Sam Gateau
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7f193d0e7c
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WEll it sn not going to be that simple....
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2018-12-13 00:32:59 -08:00 |
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Sam Gateau
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50fcd7f40a
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trying...
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2018-12-06 22:45:44 -08:00 |
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sam gateau
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e941833676
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gathering the lighting stage jobs in their own task away from the renderer specificities
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2018-12-06 17:27:13 -08:00 |
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Olivier Prat
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f2a01021f3
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Improvement of debug shadow script
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2018-08-03 18:01:22 +02:00 |
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SamGondelman
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97ee02811c
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disable shadows in secondary camera
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2018-06-26 12:27:59 -07:00 |
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Cristian Luis Duarte
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b38eae3731
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Only add RenderShadowTask if isDeferred
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2018-06-05 18:54:48 -03:00 |
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Olivier Prat
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179aca2bf9
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Shadow task now uses LOD culling from main view task
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2018-02-06 11:47:39 +01:00 |
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Olivier Prat
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2940a67b3e
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Merged with master
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2018-02-03 16:55:25 +01:00 |
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Olivier Prat
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1f4671ba17
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Cleaned up orthographic shadow culling functor
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2018-02-02 11:09:28 +01:00 |
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Olivier Prat
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d422545c78
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Changed shadow task to do a single octree query as well as pipeline/depth sort for all cascades. Still issue with disapearing objects from shadow map with viewpoint
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2018-01-31 17:13:06 +01:00 |
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samcake
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1fd4c5c1a4
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Integrating the tag flags to the render item key and adding configration of the render pipelien with the Tag information
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2018-01-29 12:20:51 -08:00 |
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samcake
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8dfa3aace3
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cleaning en route
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2018-01-26 17:34:37 -08:00 |
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Sam Gateau
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7a9740d258
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visible-perview
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2018-01-18 02:18:46 -08:00 |
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samcake
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836b69ab1b
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exposing several visibility flags
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2018-01-12 17:42:18 -08:00 |
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Olivier Prat
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c9c93370da
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Fixed weird bug with objects suddenly poping out of the shadow map. Was due to objects with own pipeline corrupting the render state. Don't know why though
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2017-12-06 15:26:44 +01:00 |
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Olivier Prat
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79c2da3dcb
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Removed cull functor from shadow render task as it is inadapted for the shadow's orthographic projection
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2017-11-03 16:52:29 +01:00 |
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samcake
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bac66ee4c7
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Introducing the renderview task
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2017-06-06 18:00:41 -07:00 |
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