Brad Hefta-Gaub
398bace83c
Merge pull request #5439 from samcake/punk
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Remove alias gl calls from Batch and Introduce a ResetStage Batch command
2015-07-29 20:05:06 -07:00
Howard Stearns
ebd0e38d49
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-29 18:54:40 -07:00
Howard Stearns
dc34c025bd
whitespace
2015-07-29 18:54:05 -07:00
Howard Stearns
4e7d191fb1
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-29 18:53:38 -07:00
Niraj Venkat
291e0e21ae
HBAO final implementation
2015-07-29 18:47:27 -07:00
Brad Hefta-Gaub
5a777b17a2
Merge pull request #5444 from huffman/fix-import-large-svo
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Fix issue with skyboxes not being importable from marketplace
2015-07-29 18:34:55 -07:00
samcake
70d64a7777
Really fixing the depth write mask issue on clear...
2015-07-29 18:27:10 -07:00
Howard Stearns
84fd67ca7a
Merge pull request #5460 from sethalves/obj-o-means-meshpart
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treat a "o" in an obj file as if it were a "g"
2015-07-29 18:11:41 -07:00
samcake
e32e45ed2b
make sure the writting mask is on for depth buffer
2015-07-29 18:06:46 -07:00
Howard Stearns
59fe2a168e
Merge branch 'rig' of https://github.com/howard-stearns/hifi into rig
2015-07-29 18:00:11 -07:00
Howard Stearns
1dddf18243
Merge pull request #10 from hyperlogic/ajt/face-lean-eyes-rig
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Fix avatar head, eye and torso twist.
2015-07-29 18:00:00 -07:00
Seth Alves
b7ecffa0be
treat a "g" in an obj file the same as a "o"
2015-07-29 17:55:56 -07:00
Eric Levin
0b1a36148e
Merge pull request #5457 from howard-stearns/no-idle-hip-shifting
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Remove avatar->shift hips for idle animations.
2015-07-29 17:50:08 -07:00
samcake
ac46b2bd17
Keep the resetstage in
2015-07-29 17:38:23 -07:00
Anthony J. Thibault
c2934bdb5d
Fix avatar head, eye and torso twist.
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* Updated SkeletionModel::updateRig to explicitly pass a set of HeadParameters
to the rig to do procedural animation.
* Moved torso lean procedural animation from SkeletonModel into Rig.
* Moved eye tracking procedural animation from HeadModel into Rig.
* Moved neck procedural animation from HeadModel into Rig.
2015-07-29 17:35:29 -07:00
Sam Gateau
8b7ad9cfcb
merge with upstream
2015-07-29 17:13:48 -07:00
Sam Gateau
ab4b940d83
merge with upstream
2015-07-29 17:11:13 -07:00
Niraj Venkat
4f2630c561
Merge branch 'master' of https://github.com/highfidelity/hifi into avatar
2015-07-29 16:54:37 -07:00
Sam Gateau
4972cb024f
Try to make the inlucde sequence simpler in gpu for GLBackend
2015-07-29 16:48:23 -07:00
Sam Gateau
5baf993c24
fixing the stars again
2015-07-29 16:27:45 -07:00
Sam Gateau
269db0ff6f
fixing the stars rendering that was vilently broken durign the hunt for GPUCOnfig.h includes
2015-07-29 16:08:16 -07:00
Howard Stearns
d73f133daa
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-29 15:45:00 -07:00
Howard Stearns
838711e526
Remove avatar->shift hips for idle animations.
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See https://app.asana.com/0/32622044445063/43127903156601
2015-07-29 15:27:50 -07:00
Sam Gateau
3c934af297
clean the gpuCOnfig.h for linux
2015-07-29 14:45:48 -07:00
Sam Gateau
9601e09ba9
A simpler way to add the NSIGHT_FOUND define to all the projects depending on GPU
2015-07-29 14:42:24 -07:00
Sam Gateau
8c96096a67
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
2015-07-29 14:04:20 -07:00
Sam Gateau
661f29924f
Clean up the cmakelist to normally onlly do th eminimal linking and include for gl
2015-07-29 13:55:26 -07:00
Sam Gateau
17650dde74
Solving the coimpiling issue with Render-utils test
2015-07-29 11:49:22 -07:00
samcake
4ebc75da1f
Merge pull request #5369 from ericrius1/hitEffect
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Added functionality for displaying a screen-space hit effect
2015-07-29 11:28:08 -07:00
Niraj Venkat
8a833d8a00
Merge branch 'master' of https://github.com/highfidelity/hifi into avatar
2015-07-29 11:15:21 -07:00
ericrius1
65e04337bf
removed synccache line
2015-07-29 11:15:20 -07:00
Andrew Meadows
a1e6fdc4b2
Merge pull request #5435 from MarcelEdward/hifi-2-20069
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Hifi 2 20069
2015-07-29 11:13:30 -07:00
Howard Stearns
806714b20a
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-29 11:10:59 -07:00
Niraj Venkat
d76cda396f
HBAO implementation ported from NVidia HLSL
2015-07-29 11:05:19 -07:00
Howard Stearns
6c68dbeee2
Merge branch 'sethalves-rig2' into rig
2015-07-29 10:50:10 -07:00
Howard Stearns
a9f76324b5
Merge branch 'rig' of https://github.com/sethalves/hifi into sethalves-rig2
2015-07-29 10:49:27 -07:00
ericrius1
697cb4c9d0
fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine
2015-07-29 10:02:06 -07:00
Howard Stearns
12d449f69d
Update test case initialization post cauterization changes.
2015-07-29 09:55:46 -07:00
Howard Stearns
7fdba9132e
Revert Camera.h changes.
2015-07-29 09:55:19 -07:00
Sam Gateau
76acbde595
Removing the opengl and glew links from Interface since now coming from gpu lib
2015-07-29 09:54:10 -07:00
samcake
bc941147f4
Merge pull request #5446 from bwent/cookies
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Add cookies.js functionality for collapsable subpanels, key navigation
2015-07-29 09:53:07 -07:00
Howard Stearns
66621d31e8
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-29 09:26:36 -07:00
bwent
7805cf4e48
Format fixes, UI logos for collapse/expand toggle
2015-07-29 09:19:33 -07:00
Howard Stearns
68aec1fd36
Merge branch 'rig' of https://github.com/howard-stearns/hifi into rig
2015-07-29 09:12:44 -07:00
Howard Stearns
327ecfe62c
Be less noisy.
2015-07-29 09:11:58 -07:00
Howard Stearns
711dce4edc
Merge pull request #9 from hyperlogic/ajt/cauterize-head-fix
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Remove cauterize code from Rig and move it back into Model.
2015-07-29 09:09:28 -07:00
Thijs Wenker
7325e6a7b7
Send ping requests to the nodes (AvatarMixer, AudioMixer, EntityServer) that the Assignment agent connected with to keep the connections alive.
2015-07-29 14:57:06 +02:00
Marcel Verhagen
1d29fb9d7f
replace tabs with whitespaces.
2015-07-29 14:56:24 +02:00
Brad Davis
6a5c2982ac
Merge pull request #5453 from hyperlogic/ajt/mirror-anchor-fix
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Changed mirror position to not be achored to the head.
2015-07-28 20:26:19 -07:00
Anthony J. Thibault
044ea2ace5
Changed mirror position to not be achored to the head.
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But instead it's anchored to the "default" eye position, which
is where the eyes are in the model, before IK or animations occur.
2015-07-28 19:31:43 -07:00