Commit graph

357 commits

Author SHA1 Message Date
SamGondelman
eb8c722080 fix runtime switch 2019-05-13 09:58:55 -07:00
SamGondelman
36921276c6 fix transparent shape flickering 2019-03-27 11:52:37 -07:00
SamGondelman
8748a7561b fix lighting/color grading for everything 2019-03-15 12:48:32 -07:00
SamGondelman
c985fc735d clean up avatar rendering and ring gizmo normals 2019-03-14 14:43:43 -07:00
SamGondelman
af03fb5f85 try to fix text rendering on amd with transparency 2019-03-07 16:23:12 -08:00
SamGondelman
ac513df103 ring gizmo entities 2019-01-23 17:46:04 -08:00
SamGondelman
5dd59dd9e9 correct lighting of layered shapes 2019-01-08 14:02:57 -08:00
SamGondelman
87947a7165 try to fix grid color issue 2018-12-25 02:17:37 -05:00
Sam Gondelman
50efb48a58
Update GeometryCache.cpp 2018-12-06 12:26:18 -08:00
SamGondelman
9923e76968 cleanup 2018-12-05 17:18:26 -08:00
SamGondelman
09ea32dcc0 fix fading and highlighting issues 2018-10-22 14:12:43 -07:00
Clement
8983fe2bcf Fix new Mac warnings 2018-10-09 12:11:55 -07:00
Brad Davis
ac84a498b3 Cleanup dead declarations 2018-09-06 08:59:05 -07:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Brad Davis
04e84f1d23 Moving to cmake time shader compiling 2018-08-03 14:58:11 -07:00
SamGondelman
9dfc61a452 possible fix for gl crash 2018-05-22 12:51:32 -07:00
samcake
179801dab6 FIxing the transparent ambient lighting bug 2018-05-15 17:22:28 -07:00
Olivier Prat
0800c5eeb9 Removed TAA from web shaders. With reduced jittering, jittering on these objects is less noticeable 2018-04-17 16:36:52 +02:00
SamGondelman
e0b2c076ef cleanup and fix forward procedural rendering 2018-04-11 13:03:57 -07:00
SamGondelman
0c069574c5 forward pipelines for primitives 2018-04-10 15:56:08 -07:00
John Conklin II
2d63afbe28
Merge pull request #12588 from SamGondelman/shapeTex
Materials on primitives
2018-03-21 12:08:24 -07:00
SamGondelman
984a48316d CR 2018-03-16 13:51:29 -07:00
SamGondelman
4adc357534 apply taa to text and web entities/overlays 2018-03-13 11:57:14 -07:00
SamGondelman
96e48a0162 warnings 2018-03-07 13:50:51 -08:00
SamGondelman
19e4fb2355 materials on primitives 2018-03-07 12:22:17 -08:00
David Rowe
a782b6779a Merge branch 'master' into 21709
# Conflicts:
#	interface/src/ui/overlays/Overlays.h
#	interface/src/ui/overlays/Shape3DOverlay.cpp
#	libraries/entities/src/EntityItemProperties.cpp
#	libraries/entities/src/EntityScriptingInterface.h
2018-02-28 12:42:05 +13:00
humbletim
4d43e54346 use shared buffer_helpers::clone 2018-02-22 08:41:15 -05:00
SamGondelman
4c6169ec78 merge and a little cleanup 2018-02-20 15:45:34 -08:00
humbletim
5791ca4c51 interim checkin 2018-02-20 12:22:04 -05:00
David Rowe
67cfe783be Entity properties JSDoc 2018-02-19 12:17:31 +13:00
SamGondelman
5337377ef5 Merge remote-tracking branch 'upstream/master' into decals 2018-02-09 14:40:20 -08:00
SamGondelman
4d4294dd6a Merge remote-tracking branch 'upstream/master' into decals 2018-02-02 16:50:01 -08:00
SamGondelman
d7f4b033e8 wip finish adding material entity 2018-02-02 16:49:33 -08:00
humbletim
06afaa7470 BufferView <-> QVariant/QScriptValue conversion
update MeshProxy/SimpleMeshProxy and ScriptableModel

ModelScriptingInterface / scriptable::ModelProvider

integration

update to RC-63

initial graphics-scripting refactoring

graphics-scripting baseline commit

wip commit

Geometry -> MeshPart

remove SimpleMeshProxy

collapse graphics-utils -> graphics-scripting

scriptable::Model => scriptable::ScriptableModel
2018-02-01 16:30:29 -05:00
Olivier Prat
95882e0cde Merged with master 2018-01-24 10:51:54 +01:00
Olivier Prat
efa6a8c0b5 Merged with master 2018-01-17 15:49:46 +01:00
Olivier Prat
49549ced17 Fixed compilation with new shader system 2018-01-17 10:52:58 +01:00
Brad Davis
6a06bf405a Merge remote-tracking branch 'upstream/master' into android 2018-01-16 18:24:44 -08:00
Olivier Prat
3911ce59cc Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code 2018-01-16 19:02:12 +01:00
humbletim
08ccda9cfc rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
Sam Gateau
d6e771f01d Adding the batch as aprameter to the custom pipeline register to be able to make program through a call to runLamda in order to perform the make call in the present thread where the gl context is valid 2018-01-13 10:02:53 -08:00
Sam Gateau
331a8f3094 fixing the stencil not clearing correctly and shaders not compiled correctly in main thread 2018-01-13 01:00:10 -08:00
Olivier Prat
814de4ab81 Scribe now outputs shaders as cpp files. 2018-01-12 11:59:19 +01:00
Olivier Prat
bd666406f4 Removed glColor reset hack in MeshPartPayload and replaced it by a reset of the color attribute to white in the execution of the setInputFormat command of the various GLBackends 2017-12-19 14:17:17 +01:00
David Rowe
91671722a5 Add Shape API types JSDoc 2017-11-25 16:09:54 +13:00
luiscuenca
1791ed01ca add width param to vertex shader 2017-11-08 18:35:26 -07:00
luiscuenca
332cb48a41 Lasers and teleport scale with avatar 2017-11-07 16:57:55 -07:00
Andrew Meadows
2710dca37c fix rendering of Circles and Quads 2017-10-26 22:58:50 -07:00
LaShonda Hopper
d1ab1c5e26 [WL21389] Fixes issue with the ShapeData vert buffer offset (details below).
When computing the buffer view offset for ShapeData the vertex vector
size should be scaled by a single vec3 size as opposed to 2.

This fix is taken from PR discussion:
 https://github.com/1P-Cusack/hifi/pull/10

 Proposed by: Andrew Meadows <andrew@highfidelity.io>

Changes Committed:
    modified:   libraries/render-utils/src/GeometryCache.cpp
2017-10-24 14:16:25 -04:00
LaShonda Hopper
226d51b8f5 [WL21389] Fix scaling issue when computing hull point list (details below).
The entity dimensions should be scaled by 1 as opposed to 0.5.

Changes Committed:
    modified:   interface/src/Util.cpp
    modified:   libraries/render-utils/src/GeometryCache.cpp
    modified:   libraries/render-utils/src/GeometryCache.h
2017-10-24 14:16:25 -04:00