Commit graph

304 commits

Author SHA1 Message Date
Andrew Meadows
87350ad2d0 ragdoll simulation now in model-relative frame
(same rotation as world-frame, but translated to MyAvatar origin)
2014-08-07 11:45:06 -07:00
Atlante45
fb670275c2 Don't recompute unchaged transform 2014-07-28 16:42:16 -07:00
Andrew Meadows
2aaa628a67 send visible joint state when colliding as ragdoll 2014-07-24 08:42:34 -07:00
Andrzej Kapolka
02bf76240a Multiply local light colors by material diffuse reflectance. 2014-07-22 18:30:28 -07:00
Andrzej Kapolka
4f87524821 Switched back to using uniforms for light parameters, as using the fixed
function state killed my frame rate.  Also cleaned up some of the location
tracking.
2014-07-22 18:03:13 -07:00
Andrzej Kapolka
be028c2b01 Fixes for local lights. 2014-07-22 14:13:51 -07:00
Andrew Meadows
b8fb5e0298 namechange FromBindFrame ==> InBindFrame 2014-07-14 15:33:05 -07:00
Andrew Meadows
00544aa975 add JointState::_positionInParentFrame 2014-07-14 15:18:34 -07:00
Andrew Meadows
b012c0a008 update visible transforms right before render 2014-07-10 16:19:27 -07:00
Andrew Meadows
8fa7bf4fa0 rename: ParentFrame --> ConstrainedFrame 2014-07-09 16:43:46 -07:00
TonyPeng
ef4b95c6e0 Merged from master. Get rid of redundant GL fog states. Moved local light parameters to shader uniform arrays. 2014-07-09 13:27:42 -07:00
TonyPeng
56eadcb0dc Get rid of redundant GL calls for fog. Enable and disable fog during rendering stage of voxels. Moved the local light parameters to shader uniform arrays. 2014-07-09 12:05:34 -07:00
TonyPeng
94e81da557 Added local lights to avatar. Added haze to voxel. 2014-07-08 09:44:28 -07:00
ZappoMan
8755e2d42e CR feedback 2014-07-03 13:38:52 -07:00
Andrew Meadows
55dd2a4835 re-enable gravity effect on arm IK 2014-07-03 09:10:23 -07:00
Andrew Meadows
356a29c2fb add AngularConstraint::softClamp() for hands 2014-07-03 08:40:34 -07:00
Andrew Meadows
9f5f79b2e3 merge andrew/ragdoll into andrew/bispinor
improved IK merged into AngularConstraint work

Conflicts:
	interface/src/renderer/JointState.cpp
	interface/src/renderer/JointState.h
2014-07-02 11:37:17 -07:00
Andrew Meadows
b018c1c4a5 Add copy ctor for JointState
create AngularConstraint for joints that need them (but not used yet)
2014-07-02 11:22:07 -07:00
Andrew Meadows
49d54dd6f0 Add Model::inverseKinematics() for stable hand IK
(removed constraint enforcement which was causing problems,
will add that back later)
2014-07-02 09:33:51 -07:00
Andrew Meadows
c12c869cdf add "visible" transforms to JointState
also stubbery for using them in Model and SkeletonModel
2014-06-25 18:06:56 -07:00
Andrew Meadows
1b24a111fe JointState::_rotationInParentFrame is now private 2014-06-25 09:56:18 -07:00
Andrew Meadows
9a2197a23c draw skeleton shapes at at correct positions 2014-06-23 10:55:34 -07:00
Andrew Meadows
fbafcb6fd8 Fix distance constraint lengths 2014-06-19 11:46:09 -07:00
Andrew Meadows
a8c2003fe6 namechange SimulationEngine --> PhysicsSimulation 2014-06-19 08:34:12 -07:00
Andrew Meadows
d4b5550cda Skeleton now creates VerletShape 2014-06-18 17:22:39 -07:00
Andrew Meadows
9e839f0980 Shape::getCenter() -> Shape::getTranslation() 2014-06-18 08:55:48 -07:00
Andrew Meadows
ecbf5043d7 code out of Model into base and derived classes
PhysicalEntity (base class) gets some shape management stuff
SkeletonModel (derived class) gets some boundary shape and
joint-shape stuff
2014-06-17 16:22:18 -07:00
Andrew Meadows
118717d96a Shapes moved from Model into PhysicalEntity 2014-06-16 14:51:58 -07:00
Andrew Meadows
92159a7ed5 Shape::get/setCenter() instead of get/setPosition() 2014-06-16 08:43:27 -07:00
Andrew Meadows
7530f8ec1e add way to enable Model for collisions 2014-06-15 17:57:42 -07:00
Andrew Meadows
718b98f70a Only build shapes for models that need them 2014-06-12 18:15:44 -07:00
Andrew Meadows
5be470bcbc add PhysicalEntity class
Model and RagDoll derive from PhysicalEntity
Shape gets back pointer to its Entity (shape sharing not possible)
CollisionInfo gets backpointers the shapes involved
2014-06-12 13:13:00 -07:00
Andrew Meadows
e0ebc61b25 merge upstream/master into andrew/ragdoll 2014-06-10 15:26:16 -07:00
Andrew Meadows
3c51ce76fc Add simulationID to Model Shape and CollisionInfo 2014-06-10 15:24:17 -07:00
Andrew Meadows
e8b6338de9 Fix IK for hydra hands. 2014-06-09 15:40:29 -07:00
Andrew Meadows
8e536ebd9a Use NULL Shape* for non-colliding joints in Models 2014-06-09 09:35:27 -07:00
Andrew Meadows
0addf3bae4 cleaup: remove some unused collision code
remove CollisionInfo::_type
remove unused Avatar collision response stuff
comment out some code that works but will probably be replaced
2014-06-06 14:36:05 -07:00
Andrew Meadows
1b2cd2e144 adding RagDoll scaffold 2014-06-05 11:07:35 -07:00
Andrew Meadows
7807388b08 merge upstream/master into andrew/inertia
Conflicts:
	interface/src/renderer/Model.cpp
2014-06-04 14:28:23 -07:00
Andrew Meadows
e1cb88471f add a comment 2014-06-04 14:19:45 -07:00
Andrew Meadows
f19b562e88 add JointState::setRotation(rotModelFrame) 2014-06-04 14:17:39 -07:00
Andrew Meadows
212ac13802 setRotation -> setJointRotationFromBindFrame 2014-06-04 14:10:28 -07:00
Andrew Meadows
ccfd620c84 setJointPositionInModelFrame -> setJointPosition 2014-06-04 13:56:37 -07:00
Andrew Meadows
3af4b1b333 getJointPositionInModelFrame -> getJointPosition 2014-06-04 13:51:43 -07:00
Andrew Meadows
971268d4f2 setRotationInModelFrame -> setRotation 2014-06-04 13:46:08 -07:00
Andrew Meadows
b3cabb8156 applyRotationDeltaInModelFrame -> applyRotationDelta 2014-06-04 13:43:15 -07:00
Andrew Meadows
d8f5e10947 getPositionInModelFrame -> getPosition 2014-06-04 13:36:54 -07:00
Andrew Meadows
4a3fbfcdee getRotationInModelFrame -> getRotation 2014-06-04 13:34:58 -07:00
Andrew Meadows
4ae58153e0 computeTransformInModelFrame -> computeTransform 2014-06-04 13:31:31 -07:00
Andrew Meadows
d32e14ca04 renames of JointState data members 2014-06-04 13:27:28 -07:00