a82c5ee6) test script.
2016-04-02 21:48:22 -07:00
Anthony Thibault
d899d7d696 Merge pull request #7530 from hyperlogic/tony/culling-fixes
Culling fixes
2016-04-01 21:29:34 -07:00
Seth Alves
6025a66fa1 Merge pull request #7532 from Atlante45/feat/delayed-decrease
Delay congestion epochs first decrease
2016-04-01 18:07:43 -07:00
Andrew Meadows
0830c55bcf getLocalEverything->getLocalTransformAndVelocities 2016-04-01 17:48:56 -07:00
Brad Hefta-Gaub
c4abec4fb2 Merge pull request #7541 from jherico/fix_simple_qml_message
Fix passing of simple string message types from QML to scripts
2016-04-01 15:20:39 -07:00
howard-stearns
cec4175e9d whitespace 2016-04-01 15:00:51 -07:00
howard-stearns
b5cbd7720e Lock entity tree on export, and clipboard on import. 2016-04-01 14:56:56 -07:00
Zach Pomerantz
eb2e254aa6 Release px resources when unused 2016-04-01 14:46:52 -07:00
Zach Pomerantz
0e9b783ca3 Release skybox texs when not rendering 2016-04-01 14:46:50 -07:00
Brad Hefta-Gaub
5f710782eb Merge pull request #7528 from howard-stearns/fbx-reader-safety
Fbx reader safety
2016-04-01 13:34:17 -07:00
Brad Hefta-Gaub
0f9a6bb37b Merge pull request #7543 from sethalves/fix-scriptname-case
try again on local-scripts
2016-04-01 13:33:45 -07:00
Andrew Meadows
20914df330 fix warning about signed/unsigned comparison 2016-04-01 13:31:14 -07:00
Andrew Meadows
de5fe705a3 optimize Bullet broadphase using collision groups 2016-04-01 13:14:03 -07:00
Andrew Meadows
25fbf926df CollisionWorld only updates _active_ Aabbs
we manually set/clear active state of static objects
  that need their Aabbs updated
also fixing a bug when starting kinematic motion
2016-04-01 13:14:03 -07:00
Andrew Meadows
e1602b57fa faster isNaN checks 2016-04-01 13:14:03 -07:00
Andrew Meadows
442b52313f faster kinematic motion calculations 2016-04-01 13:14:03 -07:00
Andrew Meadows
3f52d237ed adding Bullet profiler instances for better stats 2016-04-01 13:14:03 -07:00
Brad Hefta-Gaub
a3734eba00 Merge pull request #7535 from birarda/suppress-more
add suppression for ring buffer and sequence number messages
2016-04-01 13:04:32 -07:00
Brad Hefta-Gaub
830c7a90e1 Merge pull request #7537 from zzmp/fix/fst
Keep textureBaseUrl for fst models
2016-04-01 12:28:23 -07:00
Seth Alves
56b84b3106 fix display of path of selected file in running-scripts window 2016-04-01 12:05:49 -07:00
Seth Alves
35affe26e3 trying again on script loading changes 2016-04-01 11:52:47 -07:00
Zach Pomerantz
489a2fd0b9 Persist tex base url across caching 2016-04-01 11:32:29 -07:00
Zach Pomerantz
2daf0c4da4 Init tex base url in Geometry ctor 2016-04-01 11:32:13 -07:00