Commit graph

29158 commits

Author SHA1 Message Date
Brad Hefta-Gaub
398bace83c Merge pull request #5439 from samcake/punk
Remove alias gl calls from Batch and Introduce a ResetStage Batch command
2015-07-29 20:05:06 -07:00
Howard Stearns
ebd0e38d49 Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-29 18:54:40 -07:00
Howard Stearns
dc34c025bd whitespace 2015-07-29 18:54:05 -07:00
Howard Stearns
4e7d191fb1 Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-29 18:53:38 -07:00
Niraj Venkat
291e0e21ae HBAO final implementation 2015-07-29 18:47:27 -07:00
Brad Hefta-Gaub
5a777b17a2 Merge pull request #5444 from huffman/fix-import-large-svo
Fix issue with skyboxes not being importable from marketplace
2015-07-29 18:34:55 -07:00
samcake
70d64a7777 Really fixing the depth write mask issue on clear... 2015-07-29 18:27:10 -07:00
Howard Stearns
84fd67ca7a Merge pull request #5460 from sethalves/obj-o-means-meshpart
treat a "o" in an obj file as if it were a "g"
2015-07-29 18:11:41 -07:00
samcake
e32e45ed2b make sure the writting mask is on for depth buffer 2015-07-29 18:06:46 -07:00
Howard Stearns
59fe2a168e Merge branch 'rig' of https://github.com/howard-stearns/hifi into rig 2015-07-29 18:00:11 -07:00
Howard Stearns
1dddf18243 Merge pull request #10 from hyperlogic/ajt/face-lean-eyes-rig
Fix avatar head, eye and torso twist.
2015-07-29 18:00:00 -07:00
Seth Alves
b7ecffa0be treat a "g" in an obj file the same as a "o" 2015-07-29 17:55:56 -07:00
Eric Levin
0b1a36148e Merge pull request #5457 from howard-stearns/no-idle-hip-shifting
Remove avatar->shift hips for idle animations.
2015-07-29 17:50:08 -07:00
samcake
ac46b2bd17 Keep the resetstage in 2015-07-29 17:38:23 -07:00
Anthony J. Thibault
c2934bdb5d Fix avatar head, eye and torso twist.
* Updated SkeletionModel::updateRig to explicitly pass a set of HeadParameters
  to the rig to do procedural animation.
* Moved torso lean procedural animation from SkeletonModel into Rig.
* Moved eye tracking procedural animation from HeadModel into Rig.
* Moved neck procedural animation from HeadModel into Rig.
2015-07-29 17:35:29 -07:00
Sam Gateau
8b7ad9cfcb merge with upstream 2015-07-29 17:13:48 -07:00
Sam Gateau
ab4b940d83 merge with upstream 2015-07-29 17:11:13 -07:00
Niraj Venkat
4f2630c561 Merge branch 'master' of https://github.com/highfidelity/hifi into avatar 2015-07-29 16:54:37 -07:00
Sam Gateau
4972cb024f Try to make the inlucde sequence simpler in gpu for GLBackend 2015-07-29 16:48:23 -07:00
Sam Gateau
5baf993c24 fixing the stars again 2015-07-29 16:27:45 -07:00
Sam Gateau
269db0ff6f fixing the stars rendering that was vilently broken durign the hunt for GPUCOnfig.h includes 2015-07-29 16:08:16 -07:00
Howard Stearns
d73f133daa Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-29 15:45:00 -07:00
Howard Stearns
838711e526 Remove avatar->shift hips for idle animations.
See https://app.asana.com/0/32622044445063/43127903156601
2015-07-29 15:27:50 -07:00
Sam Gateau
3c934af297 clean the gpuCOnfig.h for linux 2015-07-29 14:45:48 -07:00
Sam Gateau
9601e09ba9 A simpler way to add the NSIGHT_FOUND define to all the projects depending on GPU 2015-07-29 14:42:24 -07:00
Sam Gateau
8c96096a67 Merge branch 'master' of https://github.com/highfidelity/hifi into yellow 2015-07-29 14:04:20 -07:00
Sam Gateau
661f29924f Clean up the cmakelist to normally onlly do th eminimal linking and include for gl 2015-07-29 13:55:26 -07:00
Sam Gateau
17650dde74 Solving the coimpiling issue with Render-utils test 2015-07-29 11:49:22 -07:00
samcake
4ebc75da1f Merge pull request #5369 from ericrius1/hitEffect
Added functionality for displaying a screen-space hit effect
2015-07-29 11:28:08 -07:00
Niraj Venkat
8a833d8a00 Merge branch 'master' of https://github.com/highfidelity/hifi into avatar 2015-07-29 11:15:21 -07:00
ericrius1
65e04337bf removed synccache line 2015-07-29 11:15:20 -07:00
Andrew Meadows
a1e6fdc4b2 Merge pull request #5435 from MarcelEdward/hifi-2-20069
Hifi 2 20069
2015-07-29 11:13:30 -07:00
Howard Stearns
806714b20a Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-29 11:10:59 -07:00
Niraj Venkat
d76cda396f HBAO implementation ported from NVidia HLSL 2015-07-29 11:05:19 -07:00
Howard Stearns
6c68dbeee2 Merge branch 'sethalves-rig2' into rig 2015-07-29 10:50:10 -07:00
Howard Stearns
a9f76324b5 Merge branch 'rig' of https://github.com/sethalves/hifi into sethalves-rig2 2015-07-29 10:49:27 -07:00
ericrius1
697cb4c9d0 fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine 2015-07-29 10:02:06 -07:00
Howard Stearns
12d449f69d Update test case initialization post cauterization changes. 2015-07-29 09:55:46 -07:00
Howard Stearns
7fdba9132e Revert Camera.h changes. 2015-07-29 09:55:19 -07:00
Sam Gateau
76acbde595 Removing the opengl and glew links from Interface since now coming from gpu lib 2015-07-29 09:54:10 -07:00
samcake
bc941147f4 Merge pull request #5446 from bwent/cookies
Add cookies.js functionality for collapsable subpanels, key navigation
2015-07-29 09:53:07 -07:00
Howard Stearns
66621d31e8 Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-29 09:26:36 -07:00
bwent
7805cf4e48 Format fixes, UI logos for collapse/expand toggle 2015-07-29 09:19:33 -07:00
Howard Stearns
68aec1fd36 Merge branch 'rig' of https://github.com/howard-stearns/hifi into rig 2015-07-29 09:12:44 -07:00
Howard Stearns
327ecfe62c Be less noisy. 2015-07-29 09:11:58 -07:00
Howard Stearns
711dce4edc Merge pull request #9 from hyperlogic/ajt/cauterize-head-fix
Remove cauterize code from Rig and move it back into Model.
2015-07-29 09:09:28 -07:00
Thijs Wenker
7325e6a7b7 Send ping requests to the nodes (AvatarMixer, AudioMixer, EntityServer) that the Assignment agent connected with to keep the connections alive. 2015-07-29 14:57:06 +02:00
Marcel Verhagen
1d29fb9d7f replace tabs with whitespaces. 2015-07-29 14:56:24 +02:00
Brad Davis
6a5c2982ac Merge pull request #5453 from hyperlogic/ajt/mirror-anchor-fix
Changed mirror position to not be achored to the head.
2015-07-28 20:26:19 -07:00
Anthony J. Thibault
044ea2ace5 Changed mirror position to not be achored to the head.
But instead it's anchored to the "default" eye position, which
is where the eyes are in the model, before IK or animations occur.
2015-07-28 19:31:43 -07:00