Andrew Meadows
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2aaa628a67
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send visible joint state when colliding as ragdoll
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2014-07-24 08:42:34 -07:00 |
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Andrew Meadows
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72c7498454
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add JointState::getDistanceToParent()
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2014-07-23 16:56:40 -07:00 |
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Andrew Meadows
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25840cad49
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fix bug in mixVisibleRotationDelta()
was using a non-visible rotation
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2014-07-17 10:33:11 -07:00 |
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Andrew Meadows
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509445d1a2
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add JointState::getPositionInParentFrame()
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2014-07-16 08:52:21 -07:00 |
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Andrew Meadows
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ecc83e9559
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add getRotationInParentFrame()
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2014-07-14 16:01:25 -07:00 |
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Andrew Meadows
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b8fb5e0298
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namechange FromBindFrame ==> InBindFrame
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2014-07-14 15:33:05 -07:00 |
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Andrew Meadows
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00544aa975
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add JointState::_positionInParentFrame
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2014-07-14 15:18:34 -07:00 |
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Andrew Meadows
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fb287f71e8
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add more methods for processing visible transforms
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2014-07-10 16:17:55 -07:00 |
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Andrew Meadows
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8fa7bf4fa0
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rename: ParentFrame --> ConstrainedFrame
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2014-07-09 16:43:46 -07:00 |
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Andrew Meadows
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356a29c2fb
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add AngularConstraint::softClamp() for hands
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2014-07-03 08:40:34 -07:00 |
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Andrew Meadows
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9f5f79b2e3
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merge andrew/ragdoll into andrew/bispinor
improved IK merged into AngularConstraint work
Conflicts:
interface/src/renderer/JointState.cpp
interface/src/renderer/JointState.h
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2014-07-02 11:37:17 -07:00 |
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Andrew Meadows
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b018c1c4a5
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Add copy ctor for JointState
create AngularConstraint for joints that need them (but not used yet)
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2014-07-02 11:22:07 -07:00 |
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Andrew Meadows
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49d54dd6f0
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Add Model::inverseKinematics() for stable hand IK
(removed constraint enforcement which was causing problems,
will add that back later)
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2014-07-02 09:33:51 -07:00 |
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Andrew Meadows
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9ca1bfdfe5
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add AngularConstraint.* with some unit tests
more unit tests to follow
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2014-06-30 18:05:22 -07:00 |
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Andrew Meadows
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c12c869cdf
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add "visible" transforms to JointState
also stubbery for using them in Model and SkeletonModel
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2014-06-25 18:06:56 -07:00 |
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Andrew Meadows
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1b24a111fe
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JointState::_rotationInParentFrame is now private
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2014-06-25 09:56:18 -07:00 |
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Andrew Meadows
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1b2cd2e144
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adding RagDoll scaffold
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2014-06-05 11:07:35 -07:00 |
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