Commit graph

17 commits

Author SHA1 Message Date
Sam Gateau
7f193d0e7c WEll it sn not going to be that simple.... 2018-12-13 00:32:59 -08:00
Sam Gateau
50fcd7f40a trying... 2018-12-06 22:45:44 -08:00
sam gateau
e941833676 gathering the lighting stage jobs in their own task away from the renderer specificities 2018-12-06 17:27:13 -08:00
Olivier Prat
f2a01021f3 Improvement of debug shadow script 2018-08-03 18:01:22 +02:00
SamGondelman
97ee02811c disable shadows in secondary camera 2018-06-26 12:27:59 -07:00
Cristian Luis Duarte
b38eae3731 Only add RenderShadowTask if isDeferred 2018-06-05 18:54:48 -03:00
Olivier Prat
179aca2bf9 Shadow task now uses LOD culling from main view task 2018-02-06 11:47:39 +01:00
Olivier Prat
2940a67b3e Merged with master 2018-02-03 16:55:25 +01:00
Olivier Prat
1f4671ba17 Cleaned up orthographic shadow culling functor 2018-02-02 11:09:28 +01:00
Olivier Prat
d422545c78 Changed shadow task to do a single octree query as well as pipeline/depth sort for all cascades. Still issue with disapearing objects from shadow map with viewpoint 2018-01-31 17:13:06 +01:00
samcake
1fd4c5c1a4 Integrating the tag flags to the render item key and adding configration of the render pipelien with the Tag information 2018-01-29 12:20:51 -08:00
samcake
8dfa3aace3 cleaning en route 2018-01-26 17:34:37 -08:00
Sam Gateau
7a9740d258 visible-perview 2018-01-18 02:18:46 -08:00
samcake
836b69ab1b exposing several visibility flags 2018-01-12 17:42:18 -08:00
Olivier Prat
c9c93370da Fixed weird bug with objects suddenly poping out of the shadow map. Was due to objects with own pipeline corrupting the render state. Don't know why though 2017-12-06 15:26:44 +01:00
Olivier Prat
79c2da3dcb Removed cull functor from shadow render task as it is inadapted for the shadow's orthographic projection 2017-11-03 16:52:29 +01:00
samcake
bac66ee4c7 Introducing the renderview task 2017-06-06 18:00:41 -07:00