Commit graph

42546 commits

Author SHA1 Message Date
Zach Pomerantz
dbd7dd104e Merge pull request #7654 from ZappoMan/newLODSettings
new default LOD settings, and support for reset settings without crashing
2016-04-13 13:09:10 -07:00
Brad Hefta-Gaub
1c2c6804ac Merge pull request #7656 from samcake/orange
Fixing the resize of gpu::framebuffer to avoid unecessary re validation every frame
2016-04-13 12:34:47 -07:00
Brad Hefta-Gaub
4b3b917af6 add support for avatar licenses in FST files 2016-04-13 12:26:09 -07:00
James B. Pollack
0767f4eef0 robot position 2016-04-13 11:50:45 -07:00
Ryan Huffman
e563de9ef8 Fix 'array is too large' warning 2016-04-13 11:28:54 -07:00
Ryan Huffman
6cbd31fa51 Cleanup unnecessary scoping in pureVirtualCall 2016-04-13 11:28:37 -07:00
samcake
7653fa2c37 Fixing the resize of framebuffer to avoid reassigning the render buffer every frame 2016-04-13 10:56:29 -07:00
Ryan Huffman
2d39551a35 Fix style in CrashReporter.cpp 2016-04-13 10:56:27 -07:00
Brad Davis
3421c10c1b Fixing vive hand controllers 2016-04-13 10:35:39 -07:00
Ryan Huffman
fa49c213cc Add threaded crashes 2016-04-13 10:24:56 -07:00
Ryan Huffman
7fbaa77c0b Fix missing brace in namespace 2016-04-13 10:24:39 -07:00
samcake
f6dc7eb746 Merge branch 'master' of https://github.com/highfidelity/hifi into lemon 2016-04-13 10:08:33 -07:00
Seth Alves
3288bff963 don't flood log with messages about expired actions. also, try to remove such actions 2016-04-13 09:47:07 -07:00
Ryan Huffman
91da4229ac Fix unused variable warning in CrashHelpers.h 2016-04-13 09:42:20 -07:00
Brad Hefta-Gaub
93f8cfc80a new default LOD settings, and support for reset settings without crashing 2016-04-13 09:26:01 -07:00
Seth Alves
d6673fb3c0 Merge branch 'master' of github.com:highfidelity/hifi into dont-run-bullet-too-soon 2016-04-13 09:01:43 -07:00
Brad Hefta-Gaub
0f8842f582 Merge pull request #7637 from zzmp/fix/tex-transfer-free
Cleanly shutdown the texture transfer thread on quit
2016-04-12 19:28:51 -07:00
Seth Alves
298fe1e188 Merge branch 'master' of github.com:highfidelity/hifi into dont-run-bullet-too-soon 2016-04-12 19:21:03 -07:00
Stephen Birarda
ab414f65eb output success on first connection to new ice-server 2016-04-12 18:23:51 -07:00
Stephen Birarda
f69f59fa90 handle ice fail for no reply heartbeat in DS 2016-04-12 18:19:02 -07:00
Stephen Birarda
f1209dc82d fix index randomization for single candidate ice-server 2016-04-12 18:04:32 -07:00
Stephen Birarda
6ef9fbfcc0 send an ACK packet from ice server for verified hearbeat 2016-04-12 18:01:20 -07:00
Stephen Birarda
8832a9d9ed add ICEServerHeartbeatACK packet type 2016-04-12 17:59:07 -07:00
Brad Davis
1a02220886 Fixing wobble 2016-04-12 17:50:59 -07:00
Zach Pomerantz
bce33a7157 Merge pull request #7651 from imgntn/editmodelsurl
Remove model url placeholder text from edit.js import
2016-04-12 17:50:45 -07:00
Stephen Birarda
f975f480b4 use the random device for random number generation 2016-04-12 17:46:47 -07:00
Howard Stearns
e5a55ed9e5 Merge pull request #7616 from PhilipRosedale/golfclub
Simple golfclub that makes and jumps to balls
2016-04-12 17:45:34 -07:00
Stephen Birarda
b5fe6120aa base randomization of ice-server from ice.highfidelity.com 2016-04-12 17:41:47 -07:00
Anthony J. Thibault
97f836d3bb Avatar: fix for avatar meta item bound.
* In the case where a SkeletonModel was renderable, but had not actually
  created the render items yet, don't use the the rendererableMeshBound
  for the meta render item, because it hasn't been computed yet!  Instead
  wait until the render items have been added to the scene before using
  the more accurate bound...
2016-04-12 17:32:49 -07:00
Brad Davis
9d29d6c0e9 Fixing OSX build 2016-04-12 16:44:17 -07:00
Brad Davis
73ec40dae6 Making a debug mechanism for force OpenVR 2016-04-12 16:44:16 -07:00
Brad Davis
3325c58ceb Vive timewarp implementation 2016-04-12 16:44:15 -07:00
Ryan Huffman
0c1277ae7a Add CrashHelpers.h and add to separate submenu 2016-04-12 16:44:11 -07:00
James B. Pollack
ab7f8f27fe clear stuff from edit 2016-04-12 16:22:53 -07:00
samcake
49af41afca Merging with master 2016-04-12 16:14:24 -07:00
Anthony J. Thibault
87cba810a7 remove away states from avatar-animation.json
away.js: prefetch the kneel animation, so it is available when we need it.
2016-04-12 15:37:31 -07:00
Atlante45
0f62d5c997 clear ATP assets on domain change 2016-04-12 15:30:53 -07:00
Atlante45
7c652aa3ca Add lock on ResourceCache data structs 2016-04-12 15:30:39 -07:00
Anthony J. Thibault
8d7bf87d74 away.js: simplify kneel animation handling
Instead of manually setting anim vars to play the kneel animation
and enable/disable IK, use the MyAvatar.overrideAnimation() and
MyAvatar.restoreAnimtion() functions, which did not exist when
away.js was written.  This should make it more robust and eliminate
the issue with IK being stuck in the disabled state.
2016-04-12 14:52:22 -07:00
Anthony J. Thibault
a1bbb63ec4 Rig: save and restore user animations across resets 2016-04-12 14:51:17 -07:00
Brad Hefta-Gaub
88ca5520be Merge pull request #7647 from jherico/rate_counter
Fixing rate counter
2016-04-12 14:48:05 -07:00
Ryan Huffman
88150f9c82 Remove CrashHelpers 2016-04-12 14:45:05 -07:00
Brad Davis
9f2eabe6ce Fixing rate counter 2016-04-12 14:11:56 -07:00
Seth Alves
688de6f100 quiet warning 2016-04-12 14:10:14 -07:00
Atlante45
364f935b89 Allow cleanup of the old request 2016-04-12 13:51:11 -07:00
Atlante45
c8aeecdabd Don't fire onGeoMappLoading twice 2016-04-12 13:51:11 -07:00
Atlante45
05895f628a Revert to using a Resource 2016-04-12 13:51:11 -07:00
Atlante45
5cc90ce8f0 Make sure resource req are cleaned up with there parents 2016-04-12 13:51:11 -07:00
Atlante45
e45939d18f Make sure ResourceCacheSharedItems deals with strong refs 2016-04-12 13:51:11 -07:00
Atlante45
5eb4f63573 Use ResourceManager in anim loader 2016-04-12 13:51:11 -07:00