Brad Davis
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6fe75a3ca4
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Breaking out common gpu-gl code
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2018-03-09 16:39:47 -08:00 |
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Sam Gateau
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93963b3257
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Apply the projection and deferred transform fixes found while working on spectator camera
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2017-06-28 15:44:17 +02:00 |
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Zach Fox
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0d86d4f0cb
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It's working!
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2017-06-13 14:30:32 -07:00 |
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samcake
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4c8eec4e16
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Introducing a way to prevent a frame to render in stereo accross batches
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2017-06-08 17:38:26 -07:00 |
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samcake
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9267f4eaaf
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Fix the merge with upstream and the new stereo drawcall, fix the timer reporting on mac and fix the openGLChecker quicking on mac
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2016-11-15 00:40:39 -08:00 |
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samcake
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f3e1ed4b88
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Merging and cleaning up the code path for the 2 flavors of gl
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2016-11-14 11:57:00 -08:00 |
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samcake
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f274ef1a59
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Merging back with upstream and trying to fix counter for them to be more stable
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2016-11-04 16:56:03 -07:00 |
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samcake
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5bdfceebc5
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BRingin back the stereo code path
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2016-10-26 18:35:47 -07:00 |
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Brad Davis
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58c7df115f
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Reduce API surface area, make render batches const correct
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2016-08-12 22:29:01 -07:00 |
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Brad Davis
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c66ed3e009
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Use weak pointers instead of references for deallocation safety
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2016-08-12 22:28:44 -07:00 |
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Brad Davis
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cbe1f6dbf5
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Allow the lighting framebuffer to use the camera correction to stabilize lights in the HMD
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2016-08-12 22:28:32 -07:00 |
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Brad Davis
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adcfd55cc0
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Batch replay reprojection
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2016-08-12 22:28:23 -07:00 |
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samcake
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2618741505
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Merging with upstream master and updating my old PR
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2016-07-21 17:59:00 -07:00 |
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samcake
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2cc425e256
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Merge branch 'master' of https://github.com/highfidelity/hifi into orange
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2016-05-18 15:34:05 -07:00 |
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Brad Davis
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3cc08cdcfc
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Breaking up GL agnostic code from 4.1 specific code
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2016-05-18 14:35:53 -07:00 |
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Brad Davis
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5ba8372c21
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Moving GL backend out of GPU
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2016-05-16 12:54:17 -07:00 |
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