SamGondelman
7a3cba8580
warning be gone
2016-06-06 17:06:59 -07:00
SamGondelman
8fa52fa159
trying to fix warning in joystick.cpp
2016-06-06 16:48:21 -07:00
SamGondelman
e7743cd8e2
added options for both hands (default), all devices, short pulse, and fixed touch timing mechanism
2016-06-06 15:03:08 -07:00
SamGondelman
c1eab61241
sdl haptics aren't working, but might be a bug in sdl: http://stackoverflow.com/questions/23974908/why-is-sdl-hapticopenfromjoystick-not-working-in-sdl-2
2016-06-03 11:22:06 -07:00
SamGondelman
e2c4b4d306
added haptic support to sdl and touch (needs testing)
2016-06-03 10:17:08 -07:00
Brad Davis
07562f72af
Doing a pass over the input plugins and controller code
2016-05-20 14:50:23 -07:00
Zach Pomerantz
34a77b47a3
Restore SDL2 comments
2016-03-28 12:25:56 -07:00
Zach Pomerantz
931cad34d1
Check plugin activation success
2016-03-28 12:05:58 -07:00
Brad Davis
d428f3b96f
Working on crash bugs
2016-03-09 14:00:05 -08:00
Anthony J. Thibault
111ed65bf8
Controller Pose values are relative to Avatar.
...
Pass a InputCalibrationData to each inputPlugin and inputDevice.
This contains the most up sensorToWorldMatrix, avatarMat and hmdSensorMatrix.
Each input plugin can use this data to transform it's poses into Avatar space
before sending it up the chain.
This fixes a bug in the handControllerGrab.js script that relied on the hand controller
rotation/positions being in the avatar frame.
2016-02-11 17:18:01 -08:00
Brad Hefta-Gaub
dfba05ae5f
CR feedback
2016-01-11 11:07:07 -08:00
Brad Hefta-Gaub
e2a3903def
add support for advanced/developer plugins and change diplay modes to match spec
2016-01-08 16:58:25 -08:00
Brad Davis
98263f0c0d
Moving sdl2 to external plugin
2015-12-10 14:56:41 -08:00