SamGondelman
eb8c722080
fix runtime switch
2019-05-13 09:58:55 -07:00
SamGondelman
36921276c6
fix transparent shape flickering
2019-03-27 11:52:37 -07:00
SamGondelman
8748a7561b
fix lighting/color grading for everything
2019-03-15 12:48:32 -07:00
SamGondelman
c985fc735d
clean up avatar rendering and ring gizmo normals
2019-03-14 14:43:43 -07:00
SamGondelman
af03fb5f85
try to fix text rendering on amd with transparency
2019-03-07 16:23:12 -08:00
SamGondelman
ac513df103
ring gizmo entities
2019-01-23 17:46:04 -08:00
SamGondelman
5dd59dd9e9
correct lighting of layered shapes
2019-01-08 14:02:57 -08:00
SamGondelman
87947a7165
try to fix grid color issue
2018-12-25 02:17:37 -05:00
Sam Gondelman
50efb48a58
Update GeometryCache.cpp
2018-12-06 12:26:18 -08:00
SamGondelman
9923e76968
cleanup
2018-12-05 17:18:26 -08:00
SamGondelman
09ea32dcc0
fix fading and highlighting issues
2018-10-22 14:12:43 -07:00
Clement
8983fe2bcf
Fix new Mac warnings
2018-10-09 12:11:55 -07:00
Brad Davis
ac84a498b3
Cleanup dead declarations
2018-09-06 08:59:05 -07:00
Brad Davis
ae8f841912
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
Brad Davis
04e84f1d23
Moving to cmake time shader compiling
2018-08-03 14:58:11 -07:00
SamGondelman
9dfc61a452
possible fix for gl crash
2018-05-22 12:51:32 -07:00
samcake
179801dab6
FIxing the transparent ambient lighting bug
2018-05-15 17:22:28 -07:00
Olivier Prat
0800c5eeb9
Removed TAA from web shaders. With reduced jittering, jittering on these objects is less noticeable
2018-04-17 16:36:52 +02:00
SamGondelman
e0b2c076ef
cleanup and fix forward procedural rendering
2018-04-11 13:03:57 -07:00
SamGondelman
0c069574c5
forward pipelines for primitives
2018-04-10 15:56:08 -07:00
John Conklin II
2d63afbe28
Merge pull request #12588 from SamGondelman/shapeTex
...
Materials on primitives
2018-03-21 12:08:24 -07:00
SamGondelman
984a48316d
CR
2018-03-16 13:51:29 -07:00
SamGondelman
4adc357534
apply taa to text and web entities/overlays
2018-03-13 11:57:14 -07:00
SamGondelman
96e48a0162
warnings
2018-03-07 13:50:51 -08:00
SamGondelman
19e4fb2355
materials on primitives
2018-03-07 12:22:17 -08:00
David Rowe
a782b6779a
Merge branch 'master' into 21709
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# Conflicts:
# interface/src/ui/overlays/Overlays.h
# interface/src/ui/overlays/Shape3DOverlay.cpp
# libraries/entities/src/EntityItemProperties.cpp
# libraries/entities/src/EntityScriptingInterface.h
2018-02-28 12:42:05 +13:00
humbletim
4d43e54346
use shared buffer_helpers::clone
2018-02-22 08:41:15 -05:00
SamGondelman
4c6169ec78
merge and a little cleanup
2018-02-20 15:45:34 -08:00
humbletim
5791ca4c51
interim checkin
2018-02-20 12:22:04 -05:00
David Rowe
67cfe783be
Entity properties JSDoc
2018-02-19 12:17:31 +13:00
SamGondelman
5337377ef5
Merge remote-tracking branch 'upstream/master' into decals
2018-02-09 14:40:20 -08:00
SamGondelman
4d4294dd6a
Merge remote-tracking branch 'upstream/master' into decals
2018-02-02 16:50:01 -08:00
SamGondelman
d7f4b033e8
wip finish adding material entity
2018-02-02 16:49:33 -08:00
humbletim
06afaa7470
BufferView <-> QVariant/QScriptValue conversion
...
update MeshProxy/SimpleMeshProxy and ScriptableModel
ModelScriptingInterface / scriptable::ModelProvider
integration
update to RC-63
initial graphics-scripting refactoring
graphics-scripting baseline commit
wip commit
Geometry -> MeshPart
remove SimpleMeshProxy
collapse graphics-utils -> graphics-scripting
scriptable::Model => scriptable::ScriptableModel
2018-02-01 16:30:29 -05:00
Olivier Prat
95882e0cde
Merged with master
2018-01-24 10:51:54 +01:00
Olivier Prat
efa6a8c0b5
Merged with master
2018-01-17 15:49:46 +01:00
Olivier Prat
49549ced17
Fixed compilation with new shader system
2018-01-17 10:52:58 +01:00
Brad Davis
6a06bf405a
Merge remote-tracking branch 'upstream/master' into android
2018-01-16 18:24:44 -08:00
Olivier Prat
3911ce59cc
Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code
2018-01-16 19:02:12 +01:00
humbletim
08ccda9cfc
rename libraries/model(src/model) -> libraries/graphics(src/graphics)
2018-01-16 12:44:44 -05:00
Sam Gateau
d6e771f01d
Adding the batch as aprameter to the custom pipeline register to be able to make program through a call to runLamda in order to perform the make call in the present thread where the gl context is valid
2018-01-13 10:02:53 -08:00
Sam Gateau
331a8f3094
fixing the stencil not clearing correctly and shaders not compiled correctly in main thread
2018-01-13 01:00:10 -08:00
Olivier Prat
814de4ab81
Scribe now outputs shaders as cpp files.
2018-01-12 11:59:19 +01:00
Olivier Prat
bd666406f4
Removed glColor reset hack in MeshPartPayload and replaced it by a reset of the color attribute to white in the execution of the setInputFormat command of the various GLBackends
2017-12-19 14:17:17 +01:00
David Rowe
91671722a5
Add Shape API types JSDoc
2017-11-25 16:09:54 +13:00
luiscuenca
1791ed01ca
add width param to vertex shader
2017-11-08 18:35:26 -07:00
luiscuenca
332cb48a41
Lasers and teleport scale with avatar
2017-11-07 16:57:55 -07:00
Andrew Meadows
2710dca37c
fix rendering of Circles and Quads
2017-10-26 22:58:50 -07:00
LaShonda Hopper
d1ab1c5e26
[WL21389] Fixes issue with the ShapeData vert buffer offset (details below).
...
When computing the buffer view offset for ShapeData the vertex vector
size should be scaled by a single vec3 size as opposed to 2.
This fix is taken from PR discussion:
https://github.com/1P-Cusack/hifi/pull/10
Proposed by: Andrew Meadows <andrew@highfidelity.io>
Changes Committed:
modified: libraries/render-utils/src/GeometryCache.cpp
2017-10-24 14:16:25 -04:00
LaShonda Hopper
226d51b8f5
[WL21389] Fix scaling issue when computing hull point list (details below).
...
The entity dimensions should be scaled by 1 as opposed to 0.5.
Changes Committed:
modified: interface/src/Util.cpp
modified: libraries/render-utils/src/GeometryCache.cpp
modified: libraries/render-utils/src/GeometryCache.h
2017-10-24 14:16:25 -04:00